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mafia 2 injector7 without virus (Need Link)

Home / Forums / Modders Corner / Mafia Editing / Mafia Mod Request / mafia 2 injector7 without virus (Need Link)

21 replies
13 years, 7 months ago
#13148

Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list, only problem is that it makes the game crash every now and then..

13 years, 7 months ago
#13159

normal injector has not been improved since September 2010

13 years, 7 months ago
#13163

Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list’ date=’ only problem is that it makes the game crash every now and then..[/quote’] 

your welcome <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

hm… how often is it?

13 years, 7 months ago
#13165

v6 is more stable than v7 , and v7 will crash also if you use delaybuffers as stated earlier by eXistenZ.

now when the game crashes it sometimes corrupt the save, make a new clean slot and a copy of it to replace when happening

13 years, 7 months ago
#13172

Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored.

 

This is the exact script that crashes the game…

 

 

bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)

 

13 years, 7 months ago
#13175

Yes, I’m using v6 now doesn’t crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored. 

This is the exact script that crashes the game…

 

 

bindKey (“K”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“J”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“I”,”v = game.game:GetActivePlayer():GetPos() v.y = v.y – 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“L”,”v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“U”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)”)

bindKey (“O”,”v = game.game:GetActivePlayer():GetPos() v.z = v.z – 5 game.game:GetActivePlayer():SetPos(v)”)

 

I can’t see anything wrong with that script

13 years, 7 months ago
#13194

Here’s a picture of what happens when I use the script…

 

 

 

[img]//i1124.photobucket.com/albums/l571/Cade99/M2Error.png&key=f989b0e5a9f09dbb4cac4a3982429d5976abd1f9e796faf2a157fd471bd6bc94[/img]

 

 

 

 

Edit:

 

I looked in the log.txt file that Injector uses, it lists an error I’m guessing this is what crashes my game…?

 

 

 

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (27600b0)

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (3b400b0)

Error loading Lua code into buffer. Error 2

loaded

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (0)

loaded

thread loaded

lua_pcall (5d3f60)

gpEngine (48400b0)

 

 

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