Multi Script for FR M2

4 replies
13 years, 6 months ago
#6747

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[align=center:2mnoos9l]Multi Script for FR M2
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[align=center:2mnoos9l]For Modders
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[align=center:2mnoos9l]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
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[align=center:2mnoos9l]Here is an example of a small script (mission) to win money.
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[align=center:2mnoos9l]These scripts are used only for Vito, Joe and Henry are automatically disabled.

you can call the script directly from the FR with the use of a Show Quest Dialog.

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In the video I use injector and God Mod it’s just for Test.[/align:2mnoos9l]

 

[align=center:2mnoos9l]Download Basic structure :

Script Test Bombers_01.lua
.
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[align=center:2mnoos9l]List of usable Scripts and Entity
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Bomber

 

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m01_load”)

 

Location : pc/sds/script : fr_bombers_01.sds –> Bombers_01.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m02_load”)

 

Location : pc/sds/script : fr_bombers_02.sds –> Bombers_02.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m03_load”)

 

Location : pc/sds/script : fr_bombers_03.sds –> Bombers_03.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m04_load”)

 

Location : pc/sds/script : fr_bombers_04.sds –> Bombers_04.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m05_load”)

 

Location : pc/sds/script : fr_bombers_05.sds –> Bombers_05.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m06_load”)

 

Location : pc/sds/script : fr_bombers_06.sds –> Bombers_06.lua

 

Divers Entity : bedna_01
to bedna_04
(wooden case)

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m07_load”)

 

Location : pc/sds/script : fr_bombers_07.sds –> Bombers_07.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m08_load”)

 

Location : pc/sds/script : fr_bombers_08.sds –> Bombers_08.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m09_load”)

 

Location : pc/sds/script : fr_bombers_09.sds –> Bombers_09.lua

 

Car Entity : boss_car
/ car_01
to car_05
(lassiter 75)

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_bomber_m10_load”)

 

Location : pc/sds/script : fr_bombers_10.sds –> Bombers_10.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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Chinese

 

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m01_load”)

 

Location : pc/sds/script : fr_chinese_01 –> Chinese_01.lua

 

Divers Entity : bedna_01
to bedna_13
(wooden case)

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m02_load”)

 

Location : pc/sds/script : fr_chinese_02 –> Chinese_02.lua

 

Divers Entity ; bedna_01
(wooden case)

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m03_load”)

 

Location : pc/sds/script : fr_chinese_03 –> Chinese_03.lua

 

Car Entity : car1
/ car2

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m04_load”)

 

Location : pc/sds/script : fr_chinese_04 –> Chinese_04.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m05_load”)

 

Location : pc/sds/script : fr_chinese_05 –> Chinese_05.lua

 

Car Entity : bossCar

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m06_load”)

 

Location : pc/sds/script : fr_chinese_06 –> Chinese_06.lua

 

Car Entity : bossCar

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m07_load”)

 

Location : pc/sds/script : fr_chinese_07 –> Chinese_07.lua

 

Car Entity : explodeCar
/ explosion

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m08_load”)

 

Location : pc/sds/script : fr_chinese_08 –> Chinese_08.lua

 

Car Entity : chinCar1
/ chinCar12
/ chinCar13

 

Human Entity : boss1
/ boss2
/ boss1_special
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”)

 

Location : pc/sds/script : fr_chinese_09 –> Chinese_09.lua

 

Car Entity : car_01
to car_06

 

Human Entity : boss1
/ boss1_special
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_chinese_m10_load”)

 

Location : pc/sds/script : fr_chinese_10 –> Chinese_10.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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Italian

 

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m01_load”)

 

Location : pc/sds/script : fr_italy_01 –> Italy_01.lua

 

Car Entity : car1
to car4
(ISW 508)

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m02_load”)

 

Location : pc/sds/script : fr_italy_02 –> Italy_02.lua

 

Human Entity : boss1
/ enemy1
to enemy30

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m03_load”)

 

Location : pc/sds/script : fr_italy_03 –> Italy_03.lua

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m04_load”)

 

Location : pc/sds/script : fr_italy_04 –> Italy_04.lua

 

Truck Entity : playerTanker
/ tanker1
/ tanker2

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m05_load”)

 

Location : pc/sds/script : fr_italy_05 –> Italy_05.lua

 

Car Entity : lassiter1
to lassiter3
(75) / shubert1
to shubert4

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m06_load”)

 

Location : pc/sds/script : fr_italy_06 –> Italy_06.lua

 

Car Entity : lassiter1
to lassiter5
(69) / shubert1
to shubert4
(1938)

 

Human Entity : boss1
/ deadBodyGuard
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
/ accountant
(friend)

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m07_load”)

 

Location : pc/sds/script : fr_italy_07 –> Italy_07.lua

 

Car Entity : boss_car

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m08_load”)

 

Location : pc/sds/script : fr_italy_08 –> Italy_08.lua

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
/ civil1

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_italian_m09_load”)

 

Location : pc/sds/script : fr_italy_09 –> Italy_09.lua

 

Truck Entity : truck_01_car
to truck_07_car

 

Car Entity : gang_car_01_car
to gang_car_04_car
(75)

 

Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3

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Italian

 

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m01_load”)

 

Location : pc/sds/script : fr_irish_01 –> Irish_01.lua

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m02_load”)

 

Location : pc/sds/script : fr_irish_02 –> Irish_02.lua

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m03_load”)

 

Location : pc/sds/script : fr_irish_03 –> Irish_03.lua

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m04_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m05_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m06_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m07_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m08_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m09_load”)

 

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To call the script, use : game.sds:ActivateStreamMapLine(“fr_irish_m10_load”)

 

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there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ……

13 years, 6 months ago
#14010

hi, eXz! I need your help with some script, can you help me? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 6 months ago
#14099

eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears

13 years, 6 months ago
#14106

eXistenZ did you try to get that highway racing script Fr to work’ date=’ I just can make it work and I am out of idears[/quote’]there is no command “StreamMapLine” for this script.

mais ce script n’est pas tr̮̩s utile, on a d̮̩jÃÆÃ  toutes les infos pour faire des course

6 voitures avec game.sds:ActivateStreamMapLine(“fr_chinese_m09_load”) car_01 to car_06

on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine(“fr_italian_m09_load”) truck_01_car to truck_07_car

 

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orangebrains

always ask, and we’ll see.

13 years, 6 months ago
#14120

Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc … ? or it just enable some cars ?

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