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Free Ride for DLC Joe’s Adventures v2.0

Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Free Ride for DLC Joe’s Adventures v2.0

281 replies
14 years, 4 months ago
#8117

That’s good, but you don’t speak more than FR JA but FR M2Ex.

 

Tommy Mafioso why you don’t make a topic on FR M2Ex in your section,Ãâà for not to mix everything.

 

Mike Bruski 20kb limitation it’s for FR M2 & FR M2Ex, it’s 15Ko for FR JA.

“waypoint” We have already spoken with Taxi Mod by Yoshid

 

Be careful with video of zahar999, they do not reflect the truth

you see only the front of the scene, but not the backstage. (they are not made ??with a LUA script, but just manually activated with the injector)

Ex: for Maxwell after activated StreamMapLine “game.sds:ActivateStreamMapLine(“DLC_sm_load”)” it is more in the FR.

and after the only solution is to leave the game.

14 years, 4 months ago
#8118

Oh, okay, thanks for explaining eXistenZ34. <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

But yeah I know the video’s can be false wich is why I bring them here and question them to you fantastic modders.

14 years, 4 months ago
#8119

ForÃâà limitation

I work on the use of the injector

Ex: for weather changing with Injector.

 

and also feasible for

– Start/Stop engine

– Open/Close windows

– Tuning T1,T2,T3

– ect…

icons also take a lot of space

and simple script can be done with the enemy

14 years, 4 months ago
#8120

Cool vid, so you’re gonna use in the next FR an injector to control the game options?

 

Also, how is FR 3.0 coming along?

14 years, 4 months ago
#8121

it will be a beta test with injector used for FR JA & FR M2, for All my FreeRide.

 

I have not had the time to get back to work on FR M2.

14 years, 4 months ago
#8122

Oh, sounds lovely, the injector’s are best if you want to expand the script, I have an idea for your daytime’s…

 

F1 to F3 controls game weather.

F1 – switches day back

F2 – switches day forward

F3 – enables/disables Auto Day

14 years, 4 months ago
#8124

Forgive me if I didn’t understand correctly, you are trying to put the weather/car etc controls in the game without using scripts in order to save space?

14 years, 4 months ago
#8142

yes Mafioso, you very well understood.

14 years, 4 months ago
#8143

How much space with using Injectors for the Weather and some other parts, like how much KB we talking here? Is it a serious amount of new space to the FR?

14 years, 4 months ago
#8153

How is everything so far eXistenZ34?

14 years, 4 months ago
#8170

I found out something really weird, you all remember how in Mafia II FR the way to enter the Mall is by trying to make a NPC open the jewlery store front door?

 

Well… I loaded into FR JA 2.0 by eXistenZ34, I simply loaded to the garage of Joe’s Apartment. A woman walked by me and opened the door to the apartment behind me, I was shocked, it appears 2K Czech has put a script entirely seperate for the Player, because when the NPC opens the door to the apartment, you can walk in and out, everything works the same, only difference, there is no black fade between entering and exiting the building. I have some photo’s of my experience I speak of…

 

[img]//img545.imageshack.us/img545/6837/screenshot4766.png&key=141068a329992b77ffdbf81e08e73326999886edb9a6d067139a3da669414d8b[/img][img]//img200.imageshack.us/img200/4276/screenshot4926.png&key=8058ad31238271f48d114f7f3c3e2ec7abef33ca63a7e865d7de697241328273[/img]

 

[img]//img200.imageshack.us/img200/5152/screenshot3377.png&key=e68c4cb7fa892a2c199ba886b94b04ffe1b7df0e9f3caef65b191c2a4c801d07[/img][img]//img821.imageshack.us/img821/4874/screenshot3415.png&key=5a768563614fcbc58e81c6df227913be2254ed879c90b37143df8725ea7e627d[/img][img]//img204.imageshack.us/img204/9113/screenshot3463.png&key=9569966ff90e26a3d924b01baa0611f5e3ebda9b568feaad14bf720883c7abb8[/img]

 

Maybe there is a way, that we can enable Vito to open doors like NPC’s and possibly eliminating the black fade entirely.

14 years, 4 months ago
#8171

It happens to me all the time, especially when i decide to start a heavy shootout in front of the house between me and the poor italian gangstersÃâà bigwink.gif

Anyway It would indeed be very interesting to be able to open doors like that but in my opinion we don’t even require such script, just a little twist in the game.

14 years, 4 months ago
#8172

I found all the codes of doors and windows of M2 and JA

already used for the portal Mansion, and two doors of the Villa Leo

 

game.entitywrapper:GetEntityByName(“xxxx”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“xxxx”):Close(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“xxxx”):Activate()

game.entitywrapper:GetEntityByName(“xxxx”) eactivate()

 

 

Ex Forge

[img]//i54.tinypic.com/einv6d.jpg&key=89686441c0692a54211ff479a1458ae70d9b698f489c4121462bbd0b7eb414bf[/img]

 

but I have a problem with my computer for 1 weeks. he works idling.

 

Edit: Mike not comment on this topic : http]

14 years, 4 months ago
#8174

Very nice, eXistenZ34, is it an easy task to over-ride the player’s personal door capabilitie’s and let the player open doors like NPC’s so there is no silly black fade that does nothing?

 

Shame that your PC is giving you problems, I wish you the best man. <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

14 years, 4 months ago
#8176

Great news Existenz, it’s time to give Mafia some value after all.

I am having problems with my pc too and I seriously consider throwing it from the window ( 4 floors ) <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

Can you suggest any programme which can take video footage while I play Mafia II?

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