- This topic has 29 replies, 8 voices, and was last updated 13 years, 7 months ago by .
Icons entity by Zahar999 & me
Please tell me what script disables the clock in the DLC
game.hud:TimerShow(false) – ??? ???
game.hud:TimerStop(true) – ??? ???????
Tutorial Show ??? JA
game.gui:TutorialDialogShow2(“13_tutorial.dds”,”3156700101″,”3156700106″,?,?)
?? ??? ? ??? ???????? ? ??? ???? ?? ??? ??
??? ????? ??? ??? ?? ActivateStreamMapLine(“dlc_tutorial_load”)
game.gui:TutorialDialogShow2(“09_tutorial.dds”,”…”,”…”,..,..)
game.gui:TutorialDialogShow2(“10_tutorial.dds”,”…”,”…”,..,..)
game.gui:TutorialDialogShow2(“11_tutorial.dds”,”…”,”…”,..,..)
[img]//pix.playground.ru/thumb/626220.jpg&key=78801a792e8ee61c96b5764ba12278503434366cc0851e06117323f8ead6b5ba[/img] [img]//pix.playground.ru/thumb/626221.jpg&key=ff8c6df9a57bb097e3c7c17af296fbfac2bf6ade3eed9b55b83743994af12c4e[/img] [img]//pix.playground.ru/thumb/626223.jpg&key=7e2b6dca5a4636f36a5e73426e9fddb8e0744b4b279080ec698cdd113562fe56[/img]
Good
,?,?) it is not delay and repeat or something of the kind
Edit : you could not download the script for rotate icon that I have sent you. Multiupload have a problem,
since megaupload is down.
I put the script on the front page
??? ??? ??? ?? ??? ??? “??” ??? “???“
??? ? game.gui ialogScreenShow2(“…”,”…”,8,1)
??? ? ??? ?? ??? ?? ??? ???????? ??? ??? ??? ??? ??? ??? ?? ??? ??? ??? ? ??? ?? “?????”
game.gui:TutorialDialogShow2(“13_tutorial.dds”,”3156700101″,”3156700106″,8,1)
8,1 – ??? ??? ??? ??? ????
is for messages to the right and left, but here nothing can be displayed on the left.
[img]//i39.tinypic.com/29g0vio.jpg&key=7e654e1ecbdc14c6902365c6d7bfced4fffbc03d69a8fe0b26888b44f190235e[/img]
list in french
1= oui
2= passer
3= continuer
4= r̮̩essayer
5= se connecter
6= sauvegarder
7= ignorer
8= (rien du tout)
is best understood with this
game.gui ialogScreenShow2(“3156700101″,”3156700106”,2,1)
eXistenZ34
??? ?????? ??? ??? ??? ????? ??? ???? – ??? ??? ???
??? ??? ??? ? ??? ???? ??? ????
? ??? ?? ??? ??? ?????? ??? ????
game.gui:ShowQuestDialog(“01_ja”,”?????”,”?????”,”?????”)
?? ??? ??? ???? ??? ?????
??? ??? ? ??? ? ????? ? ?????? ??? ??????? ??? ??????????
??? ? ?? ??? ??? ??? ??? ?? ??? ???????? ??? ?????
? ??? ? ??? ???? ??? ? ??? ??? ???????? ?? ??? ?? ??? ?? ?? ??? ??????
??? ??? ?????? ??? ??? ??? ??????
??? ??? ???? ??? ? ??? ????? ? FR
zahar999
it’s really, really good.
I found the solution
and it works for FR M2 & FR JA and with all images in the folders “gui” of M2, JV, BJ & JA
– levelx_xx
– paintingxx
– pinupxx
– pinupxx
_ps
– posterxx
– wantedxxx
_ps
– xx
_ja
– ja_pinupxx
– xx
_rtr
and I also found the solution has
[img]//thumbnails37.imagebam.com/17133/7f3cd8171328466.jpg&key=cc863b6f9440e4037b9710e6be5032993a4ba8b8fc93dc98e7440050a9321564[/img] [img]//thumbnails39.imagebam.com/17133/1461e2171328477.jpg&key=8cf3d150c75942b72a7ae4fac4d84aaf9cddefbb51c07edea5fa909e5af8ced6[/img]
entities are loaded with “StreamMapLine” but not activated.
I prepare a new topic for tomorrow, As with Icons.
and a surprise : a small script for the Cathouse using the command “ShowQuestDialog”, with 93 entity activated, only with injector.
(just activated)
93 ??? ? -??? ??? ?? ??? ?? ??? ???!!!
? ??? ?????? ? FR ??? ?? ??? ????!
??? ??? ???? ??? ??? ???? ??? ?? ??? ??? ????? ??? ????
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName(“…”))
??? ??? ????? ? ??? ?? ??? ?? ??? ????
. ??? :TriggerModelsRotation. ??? .
. ??? :Rotate(???)
??? ????? ??? ?? ??? ??????
Wow great job fellas.
This would be amazing if we can manage to get around the file size restrictions.
Wow great job fellas.
This would be amazing if we can manage to get around the file size restrictions.
but it is a very big problem
isn’t the call function working ?
I do not understand what you want to say.
I mean there is a call command witch start an outside script.
for example inside freeridemain:
blha blha …
…
call myscript.sqs
…
so you execute all the code lines that are inside myscript, and they do not take freeridemain space.
Well that’s what i tought,my fault there is no call command in lua (well a least behaving this way)
but I just found that you do have loadfile that does the same
http://lua-users.org/lists/lua-l/2012-01/msg00585.html
Je ne sais pas si je suis tr̮̬s claire, ce que je veux dire par la c’est que tout comme en c et autre, il doit ̮̻tre possible en lua, dâââ‰â¢ex̮̩cuter des lignes de codes qui sont dans d’autres script, en utilisant ces commandes; se qui sauverais la taille du freeride_main
C’est tr̮̩s clair.
Regarde ce message que j’ai post̮̩ sur le forum Russe le 09.04.12 18:31
[img]//i50.tinypic.com/sepnpk.png&key=ad611a20dc611bf90aa6489ccda871c02b3f9610ef200d814892f0655a96c937[/img]
c’est pour FR M2 v4.
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>
Mais pour info ce LUA n’est pas un vrai LUA, mais un LUA made 2K Game.
Je n’est pas trouv̮̩ une solution miracle, mais on vat pouvoir faire des scripts pour faire des missions Vito contre une 30 d’enemis (sur toute la carte seulement dans des zones d̮̩jÃÆÃ charg̮̩es), script course(mod Race, Hunter, Escaper), mission distillerie – Mansion – Villa Galante. qui vont nous permettre de gagner de l’argent et d’all̮̩ger le script de base pour achat de maisons et de voitures ou autre chose.
Plus de 30 scripts diff̮̩rents seront r̮̩alisable, est tout le monde poura en r̮̩aliser un.
Que dire de plus je te fais une hola : / [sub:3gi3epq6]o/[/sub:3gi3epq6] o/ [sup:3gi3epq6]o/[/sup:3gi3epq6] o/ [sub:3gi3epq6]o/[/sub:3gi3epq6] o/ [sup:3gi3epq6]/[/sup:3gi3epq6]/
??:
ide:
illy:
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :woohoo:
up
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