- This topic has 36 replies, 14 voices, and was last updated 13 years, 3 months ago by .
New on my work
here this will now be interesting for FR JA
Now everything will be available? and Supermarket?
when the release?
activation of the same through the “test scene”?
you can use a 300 ko file instead of a 19 ko one?
i think it would be great for freeraid mod!
good luck with this…
you can use a 300 ko file instead of a 19 ko one?
i think it would be great for freeraid mod!
good luck with this…
yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.
in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ……..
but I still have to do tests, but it is very promising.
J’ai bien hate de jouer du piano, mais comme tu le dis avec cette diff̮̩rence de surface de travail va donner beaucoup plus de lattitude a l’imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l’autre :cheer: :cheer: :cheer:
I did
wash in the shower
but I have a problem
button “action” constantly crosses button
on/off light
open/close the door
open/close valve
open/close valve shower
it very interferes with
I do not know how to fix
http://www.youtube.com/watch?v=kfqRTEb-qBI
in Greenfield more worse
button I can not find
That’s amazing, what we can do in FR JA
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hey zahar can you pass me this script?
Looks promising and better than ever… keep going
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :woohoo:
hey zahar can you pass me this script?
p=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,
function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,
function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,
function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,
function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,
function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
farhad_999
yes all right
but this script will not work
in the original file “basic_anim2” these animations do not!!!
you need to install the edited file “basic_anim2”
Scaletta93
get this file can be found here Mafia 2 ??? ??????? ? “Freeride Mafia II ??? ?????????”
thanks zahar
zahar do you have the script for get into the bathtub and get naked?
farhad_999
yes all right
but this script will not work
in the original file “basic_anim2” these animations do not!!!
you need to install the edited file “basic_anim2”
Yes I know)) I use your freeride M2 ??? ?????????, and existenz’s FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> ??. ??? ???, ? ?? ??? ??? ??? ???????? ??? ??)
zahar do you have the script for get into the bathtub and get naked?
in the scenario for FR I added the position of
for the injector you can do so
go through the objects(go in the shower)
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)
p=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:ChangePlayerModel(“vitnah_t”)end,
function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,
function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,
function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,
function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,
function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,
function(l_9_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,
function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
Then turn back to the interaction with objects
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)
explosion for garage
can be used with an injector
V=game.entitywrapper
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return V:GetEntityByName(“lokace_garage_vybuch00”):Run()end,
function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,
function(l_3_0)V:GetEntityByName(“lokace_garage_auto_vybuch00”):Run()
V:GetEntityByName(“S_Garag_L_explo100”):Activate()
V:GetEntityByName(“lokace_garage_budka_horeni00”):Activate()
V:GetEntityByName(“lokace_garage_budka_horeni_b00”):Activate()
V:GetEntityByName(“S_Garag_L_destr100”):Activate()
V:GetEntityByName(“LGL_svetlo00”) eactivate()
V:GetEntityByName(“LGL_svetlo01”)
layBlinkAnim(“blink_random_03”,false)
V:GetEntityByName(“LGL_svetlo02”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo02”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo03”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo03”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo04”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo04”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo05”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo05”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“LGL_svetlo06”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo06”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName(“Ambi_L_garagl_ohen100”):Activate()
V:GetEntityByName(“lokace_garage_ohen00”):Run()
V:GetEntityByName(“lokace_garage_ohen01”):Run()
V:GetEntityByName(“lokace_garage_ohen02”):Run()
V:GetEntityByName(“lokace_garage_ohen03”):Run()
V:GetEntityByName(“lokace_garage_ohen04”):Run()
V:GetEntityByName(“Ambi_L_garagl_ohen200”):Activate()
V:GetEntityByName(“S_Garag_L_destr200”):Activate()
V:GetEntityByName(“lokace_garage_ohen_benzin00”):Run()
V:GetEntityByName(“lokace_garage_ohen_benzin01”):Run()
V:GetEntityByName(“Damage_explo1”):Activate()
V:GetEntityByName(“Damage_explo2”):Activate()
V:GetEntityByName(“Damage_explo3”):Activate()
V:GetEntityByName(“dmgZone1”):Activate()
V:GetEntityByName(“dmgZone2”):Activate()
V:GetEntityByName(“AmbiRV_L_garagl_sklo_davka100”):Activate()
V:GetEntityByName(“LGL_PHYS_roof_A00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_B00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_C00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_D00”):Hide()
V:GetEntityByName(“LGL_PHYS_roof_E00”):Hide()
V:GetEntityByName(“S_Garag_L_destr300”):Activate()
V:GetEntityByName(“frames_explo_start_off”):ShowFrames()
V:GetEntityByName(“frames_explo_boom_off”):HideFrames()
V:GetEntityByName(“lokace_garage_kour_zevnitr00”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu00”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu01”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu02”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu03”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu04”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu05”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu06”):Run()
V:GetEntityByName(“lokace_garage_kour_ustropu07”):Run()end,
function(l_4_0)V:GetEntityByName(“S_Garag_L_destr400”):Activate()
V:GetEntityByName(“lassiter2”):Explode()
V:GetEntityByName(“LGL_anim_door00”)
layAnim(“sq_LGL_ANIM_door_anim”,false)
V:GetEntityByName(“LGL_ANIM_nosnik_A01”)
layAnim(“sq_LGL_ANIM_nosnik_A_anim”,false)
V:GetEntityByName(“LGL_ANIM_nosnik_B01”)
layAnim(“sq_LGL_ANIM_nosnik_B_anim”,false)
V:GetEntityByName(“AmbiRV_L_garagl_konstrukce300”):Activate()
V:GetEntityByName(“LGL_ANIM_roof_A00”)
layAnim(“sq_LGL_ANIM_roof_A_anim”,false)
V:GetEntityByName(“LGL_ANIM_roof_C00”)
layAnim(“sq_LGL_ANIM_roof_C_anim”,false)
V:GetEntityByName(“LGL_ANIM_roof_D00”)
layAnim(“sq_LGL_ANIM_roof_D_anim”,false)
V:GetEntityByName(“LGL_ANIM_sloupy00”)
layAnim(“sq_LGL_ANIM_sloupy_anim”,false)
V:GetEntityByName(“AmbiRV_L_garagl_squeek100”):Activate()
V:GetEntityByName(“LGL_PHYS_nosnik_A00”)
layAnim(“sq_LGL_PHYS_nosnik_A_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_A200”)
layAnim(“sq_LGL_PHYS_nosnik_A2_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_alfa00”)
layAnim(“sq_LGL_PHYS_nosnik_alfa_anim”,false)
V:GetEntityByName(“LGL_PHYS_nosnik_B00”)
layAnim(“sq_LGL_PHYS_nosnik_B_anim”,false)
V:GetEntityByName(“S_Garag_L_destr500”):Activate()
V:GetEntityByName(“LGL_PHYS_nosnik_spec00”)
layAnim(“sq_LGL_PHYS_nosnik_spec_anim”,false)end,
function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_6_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_knock_down”,false)end,
function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)
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layBlinkAnim(“blink_random_03”,false)