Re: Postmortem: Mafia II
Postmortem: Mafia II
Jarek Kolar (2K Czech)
After the success of the original Mafia in 2002, the development team wanted to make a sequel of the game in a fast and efficient way. In the end, the development of the sequel was neither quick nor easy. This session is a postmortem on the eight years of Mafia II development - from inception to its release in 2010. Kolar will talk about the pitfalls of developing a sequel of a critically acclaimed hit and how the expectation and ambitions can damage a project. Also, learn how the local development team, Illusion Softworks, changed into the premium international development house 2K Czech.
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sources
'expectation and ambitions can damage a project...' so now we know they really don't understand that they are the ones that 'killed' it, lol
