Viewing 15 posts - 1 through 15 (of 37 total)

New on my work

36 replies
13 years, 7 months ago
#6780

[hr:1jyi13i3][/hr:1jyi13i3]

[align=center:1jyi13i3]Here’s some news for the future of FR JA and FR M2.
[/align:1jyi13i3]

[hr:1jyi13i3][/hr:1jyi13i3]

 

– Update v3.0 to v3.1 for FR JA

 

– New FR JA & FR M2 (version Ultra
).

file “dlc_freeraid_main.sds” & “freeraid main.sds” have a limit size (16.5
Ko FR JA, 19
Ko FR M2) and we have already reached its limits.

 

But since 2 week I work on another “missionscript” file for FR JA with 200
Ko Max.

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://i48.tinypic.com/15mdwk7.jpg&key=a7e44980eafa8f6f3136f92e32f557b65b33bda500dadaf43e70253f9920f414[/img]

 

and since 3 day for FR M2 300
Ko max.

 

[hr:1jyi13i3][/hr:1jyi13i3]

 

for zahaar
I found better than “game.sds:ActivateStreamMapLine(“summer”)”

 

without activation of StreamMapLine, I managed to activate for FR JA

automatic activation

– Vito apartment

– Eric apartment

– room restaurant chiness

– garage Empire Arms Hotel & laundry

– misery lane

– Supermarket

– Room Maltese Falcon

– SeaGift’s Office

– Prices office

– corridor Maria Agnelo

– Arcade

– Full Construction Site

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails72.imagebam.com/20077/203ca8200765799.jpg&key=ce3fe83ff331cabc3f752be140acb98d0788b23c2bc5cc914c8ac81253781086[/img] [img]/applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails81.imagebam.com/20077/483b33200765810.jpg&key=613edb292112de3bf2e35ca76c6241eaced04f804ec72dc544936d5453966739[/img] [img]/applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails82.imagebam.com/20077/1b16ae200765820.jpg&key=f8d170389add423aecb8ac0b7989b42254ab036214d1513a1178e16dac00b920[/img]

 

and also automatic activation for

– Villa Hillwood

– Leo Villa

– Kingstone Station

– New area garage

13 years, 7 months ago
#13587

here this will now be interesting for FR JA

Now everything will be available? and Supermarket?

when the release?

 

activation of the same through the “test scene”?

13 years, 7 months ago
#13593

you can use a 300 ko file instead of a 19 ko one?

i think it would be great for freeraid mod!

good luck with this…

13 years, 7 months ago
#13594

you can use a 300 ko file instead of a 19 ko one?

i think it would be great for freeraid mod!

good luck with this…

 

yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.

 

in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ……..

 

but I still have to do tests, but it is very promising.

13 years, 7 months ago
#13595

J’ai bien hate de jouer du piano, mais comme tu le dis avec cette diff̮̩rence de surface de travail va donner beaucoup plus de lattitude a l’imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l’autre :cheer: :cheer: :cheer:

13 years, 7 months ago
#13601

I did

wash in the shower

but I have a problem

button “action” constantly crosses button

on/off light

open/close the door

open/close valve

open/close valve shower

it very interferes with

I do not know how to fix

 

http://www.youtube.com/watch?v=kfqRTEb-qBI

 

in Greenfield more worse

button I can not find

13 years, 7 months ago
#13608

That’s amazing, what we can do in FR JA <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

13 years, 7 months ago
#13612

hey zahar can you pass me this script?

13 years, 7 months ago
#13629

Looks promising and better than ever… keep going <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :woohoo:

13 years, 7 months ago
#13633

hey zahar can you pass me this script?

p=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_2_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,

function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,

function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,

function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,

function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,

function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

13 years, 7 months ago
#13635

farhad_999

yes all right

but this script will not work

in the original file “basic_anim2” these animations do not!!!

you need to install the edited file “basic_anim2”

 

 

Scaletta93

get this file can be found here Mafia 2 ??? ??????? ? “Freeride Mafia II ??? ?????????”

13 years, 7 months ago
#13638

thanks zahar

13 years, 7 months ago
#13639

zahar do you have the script for get into the bathtub and get naked?

13 years, 7 months ago
#13642

farhad_999

yes all right

but this script will not work

in the original file “basic_anim2” these animations do not!!!

you need to install the edited file “basic_anim2”

Yes I know)) I use your freeride M2 ??? ?????????, and existenz’s FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> ??. ??? ???, ? ?? ??? ??? ??? ???????? ??? ??)

13 years, 7 months ago
#13652

zahar do you have the script for get into the bathtub and get naked?

in the scenario for FR I added the position of

for the injector you can do so

 

go through the objects(go in the shower)

game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

 

p=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return game.game:ChangePlayerModel(“vitnah_t”)end,

function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_3_0)return p:AnimPlay(“sc_prisoner_shower_wash_in”,false)end,

function(l_4_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

function(l_5_0)return p:AnimPlay(“sc_prisoner_shower_wash_a”,false)end,

function(l_6_0)return p:AnimPlay(“sc_prisoner_shower_wash_b”,false)end,

function(l_7_0)return p:AnimPlay(“sc_prisoner_shower_wash_c”,false)end,

function(l_8_0)return p:AnimPlay(“sc_prisoner_shower_stat”,false)end,

function(l_9_0)return p:AnimPlay(“sc_prisoner_shower_wash_out”,false)end,

function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

 

Then turn back to the interaction with objects

game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

 


 

 

 

explosion for garage

 

