Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Free Ride for DLC Joe’s Adventures v2.0

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Free Ride for DLC Joe’s Adventures v2.0

Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Free Ride for DLC Joe’s Adventures v2.0

281 replies
14 years, 4 months ago
#8082

i have already and more of pastebin.Ãâà <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

14 years, 4 months ago
#8083

Hey exsistenz maybe you can help me with this.

 

I want to set a checkpoint on the map which triggers when the player passes it in a vehicle.

 

Like Costa had in his script after you drive away from the Mansion.

 

Any idea how to do that?

14 years, 4 months ago
#8084

it’s fonction math.abs
but in car it all depends on the speed – walk is still Ok

and it poses a problem for mansion.

 

Here are different test and for verify it removes the hat of Vito.

 

for i=1,1 do — entre 41 plus de chapeau

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<4 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 game.game:GetActivePlayer():ShowHat(false)end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>1 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)>1 and testw==0 then testw=1 end

end

for i=1,1 do — de infini a >1Ãâà plus de chapeau

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<4 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>1 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)>1 and testw==0 then testw=1 game.game:GetActivePlayer():ShowHat(false)end

end


for i=1,1 do — Couloir de 1 et de 4 plus de chapeau

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<4 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 game.game:GetActivePlayer():ShowHat(false)end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>1 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)>1 and testw==0 then testw=1 end

end

for i=1,1 do — Bizzare comme un couloir

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<4 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>1 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)>1 and testw==0 then testw=1 game.game:GetActivePlayer():ShowHat(false)end

end


for i=1,1 do — de infini a >4 et de 1< a 0 plus de chapeau

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>4 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 game.game:GetActivePlayer():ShowHat(false)end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<1 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<1 and testw==0 then testw=1 end

end

for i=1,1 do — de 0 a >1Ãâà plus de chapeau

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>4 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<1 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<1 and testw==0 then testw=1 game.game:GetActivePlayer():ShowHat(false)end

end


for i=1,1 do — Couloir

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>4 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 game.game:GetActivePlayer():ShowHat(false)end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<1 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<1 and testw==0 then testw=1 end

end

for i=1,1 do — Couloir

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)>4 and math.abs(game.game:GetActivePlayer():GetPos().y-testy)<4 and testw==1 then testw=0 end

if math.abs(game.game:GetActivePlayer():GetPos().x-testx)<1 or math.abs(game.game:GetActivePlayer():GetPos().y-testy)<1 and testw==0 then testw

14 years, 4 months ago
#8085

Checkout these video’s, if you can eXistenZ34, it would be an awesome idea to implement what these video’s have in your next FR.Ãâà bigwink.gif

 

Mafia2 2011-09-09 16-00-26-90.wmv

14 years, 4 months ago
#8086

Video of MrSergey1940 but MrSergey1940=zahar999 on http://www.playground.ru/files/47468/

 

LOOK

 

eXistenZ34

01.09.11 16:42 zahar999

? ?? ??? ?????, ?? ??? ?? : ENABLESHOOTPROMCAR

 

in English : Enable Shoot From Car : ??? ????? ??? ????? ?? ??? ???????

 

Find on MafiaScene.com :


I spend a few hours searching for this ….but finally I found everything you need to shoot out of car.

 

First you need a…driver

then you need to run this in the injector or change it in the costa free ride

 

if game.game:GetActivePlayer():GetControlStyleStr()~=”CS_ENABLESHOOTFROMCAR” then game.game:GetActivePlayer():SetControlStyleStr(“CS_ENABLESHOOTFROMCAR”)end

 

and if you need a weapon

 

game.game:GetActivePlayer():InventoryAddWeapon(12,250)

 

 

Thats all…unfortunately the first thing is hard to get…but in multiplayer mode this will be easy and fun.

Some things you need to know: Doesn’t work in a car without a roof or in a truck (because of the lack of animations)

img814.imageshack.us/img814/1857/shootcar1.jpg

img64.imageshack.us/img64/6172/1223bf.jpg

 

14 years, 4 months ago
#8087

Oh, nice. <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> is it possible to shoot from the car without using LUA injectors?

 

Also about the bus, is that possible, or is it a fake vid?

 

Btw, If I have offended you at all by posting the vids above, I sincerely apologize, I did not mean to upset anyone.

14 years, 4 months ago
#8088

Many thanks existenz.Ãâà bigeyes.gif

 

Mike, what is shown in that video is possible the problem is you will have to wait a while for a bus to come by.

14 years, 4 months ago
#8089

Oh? ohmy.png I had no-clue, stupid me.Ãâà :-[

 

As always though I will say, thank you guys so much for everything you do, it means alot to all Mafia fans.

14 years, 4 months ago
#8090

bus is not manageable

too near the driver, he stopped the bus

too far back you died

Always follow the movement of bus

you can stay one hour at a bus stop without seeing a bus : and I tested

 

You must use the bus to the prison, civilian bus have no interior. it’s simple just rename “parry_prison.sds” to “parry_bus.sds”.

14 years, 4 months ago
#8091

Shoot From Car is possible

he must disable the police, for get into a police car and have a chauffeur

 

ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(), true)

ai.police:ClearKnownCars(game.game:GetActivePlayer():GetGuid(), true)

ai.police eactivateOffence(game.game:GetActivePlayer():GetGuid(), true)

 

but must disable the police, just when you get into the police car. it’s pretty easy to manage.

 

and in my script change

 

if game.game:GetActivePlayer():GetControlStyleStr()~=”CS_NORMAL” then game.game:GetActivePlayer():SetControlStyleStr(“CS_NORMAL”)end

by

if game.game:GetActivePlayer():GetControlStyleStr()~=”CS_ENABLESHOOTFROMCAR” then game.game:GetActivePlayer():SetControlStyleStr(“CS_ENABLESHOOTFROMCAR”)end

 

14 years, 4 months ago
#8092

Oh, yeah I was just sat at a bus stop for this time, saw no bus! LOL. I will replace with the Police bus.

 

Is it possible to enable shooting from car in your next FR? If possible, maybe make it where you can sit as passenger in any car around, and you shoot from the car. Kinda like the original Mafia.

14 years, 4 months ago
#8093

you need a driver for to be a passenger.

the Civil run off when you get in their car.

Only the police still in their cars.

 

with our current knowledge it is not very interesting.

14 years, 4 months ago
#8094

especially since it is one thing that you did not know

 

it’s the limit of file size “freeraid_main”
><img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>

 

I’ll break the atmosphere

 

 

“freeraid_main.sds” > 20Ko = game crash


18Ko < FR M2 v3.0 <19Ko ---- without the addition of the enemy
“dlc_freeraid_main.sds” > 15Ko = game crash


FR JA v2.0 = 12.7Ko

 

 

 

Merci 2K GameÃâà ><img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>

14 years, 4 months ago
#8095

Oh, sorry for asking apparently dumb questions and or requests.Ãâà :-[

 

Thanks eXistenZ34 as always for everything.

14 years, 4 months ago
#8096

You’re not asking dumb questions Mike.

 

Anyways existenz is right we are limited by file size restrictions.

 

2K really made this game a pain to mod.

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