- This topic has 195 replies, 43 voices, and was last updated 13 years, 2 months ago by .
New info Free Ride for Mafia II v4.0 (abandoned )
Nice find’ date=’ I honestly would love it if FR M2 3.0 featured in-dealer car purchases. Of course… no pressure to do so, just something that and I am sure many others would love to see in-game.[/quote’]I am working on that. [img]/applications/core/interface/imageproxy/imageproxy.php?img=%257BSMILIES_PATH%257D/wink.gif&key=df6b08593a4a1edca0bdefe4afc57da8bc62b9d9e905c9289414a75c2bc7b129[/img] After more testing, its not exactly 38 vehicles, some of them are duplicates.It’s over 20 though.[img]/applications/core/interface/imageproxy/imageproxy.php?img=width=400&key=7abcbac69b01ff6228e0b54517c409a5de0b401e4057ae823186221d1e0e925b[/img]http://i53.tinypic.com/29xap37.png[/img]
WoW! This all looks great! I can’t wait to see the next version. Welcome Tommy! Let Mike or I know if you need anything from us as far as the site goes. Keep up the good work guys, I think this game has some great potential left in it yet!
Awesome, FR M2 3.0 is looking pretty damn sick, thank you all so much for your support.
I know this car entity, but i don’t knows StreamMapLine.you know StreamMapLine for cd_car1 to cd_car38 view Spoiler Edit : I found(but Max 3 Car has both)
Car-1 /sds/cars/ulver_newyorker_z.sds JoesCar /sds/cars/shubert_taxi_z.sds /sds/cars/shubert_38_z.sds BrokenCar /sds/script_sounds/m02_sounds_71.sds /sds/cars/shubert_truck_ct.sds M02DerekTruck /sds/cars/ulver_newyorker_p_z.sds m03PoliceCar m03PoliceCarBlocker1 m03PoliceCarBlocker2 m03PolicePlayerCar m03PoliceCarBlocker3 /sds/cars/shubert_panel_z.sds M02BruskyBombersCar SqCarWhore /sds/cars/shubert_38_destr.sds disAutoOchranky disAutoOchranky2 /sds/cars/smith_200_pha.sds M07JoesCar /sds/cars/potomac_indian.sds Act_M07_EddiesCar /sds/cars/shubert_truck_ct_cigar.sds M08TruckCigar /sds/cars/lassiter_69.sds stevovo_auto /sds/cars/shubert_frigate_pha.sds M09Shubert_Frigate arTruck /sds/cars/lassiter_75_pha.sds M10ClementesCar m10Car_06 /sds/cars/jefferson_futura_pha.sds batmobilSQ joesCar /sds/cars/shubert_beverly.sds HenryCar GangCar1 GangCar2 bossCar joeCar /sds/cars/shubert_truck_sg.sds SgTruck1 SgTruck2 SgTruck3 SgTruck4 SgTruck5 SgTruck6 SgTruck7 SgTruck8 SgTruck9 /sds/script/m13_bitch1.sds /sds/script/m13_bitch3.sds /sds/script/m13_park_maps.sds /sds/cars/smith_stingray_pha.sds Car /sds/cars/m14china_car.sds /sds/script/m14sq_killderek_gr1.sds /sds/cars/houston_wasp_pha.sds 14_ML_car chaseCar1 Escaper truck /sds/cars/walter_coupe.sds car_00 car_03 /sds/cars/shubert_truck_cc.sds truck_00 truck_01 truck_02 /sds/cars/isw_508.sds Car1 /sds/cars/shubert_pickup.sds car01 car02 car03 car04 bossCar4 bossCar5 car1 car2 car3 car4 targetCar /sds/cars/hank_fueltank.sds tanker1 tanker2 /sds/cars/shubert_38.sds shubert1 shubert2 shubert3 shubert4 boss_car truck_01_car truck_02_car truck_03_car truck_04_car FuelTank1 FuelTank2 FuelTank3 bossCar1 bossCar3 /sds/cars/berkley_kingfisher_pha.sds bossCar1 car1 car2 bossCar bossCar bckUpCar2 bombCar chinCar1 chinCar2 /sds/cars/ascot_baileys200_pha.sds car_01 boss_car car_01 car_02 car_03 car_04 car_05 car_Objective TargetCar1 TargetCar3 TargetCar1 TargetCar2 fuel_tank car_01 /sds/cars/parry_prison.sds