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Manual change of weather at any time and anywhere
Ok,
2 small precision:
1) function “ControlStyle.LOCKED” & “ControlStyle.FREE” is useless in this script.
2) if the person uses the original file “freeride.sds” in folder “skies” it will not work.
only using my file “freeride.sds” can have all these weather
Sure “ControlStyle.LOCKED” & “ControlStyle.FREE” exactly… thank you.
illy:
Yes i know that they need “freeride.sds” i just forgot to write it there.
Thank you and I’m going to fix it.
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another thing:
ply=game.game:GetActivePlayer() is useless in your script.
in my topic on animation it’s useful because :
Example.
ply
=game.game:GetActivePlayer()DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply
:SetControlStyle(enums.ControlStyle.LOCKED)end,function(l_2_0)return ply
:AnimPlay(“sc_man_smoke_in”, false)end,function(l_3_0)return ply
:AnimPlay(“sc_man_smoke_out”, false)end,function(l_4_0)return ply
:SetControlStyle(enums.ControlStyle.FREE)end})end,{l_1_0},500,1,false)
This is the same thing
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return game.game:GetActivePlayer():AnimPlay(“sc_man_smoke_in”, false)end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay(“sc_man_smoke_out”, false)end,
function(l_4_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Could somebody repost the file, or at least tell me what should I do with freeride.sds to get this effect?Â
Thanks
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then game.gfx:SetWeatherTemplate(“DT02part03Charlie”)end end,{l_1_0},250,1,false)