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mafia 2 injector7 without virus (Need Link)
Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list, only problem is that it makes the game crash every now and then..
normal injector has not been improved since September 2010
Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list’ date=’ only problem is that it makes the game crash every now and then..[/quote’]
your welcome
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hm… how often is it?
v6 is more stable than v7 , and v7 will crash also if you use delaybuffers as stated earlier by eXistenZ.
now when the game crashes it sometimes corrupt the save, make a new clean slot and a copy of it to replace when happening
Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored.
This is the exact script that crashes the game…
bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)
Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored.
This is the exact script that crashes the game…
bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)
bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)
I can’t see anything wrong with that script
Here’s a picture of what happens when I use the script…
[img]//i1124.photobucket.com/albums/l571/Cade99/M2Error.png&key=f989b0e5a9f09dbb4cac4a3982429d5976abd1f9e796faf2a157fd471bd6bc94[/img]
Edit:
I looked in the log.txt file that Injector uses, it lists an error I’m guessing this is what crashes my game…?
loaded
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (0)
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (27600b0)
loaded
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (0)
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (3b400b0)
Error loading Lua code into buffer. Error 2
loaded
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (0)
loaded
thread loaded
lua_pcall (5d3f60)
gpEngine (48400b0)
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