priscar1 /sds/cars/shubert_34.sds cd_car1 /sds/cars/smith_v8.sds cd_car2 /sds/cars/smith_coupe.sds cd_car3 cd_car4 /sds/cars/shubert_panel.sds cd_car5 cd_car6 cd_car7 /sds/cars/shubert_hearse.sds cd_car8 /sds/cars/jeep.sds cd_car9 /sds/cars/smith_wagon_pha.sds cd_car10 cd_car11 /sds/cars/jeep_civil.sds cd_car12 /sds/cars/smith_mainline_pha.sds cd_car13 /sds/cars/gai_353_military_truck.sds cd_car14 /sds/cars/jefferson_provincial.sds cd_car15 /sds/cars/ulver_newyorker.sds cd_car16 cd_car17 /sds/cars/quicksilver_windsor_pha.sds cd_car18 cd_car19 cd_car20 /sds/cars/smith_200_p_pha.sds cd_car21 /sds/cars/hank_b.sds cd_car22 cd_car23 cd_car24 /sds/cars/hot_rod_2.sds cd_car25 /sds/cars/walker_rocket.sds cd_car26 cd_car27 cd_car28 cd_car29 /sds/cars/hot_rod_3.sds cd_car30 cd_car31 cd_car32 cd_car33 cd_car34 /sds/cars/shubert_armoured.sds cd_car35 Car-2 /sds/cars/gai_353_military_truck_z.sds ArmyTruck1 ArmyTruck2 ArmyTruck3 ArmyTruck4 ArmyTruck5 /sds/cars/shubert_truck_cc_z.sds M02Truck /sds/script/m02_cleaning_woman_car.sds /sds/script_sounds/m02_sounds_4_policechar.sds /sds/cars/shubert_pickup_z.sds M02FmvPickUp M02BruskyBombersCar M02BruskyBombersCar1 /sds/script/sqm02derek_car.sds /sds/cars/ulver_newyorker_p.sds PoliceCar01 PoliceCar02 PoliceCar03 PoliceCar04 PoliceCarFMV1 PoliceCarFMV2 PoliceCarFMV3 /sds/cars/jefferson_provincial_z.sds SqCarVerso /sds/cars/lassiter_69_destr.sds disAutoTlustocha CarCustomer01 MillCarCustomer01 /sds/cars/hot_rod_1.sds hotRod01 hotRod04 hotRod03
/sds/cars/shubert_panel_m14.sds haryCar /sds/fmv/fmv0950.sds fmv0950 M09Shubert_truck1 M09Shubert_truck2 M09Shubert_truck3 M10JoesCar Car_00 Car_01 Car_02 Car_06 GangsterCar1 GangsterCar2 desCar guardsCar FuelTank playersCar chinCar1 chinCar2 chinCar3 chinCar4 car3 car4 /sds/script/m14sq_killderek_gr2.sds chaseCar2 /sds/cars/lassiter_75_fmv.sds m15_limuzina Hunter car_01 car_02 truck_03 Car2 Car4 car05 car06 car07 car08 bossCar1 bossCar2 bossCar3 gangsterCar1 gangsterCar2 playerTanker lassiter1 lassiter2 lassiter3 gangsterCar truck_05_car truck_06_car truck_07_car SeagiftTrailer1 SeagiftTrailer2 SeagiftTrailer3 bossCar2 bossCar4 bossCar2 bossCar3 carPlayer bckUpCar1 bckUpCar3 explodeCar chinCar3 car_02 car_03 car_04 car_05 car_06 TargetCar2 TargetCar3 priscar2 car30_enemycar car35_pcar1 car35_pcar2 cd_car36 /sds/cars/waybar.sds cd_car37 cd_car38 Car-3 /sds/cars/shubert_truck_sp_z.sds SnowTruck /sds/cars/parry_bus_z.sds BrokenBus M02Rolba M02CharlieObjectiveCar /sds/cars/smith_coupe_wreck.sds ShootingTutorialCar /sds/cars/walter_coupe_z.sds M02BruskyObjectiveCar /sds/script/sqm02derek_car_1.sds /sds/cars/player_vittel_textures.sds m05BrokenCar /sds/hchar/brianc.sds m08RiverPoliceCar hotRodHunter M09Shubert_pickup1 M09Potomac_Indian1 M09Potomac_Indian2 M09Potomac_Indian3 EscapeCar ChaseCar2 ReinfCar2 /sds/script/m13_bitch2.sds /sds/script/m13_bitch4.sds wongsCar coverCar hunterCar doprovod car5 car6 car1 nakupci gangster_car Houston_Wasp_pha1_CUT Houston_Wasp_pha_CUT car_04 car_05 Car3 hearse1 lassiter1 lassiter2 lassiter3 lassiter4 lassiter5 finish_02_car car_bandit_2 Car-4 /sds/script_sounds/m02_sounds_1_lowchar.sds /sds/cars/smith_truck.sds TruckBlock /sds/script/sqm02derek_car_2.sds /sds/fmv/sqgc0900b_d.sds harrysPickup disAutoEnd /sds/traffic/citga1c.sds TruckCrash /sds/cars/shubert_truck_qd.sds shubert_truck01 hotRod02
