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Re: Technical scripting question

Hey guys ive got one question.Recently ive been working on a dialog and it works perfectly fine.But ive got a question.Have a look at the script :




dim_flt 1




dim_act 3




findactor 0,"frank"




findactor 1,"Tommy"


 


 




{ up




//enemy_playanim "Mise zidle01st.I3D",0




label 101




wait 30000




goto 101




}


 




event use_ab,10970005




getenemyaistate 0,1




iffltinrange 0,2,5,SKIP


 




dialog_begin 0,2




dialog_camswitch 1,0




player_lockcontrols 1




actor_setdir 1,0




person_playanim 1,"breath01a.i3d"




enemy_talk 03010320




enemy_wait




enemy_talk 03010330




enemy_wait




dialog_camswitch 0,1




enemy_talk 1, 03010350




enemy_wait




dialog_camswitch 1,0




enemy_talk 03010340




enemy_wait




enemy_talk 1, 04010150




enemy_wait




dialog_end




player_lockcontrols 0




return


 




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950050




label 113




if flt[0]=1,-1,114




enemy_talk 00950052




label 114




if flt[0]=2,-1,115




enemy_talk 00950053




label 115




enemy_wait




human_looktoactor 1




label SKIP




return


 




event 1000




label BLBOST




enemy_action_fire 0




wait 5000




goto BLBOST


 




It is a canned cycle the dialog ends and when you talk to frank again it starts the dialog again.How do i set it only for 1x and than for the next time he will just talk to him like this on and on -




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950050




label 113




if flt[0]=1,-1,114




enemy_talk 00950052




label 114




if flt[0]=2,-1,115




enemy_talk 00950053




label 115




enemy_wait




human_looktoactor 1




label SKIP




return


 


 




Thanks for all the help and the answers smile.png" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> .

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