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mafia 2 injector7 without virus (Need Link)

Home / Forums / Modders Corner / Mafia Editing / Mafia Mod Request / mafia 2 injector7 without virus (Need Link)

21 replies
13 years, 10 months ago
#13148

Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list, only problem is that it makes the game crash every now and then..

13 years, 10 months ago
#13159

normal injector has not been improved since September 2010

13 years, 10 months ago
#13163

Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list’ date=’ only problem is that it makes the game crash every now and then..[/quote’] 

your welcome <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

hm… how often is it?

13 years, 10 months ago
#13165

v6 is more stable than v7 , and v7 will crash also if you use delaybuffers as stated earlier by eXistenZ.

now when the game crashes it sometimes corrupt the save, make a new clean slot and a copy of it to replace when happening

13 years, 10 months ago
#13172

Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored.

 

This is the exact script that crashes the game…

 

 

bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)

 

13 years, 10 months ago
#13175

Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored. 

This is the exact script that crashes the game…

 

 

bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)

 

I can’t see anything wrong with that script

13 years, 10 months ago
#13194

Here’s a picture of what happens when I use the script…

 

 

 

[img]//i1124.photobucket.com/albums/l571/Cade99/M2Error.png&key=f989b0e5a9f09dbb4cac4a3982429d5976abd1f9e796faf2a157fd471bd6bc94[/img]

 

 

 

 

Edit:

 

I looked in the log.txt file that Injector uses, it lists an error I’m guessing this is what crashes my game…?

 

 

 

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (27600b0)

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (3b400b0)

Error loading Lua code into buffer. Error 2

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (48400b0)

 

 

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