hotRod05
hotRodEscaper
hotRodEscaper2
detectiveCar /sds/script/m09_ucetni2.sds Car_03 Car_04 Car_05 M10GangstersCar m10Car_05 act_Ascot_BaileyS200 henrySuperCar ReinfCar1 ChaseCar1 AmbushCar dodavka dodavkaBedny car2 car7 /sds/script/m14sq_killderek_car4.sds Berkley_Kingfisher_pha Car4 finish_01_car gang_car_01_car gang_car_02_car gang_car_03_car gang_car_04_car Car-5 PoliceCar /sds/script/sqm02derek_car_3.sds /sds/shops/05prechod.sds /sds/traffic/citga2v.sds /sds/fmv/fmv0850.sds fmv_0850_start /sds/fmv/fmv0855.sds hotRodMolotov carTragicEscape Truck1 Truck2 /sds/script/fr_trigger_models.sds Car-6 hotRodEscaper /sds/script/m09_butcherdog.sds /sds/cars/parry_bus.sds Parry_Bus1 Parry_Bus /sds/cars/sicily_military_truck.sds finaltruck01 finaltruck02 finaltruck03 finaltruck04 /sds/script/m06_vitvezo_gr.sds /sds/script/m13_enemies5.sds /sds/script/m06_vitvezoc_gr.sds /sds/script/m13_enemies4.sds finaltruck01a finaltruck02a finaltruck03a finaltruck04a prisonBus /sds/script/m13_enemies3.sds /sds/missionscript/m01part2.sds /sds/missionscript/m01part3.sds parkedCar1 parkedCar2 parkedCar3 /sds/script/m13_enemies2.sds /sds/script/m01_shoptex.sds parkedCar4 /sds/script/m13_common_anim1.sds
Entity foundry[img]//i54.tinypic.com/3468j1h.jpg&key=7fc7a270d72cc2112e9c4b878471fa5a731ed1a153486a28603b6210d4a6fbe8[/img]game.sds:ActivateStreamMapLine(“fmv_0804_load”)game.sds:ActivateStreamMapLine(“foundry_load”)game.sds:ActivateStreamMapLine(“foundry_ambush”)game.sds:ActivateStreamMapLine(“08_end_foundry”)Joe
amisMarty
amisSteve
amisGangster01 — amisGangster02 — amishotRod01
tohotRod05
hotRodEscaper
hotRodEscaper2
PanicGreaser02 AttackGreaser01 AttackGreaserBackup01 greaserRacer01 chick01PanicGreaser04 AttackGreaser02 AttackGreaserBackup02 greaserRacer02 chick02PanicGreaser05 AttackGreaser03 AttackGreaserBackup03 greaserRacer03PanicGreaser06 AttackGreaser04 AttackGreaserBackup04 greaserRacer04PanicGreaser07 AttackGreaser05PanicGreaser09 AttackGreaser06PanicGreaser10PanicGreaser11PanicGreaser12PanicGreaser13PanicGreaser14PanicGreaser15
Tommy look at this : Example for buy a carwith your info it’s even better.Karma +1Before
OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4(“3455000410″,”3455000411″,1,”3455000412″,2,”3455000413″,3,”3455000414”,4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()=
then game.garage:CheatAddCar(“Waybar”,t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then game.garage:CheatAddCar(“Delizia_Grandeamerica”,t)return OG1()endend})end
After
OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4(“3455000410″,”3455000411″,1,”3455000412″,2,”3455000413″,3,”3455000414”,4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()=
then if game.game:GetActivePlayer():InventoryGetMoney() >= 160000 then game.game:GetActivePlayer():InventoryRemoveMoney(160000)game.garage:CheatAddCar(“Waybar”,t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then if game.game:GetActivePlayer():InventoryGetMoney() >= 800000 then game.game:GetActivePlayer():InventoryRemoveMoney(800000)game.garage:CheatAddCar(“Delizia_Grandeamerica”,t)return OG1()endend})end
Hey existenzI tried to add this string and it keeps on failing to load.
