Forum Replies Created
MetalCat
Very nice mod… You should make more mods like this 
+1 
Cole Phelps
Yes, it is in Test Scene, but if you look, that Forklift is without textures…In mafia2.scorpions.cz is written about it (I think you are Polish, and you can read Czech…If you can, you will known all details
(but for people who doen̫̉t speak Czech, here is a transle to English:
ORIGINAL:
Gemb nÃÆÃ¡m zaslal ?ty?i nov̮̩ screenshoty z vyst?iÃâ¦Ã¾enÃÆÃ½ch v?cÃÆÃÂ, kter̮̩ p?vodn? byly v druḫ̩ Mafii. PrvnÃÆÃ dva se tÃÆÃ½kajÃÆÃ zbran? M14 a druhÃÆÃ¡ vysokozdviÃâ¦Ã¾n̮̩ho vozÃÆÃÂku, kterÃÆÃ½ jste mohli vid?t v Joes Adventures bez textur, ale model z?stal, tak jako u zbran?. Modely m?Ãâ¦Ã¾ete vid?t op?t exkluzivn? na naÃâ¦Ã¡em webu. Gemb tak̮̩ ohlÃÆÃ¡sil prÃÆÃ¡ce na vylepÃâ¦Ã¡en̮̩m modelu pizzerie, takÃâ¦Ã¾e se mÃÆÃ¡me na co t?Ãâ¦Ã¡it.
TRANSLATE:
Gemb has send us four new screenshots from cut content, what were originnaly in the full game. First two is about weapon M14 and second is about forklift, what you can see in Joẻ̫s Adventures without textures, model stayed here, just like a weapon. You can see models again exclusive on our website. Gemb also published message about work on updated version of Pizzeria, so we can looks forward.
(I apologize about mistakes in translate)
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Is there any limit of it?
I think that you can change some animations in file “basic_anim2.sds” in /sds/basic_anim. You can extract it best with SDS Tool Gui (but that you know, right?
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I donÃâôt think that stoped FBI, but I think it is just some kind of protest because of SOPA…
Andrashi
Thank you very, very much for it
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> But somethimes (I think that after first active of script) game use animation style of Vito adapted for each melee weapon…I have tried it and here is a video:
existenZ34
Can you implement melee weapons into FR 3.0? I think that it is possible to make that melee weapons be showed in the inventory…What do you think?
existenZ34
Sorry
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″> I have got lots of programs about text editing, but I have never ever seen this
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Very nice That adding engine and other things will be easy, or easier, will it? Can we expect Delizia this month? Better then I though, Mike Bugs, bugs, bugs…For now, anyway
Mafia1860 found lots of animations of melee weapons and scripted it. Thank you I just put all findings in the first page…If you see something strange in GamesCom Demonstration or GDS 09 demo, post it here..There are lots of people what want to know new things about cut content of Mafia II That is progress… But as you can see, Vito own two knives and to fully function (I can not think of another word…) we have to own only one…I think, that he changed something like “Prazdne ruce” (fists) to “Knife”… I saw it once before… But thumb up 😎
I asked him that he donÃâôt want to join our “team” 😎 and now I am waiting for a respond…Hope that he will accept… Hi
– “DDS Converter” to convert the DDS image in “jpg, bmp …”
There are also “PaintNET” program too, that you can edit .dds right, without converting.
…And I really like program in a picture…What is that program

” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> . Very good job!
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> Have you got any new release date?
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ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1-B", false)end,{l_1_0},100,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1_DAMAGE-A", false)end,{l_1_0},2000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1_DAMAGE-B", false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BREATH-A", false)end,{l_1_0},8000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BREATH-B", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_EVADE_L-A", false)end,{l_1_0},12500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_EVADE_L-B", false)end,{l_1_0},15000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},18500,1,false)
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