 

 

can be used with an injector

 

V=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return V:GetEntityByName(“lokace_garage_vybuch00”):Run()end,

function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,

function(l_3_0)V:GetEntityByName(“lokace_garage_auto_vybuch00”):Run()

V:GetEntityByName(“S_Garag_L_explo100”):Activate()

V:GetEntityByName(“lokace_garage_budka_horeni00”):Activate()

V:GetEntityByName(“lokace_garage_budka_horeni_b00”):Activate()

V:GetEntityByName(“S_Garag_L_destr100”):Activate()

V:GetEntityByName(“LGL_svetlo00”) eactivate()

V:GetEntityByName(“LGL_svetlo01”) :P layBlinkAnim(“blink_random_03”,false)

V:GetEntityByName(“LGL_svetlo02”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo02”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

V:GetEntityByName(“LGL_svetlo03”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo03”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

V:GetEntityByName(“LGL_svetlo04”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo04”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

V:GetEntityByName(“LGL_svetlo05”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo05”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

V:GetEntityByName(“LGL_svetlo06”):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName(“LGL_svetlo06”):GetPos()-Math:newVector(0,0,0.30000001192092896),0)

V:GetEntityByName(“Ambi_L_garagl_ohen100”):Activate()

V:GetEntityByName(“lokace_garage_ohen00”):Run()

V:GetEntityByName(“lokace_garage_ohen01”):Run()

V:GetEntityByName(“lokace_garage_ohen02”):Run()

V:GetEntityByName(“lokace_garage_ohen03”):Run()

V:GetEntityByName(“lokace_garage_ohen04”):Run()

V:GetEntityByName(“Ambi_L_garagl_ohen200”):Activate()

V:GetEntityByName(“S_Garag_L_destr200”):Activate()

V:GetEntityByName(“lokace_garage_ohen_benzin00”):Run()

V:GetEntityByName(“lokace_garage_ohen_benzin01”):Run()

V:GetEntityByName(“Damage_explo1”):Activate()

V:GetEntityByName(“Damage_explo2”):Activate()

V:GetEntityByName(“Damage_explo3”):Activate()

V:GetEntityByName(“dmgZone1”):Activate()

V:GetEntityByName(“dmgZone2”):Activate()

V:GetEntityByName(“AmbiRV_L_garagl_sklo_davka100”):Activate()

V:GetEntityByName(“LGL_PHYS_roof_A00”):Hide()

V:GetEntityByName(“LGL_PHYS_roof_B00”):Hide()

V:GetEntityByName(“LGL_PHYS_roof_C00”):Hide()

V:GetEntityByName(“LGL_PHYS_roof_D00”):Hide()

V:GetEntityByName(“LGL_PHYS_roof_E00”):Hide()

V:GetEntityByName(“S_Garag_L_destr300”):Activate()

V:GetEntityByName(“frames_explo_start_off”):ShowFrames()

V:GetEntityByName(“frames_explo_boom_off”):HideFrames()

V:GetEntityByName(“lokace_garage_kour_zevnitr00”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu00”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu01”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu02”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu03”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu04”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu05”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu06”):Run()

V:GetEntityByName(“lokace_garage_kour_ustropu07”):Run()end,

function(l_4_0)V:GetEntityByName(“S_Garag_L_destr400”):Activate()

V:GetEntityByName(“lassiter2”):Explode()

V:GetEntityByName(“LGL_anim_door00”) :P layAnim(“sq_LGL_ANIM_door_anim”,false)

V:GetEntityByName(“LGL_ANIM_nosnik_A01”) :P layAnim(“sq_LGL_ANIM_nosnik_A_anim”,false)

V:GetEntityByName(“LGL_ANIM_nosnik_B01”) :P layAnim(“sq_LGL_ANIM_nosnik_B_anim”,false)

V:GetEntityByName(“AmbiRV_L_garagl_konstrukce300”):Activate()

V:GetEntityByName(“LGL_ANIM_roof_A00”) :P layAnim(“sq_LGL_ANIM_roof_A_anim”,false)

V:GetEntityByName(“LGL_ANIM_roof_C00”) :P layAnim(“sq_LGL_ANIM_roof_C_anim”,false)

V:GetEntityByName(“LGL_ANIM_roof_D00”) :P layAnim(“sq_LGL_ANIM_roof_D_anim”,false)

V:GetEntityByName(“LGL_ANIM_sloupy00”) :P layAnim(“sq_LGL_ANIM_sloupy_anim”,false)

V:GetEntityByName(“AmbiRV_L_garagl_squeek100”):Activate()

V:GetEntityByName(“LGL_PHYS_nosnik_A00”) :P layAnim(“sq_LGL_PHYS_nosnik_A_anim”,false)

V:GetEntityByName(“LGL_PHYS_nosnik_A200”) :P layAnim(“sq_LGL_PHYS_nosnik_A2_anim”,false)

V:GetEntityByName(“LGL_PHYS_nosnik_alfa00”) :P layAnim(“sq_LGL_PHYS_nosnik_alfa_anim”,false)

V:GetEntityByName(“LGL_PHYS_nosnik_B00”) :P layAnim(“sq_LGL_PHYS_nosnik_B_anim”,false)

V:GetEntityByName(“S_Garag_L_destr500”):Activate()

V:GetEntityByName(“LGL_PHYS_nosnik_spec00”) :P layAnim(“sq_LGL_PHYS_nosnik_spec_anim”,false)end,

function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_6_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_knock_down”,false)end,

function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)

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