if game.gui:GetQuestionScreenAnswer()==then if game.game:GetActivePlayer():InventoryGetMoney() >= 160000
Anyways here is a test version of Diamond Motors implemented into my script. http://www.youtube.com/watch?v=pXwJ5et3OCc
Looks like the tests are going real well so far, keep up the fantastic work guys. [img]/applications/core/interface/imageproxy/imageproxy.php?img=%257BSMILIES_PATH%257D/smiley.gif&key=02ceb271c9beebbba5eb063807ea68025aa3a8748920403386f7b2f1ca9b55eb[/img]
Looks insane! :cheer: I really look forward to checking it for myself when FR 3.0 releases! [img]/applications/core/interface/imageproxy/imageproxy.php?img=%257BSMILIES_PATH%257D/smiley.gif&key=02ceb271c9beebbba5eb063807ea68025aa3a8748920403386f7b2f1ca9b55eb[/img]My wishful thoughts for the car dealer…Is it possible to make it when you enter the Car Dealer you see the real city around the dealer, instead of the fake city in the air? Is it also possible to make it where you can buy cars like the CarCyclopedia, where you see stats, you spin it around, then change colour, then buy it. I also did not like it that much that after you bought a vehicle the building went black and emptied out. I would also love to see the dealer interior from standing outside, I hate those damn gray fogged windows of where cut content belonged.
wow! that looks so freaking awesome! Thanks for all the hard work guys. Keep it up [img]/applications/core/interface/imageproxy/imageproxy.php?img=%257BSMILIES_PATH%257D/smiley.gif&key=02ceb271c9beebbba5eb063807ea68025aa3a8748920403386f7b2f1ca9b55eb[/img]
The progresse made already is unbelievable :woohoo: The fact that we can now enter diamond motors is very exciting but again I will say some of the things Mike said before. The car customization before buying,the black out after the purchase and the windows from both sides. I am completely unaware of the moding process but I guess there must be some grey textures inside the files that cover the windows…if we could replace them with something transparent.( But i fear motors are in a different cell and not instantly connected to the city [img]/applications/core/interface/imageproxy/imageproxy.php?img=%257BSMILIES_PATH%257D/sad.gif&key=888c7829bf8540dc37c082bfce07248e34f3be21473c18161696929e56a68e82[/img] )
Car customization can be added.As far as the “black out”, windows shifting and the sky being messed up that is all due to the method we are using to spawn entities. At the moment the only way we have to spawn entities is by switching StreamMaps. When you go to Diamond Motors in order to load the interior we have to use the carcyclopedia StreamMap but then in order to spawn the vehicle you purchase we have to switch to another streamMap. Unfortunately this disables some assets from the Diamond Motors interior. The the only way around it so you don’t see the switch is to utilize a fade in/out after purchase and immediately spawn you outside the dealership.Switching SteamMaps is really not a solution, it will somewhat work for a mission based script but not for a seamless free ride.
you guys ever heared of the first scaletta house in sand island? why not tryin to figure that shit out and if you reply the intro youll notice the house is in sand island across form lone star maybe thats where Antonio scaletta went anyways so the scaletta moved out not renovated. just a lil tip cause not many peeps notice that it a cut safehouse
Is it possible to have a repair shop/garage at the dealership at one of the bays? I noticed a garage door opening mod with the players garage in them and it just made me want a dealership garage.
I hope this is still being worked on. I would really like to use Metro Motors and even drive the bus for once.
- The topic ‘New info Free Ride for Mafia II v4.0 (abandoned )’ is closed to new replies.
