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Icons entity by Zahar999 & me

Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Icons entity by Zahar999 & me

29 replies
14 years ago
#7328

[hr:3vlofh6n][/hr:3vlofh6n]

[align=center:3vlofh6n]Icons entity
[/align:3vlofh6n]

[hr:3vlofh6n][/hr:3vlofh6n]

FR JA

name entity find by Zahar999 (He also found those of JV), I found how to rotate.

 

 

[hr:3vlofh6n][/hr:3vlofh6n]

Script injector 

Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}

 

if J==nil then J=0 end

 

DelayBuffer:Insert(function(l_1_0)J=J+1

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetPos(Math:newVector(-1307, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

if J==16 then J=0 end

end,{l_1_0},60,16e5,false)

 


— information

— 60 = speed rotation

— 16e5 = 1600000 = repeat function (it takes 16 for a round)

 

Script LUA 

onGameInit=function(l_1_0)

Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}

J=0

end

 

— or you want

DelayBuffer:Insert(function(l_1_0)J=J+1

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetPos(Math:newVector(-1307, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

if J==16 then J=0 end

end,{l_1_0},60,16e5,false)

 

Script use for video with injector 

Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}

 

if J==nil then J=0 end

 

DelayBuffer:Insert(function(l_1_0)J=J+1

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetPos(Math:newVector(-1307, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_MISSIONEND1_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_MISSIONEND1_00”):SetPos(Math:newVector(-1309, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_MISSIONEND1_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”):SetPos(Math:newVector(-1311, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_TIMER_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_TIMER_00”):SetPos(Math:newVector(-1313, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_TIMER_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_JOE_G_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_JOE_G_00”):SetPos(Math:newVector(-1315, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_JOE_G_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_TONY_G_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_TONY_G_00”):SetPos(Math:newVector(-1317, 1005,-17))

game.entitywrapper:GetEntityByName(“DLC_TONY_G_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_TONY_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_TONY_D_00”):SetPos(Math:newVector(-1319, 1005,-17))

game.entitywrapper:GetEntityByName(“DLC_TONY_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_TONY_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_TONY_00”):SetPos(Math:newVector(-1321, 1005,-17))

game.entitywrapper:GetEntityByName(“DLC_TONY_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_EDDIE_G_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_EDDIE_G_00”):SetPos(Math:newVector(-1317, 1007,-17))

game.entitywrapper:GetEntityByName(“DLC_EDDIE_G_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_EDDIE_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_EDDIE_D_00”):SetPos(Math:newVector(-1319, 1007,-17))

game.entitywrapper:GetEntityByName(“DLC_EDDIE_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_EDDIE_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_EDDIE_00”):SetPos(Math:newVector(-1321, 1007,-17))

game.entitywrapper:GetEntityByName(“DLC_EDDIE_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_ROCCO_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_ROCCO_D_00”):SetPos(Math:newVector(-1323, 1002,-17))

game.entitywrapper:GetEntityByName(“DLC_ROCCO_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_ROCCO_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_ROCCO_00”):SetPos(Math:newVector(-1325, 1002,-17))

game.entitywrapper:GetEntityByName(“DLC_ROCCO_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_D_00”):SetPos(Math:newVector(-1323, 1004,-17))

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_00”):SetPos(Math:newVector(-1325, 1004,-17))

game.entitywrapper:GetEntityByName(“DLC_GIUSEPPE_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_MARTY_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_MARTY_D_00”):SetPos(Math:newVector(-1323, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_MARTY_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_MARTY_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_MARTY_00”):SetPos(Math:newVector(-1325, 1006,-17))

game.entitywrapper:GetEntityByName(“DLC_MARTY_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_D_00”):SetPos(Math:newVector(-1323, 1008,-17))

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_00”):SetPos(Math:newVector(-1325, 1008,-17))

game.entitywrapper:GetEntityByName(“DLC_BRUSKY_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

 

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_D_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_D_00”):SetPos(Math:newVector(-1323, 1010,-17))

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_D_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_00”):SetPos(Math:newVector(-1325, 1010,-17))

game.entitywrapper:GetEntityByName(“DLC_CHARLIE_00”):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

if J==16 then J=0 end

end,{l_1_0},60,16000,false)

 

[hr:1k3ay4pr][/hr:1k3ay4pr]

For JA

 

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):Activate()

game.entitywrapper:GetEntityByName(“DLC_PARKING1_00”):SetPos(Math:newVector(…))

 

(“DLC_PARKING1_00”),(“DLC_MISSIONEND1_00”),(“DLC_TIMER_00”)

(“DLC_ARROW_00”) to (“DLC_ARROW_19”)

(“DLC_JOE_G_00”)

(“DLC_TONY_00”),(“DLC_TONY_D_00”),(“DLC_TONY_G_00”)

(“DLC_EDDIE_00”),(“DLC_EDDIE_D_00”),(“DLC_EDDIE_G_00”)

(“DLC_MARTY_00”),(“DLC_MARTY_D_00”)

(“DLC_BRUSKY_00”),(“DLC_BRUSKY_D_00”)

(“DLC_GIUSEPPE_00”),(“DLC_GIUSEPPE_D_00”)

(“DLC_ROCCO_00”),(“DLC_ROCCO_D_00”)

(“DLC_CHARLIE_00”),(“DLC_CHARLIE_D_00”)

 

[hr:3vlofh6n][/hr:3vlofh6n]

For M2

 

activation “StreamMapLine” obligatory

game.sds:ActivateStreamMapLine(“load_tutorial_dds”)

 

or directly for JV

 

game.entitywrapper:GetEntityByName(“RTR_PARKING1_00”):Activate()

game.entitywrapper:GetEntityByName(“RTR_PARKING1_00”):SetPos(Math:newVector(…))

 

(“RTR_PARKING1_00”),(“RTR_MISSIONEND1_00”),(“RTR_ARROW_00”)

(“RTR_POUTA1_00”),(“RTR_FI4_00”)

(“RTR_BO1_00”),(“RTR_IT1_00”),(“RTR_IR1_00”),(“RTR_CD1_00”)

14 years ago
#9544

These Icons, are they gonna be used in the FR mods? Or is it just fun stuff?

14 years ago
#9545

“ARROW” in JA can be used for circuit racing, there are 20 in all.

 

“MISSIONEND1” = Home, can be used for save game.

 

and the other for missions….

 

but everything depends on the size of the LUA Script

14 years ago
#9546

Y auras-t-il un rallye de nuit de Gros camion :whistle: :whistle: :whistle: :whistle: :whistle: :whistle:

 

Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu

14 years ago
#9547

How to remove the green arrow from the DLC? Is it possible?

14 years ago
#9550

Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu

c’est possible sans ̮̤a, avec les compte a rebour utilis̮̩ dans M2 , JV & JA.

game.hud:TimerSet(time seconds)

game.hud:TimerShow(true)

game.hud:TimerStart(true)

game.hud:TimerStop()

 

How to remove the green arrow from the DLC? Is it possible?

Yes with the injector

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()

to

game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()

 

[img]//thumbnails30.imagebam.com/17110/047c75171091854.jpg&key=e2a6e8ee210243f4f1c344f4ec5a642557e4ab12bd26013f1ea40b0a01297501[/img] [img]//thumbnails63.imagebam.com/17110/d3d424171091885.jpg&key=4682ecfec498dce8b4943b011f26ff25c6a0729a5ea62aa3170e49e6752051f7[/img]

 

Enable this with the injector when you start the game and you will see more the green arrow

DelayBuffer:Insert(function(l_1_0)

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_01”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_02”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_03”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_04”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_05”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_06”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_07”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_08”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_09”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_10”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_11”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_12”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_13”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_14”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_15”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_16”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_17”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_18”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()

end,{l_1_0},500
,1e999
,false)

 

deactivation every 500 milliseconds
and repeated 1 exponent 999 milliseconds : 100..”999 zero”..000

14 years ago
#9555

Je meurt d’envie d’essayer le mod course ca semble tellement pett̮̩

Et tiens plein la gueuele 2K qui ne nous avait pas mis de course :s illy: :s illy: :s illy: 😆 😆 😆 😆 :whistle: :whistle: :whistle: :whistle: :whistle: :whistle:

 

En passant j’aurais pas laiss̮̩ ma corvette davant ta porte ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″><img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″><img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″> 😆 😆 😆 😆

14 years ago
#9556

This does not apply to Jimmy?

14 years ago
#9558

Si tu avais trop bu pour prendre le volant 😆

 

La voila http://speedy.sh/eMjds/schubert-corvette-1.zip

 

This does not apply to Jimmy?

it’s not

(“DLC_ARROW_00”)

but

(“RTR_ARROW_00”)

I do not know how many there are

14 years ago
#9560

Merci, j’espere que les gendarmes ne l’oont pas couvert de PVs :whistle: :whistle: :whistle: :whistle:

14 years ago
#9561

Dans quel quarier tu vies, elle est toute en pieces d̮̩tacḫ̩es confuse.gif??: confuse.gif??: confuse.gif??: confuse.gif??:

14 years ago
#9562

Happy Birthday, dear Crazypreacher

14 years ago
#9563

thank-you my friend

😎

14 years ago
#9564

Happy Birthday’ date=’ dear Crazypreacher[/quote’] 

trop tard je vien de lui envoyer un Mp pour d̮̩placer son message mais tu l’as d̮̩jÃÆÃ  vue

 

http]

14 years ago
#9565

Please tell me what script disables the clock in the DLC

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