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Code for all Doors & Windows – M2 & JA

Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Code for all Doors & Windows – M2 & JA

3 replies
14 years, 2 months ago
#7452

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[align=center:1u15njc6]Code for all Doors & Windows
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List command

 

 

game.entitywrapper:GetEntityByName(“xxxx”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“xxxx”):Close(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“xxxx”):Activate()

game.entitywrapper:GetEntityByName(“xxxx”) eactivate()

 

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joesflat — Joe Apart

 

game.entitywrapper:GetEntityByName(“JF_int_doorKoupelna00”):Open(Math:newVector(),true) — WC

game.entitywrapper:GetEntityByName(“JF_int_door01”):Open(Math:newVector(),true) — Couloir Salle de Bain

game.entitywrapper:GetEntityByName(“JF_int_door02”):Open(Math:newVector(),true) — Cuisine Salle de Bain

game.entitywrapper:GetEntityByName(“JF_int_door03”):Open(Math:newVector(),true) — Cuisine Salon

game.entitywrapper:GetEntityByName(“JF_window_A00”):Open(Math:newVector(),true) — W Salon D

game.entitywrapper:GetEntityByName(“JF_window_A01”):Open(Math:newVector(),true) — W Lit G

game.entitywrapper:GetEntityByName(“JF_window_A02”):Open(Math:newVector(),true) — W Lit D

game.entitywrapper:GetEntityByName(“JF_window_A03”):Open(Math:newVector(),true) — W Lit D2

game.entitywrapper:GetEntityByName(“JF_window_A04”):Open(Math:newVector(),true) — W Cuisine G

game.entitywrapper:GetEntityByName(“JF_window_A05”):Open(Math:newVector(),true) — W Cuisine D

 

 

joesflat_chodba

 

game.entitywrapper:GetEntityByName(“JF_entry_door01”):Open(Math:newVector(),true) — Porte ext Devant

game.entitywrapper:GetEntityByName(“JF_backdoor00”):Open(Math:newVector(),true) — Couloir vers Garage

game.entitywrapper:GetEntityByName(“JF_metaldoor00”):Open(Math:newVector(),true) — Porte ext vers Garage

game.entitywrapper:GetEntityByName(“JF_joe_door00”):Open(Math:newVector(),true) — Joe Apart

game.entitywrapper:GetEntityByName(“JF_window_B00”):Open(Math:newVector(),true) — W 4̮̩me couloir

game.entitywrapper:GetEntityByName(“JF_window_B01”):Open(Math:newVector(),true) — W 3̮̩me couloir

game.entitywrapper:GetEntityByName(“JF_window_B02”):Open(Math:newVector(),true) — W 2̮̩me couloir

 

game.entitywrapper:GetEntityByName(“JF_garage00”):Open(Math:newVector(),true) — Garage Joe

game.entitywrapper:GetEntityByName(“JF_garage01”):Open(Math:newVector(),true) — Garage Vito

 

game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(Math:newVector(),true) — Frigo

game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(Math:newVector(),true) — Armoire

 

JF_hall_door00

JF_safe_door00

 

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vitoa3shop — Vito Apart

 

game.entitywrapper:GetEntityByName(“99_vito_A3_vstup_dum”):Open(Math:newVector(),true) — Entr̮̩e Ext

game.entitywrapper:GetEntityByName(“99_vito_A3_vstup_byt”):Open(Math:newVector(),true) — Entr̮̩e Apart

 

game.entitywrapper:GetEntityByName(“99_vito_A3_gar_vrata02”):Open(Math:newVector(),true) — Garage

 

 

vitoa3city

 

game.entitywrapper:GetEntityByName(“99_vito_A3_loznice00”):Open(Math:newVector(),true) — Chambre

game.entitywrapper:GetEntityByName(“99_vito_A3_koup00”):Open(Math:newVector(),true) — Salle de bain WC

game.entitywrapper:GetEntityByName(“99_vito_A3_okno00”):Open(Math:newVector(),true) — W Chambre D

game.entitywrapper:GetEntityByName(“99_vito_A3_okno01”):Open(Math:newVector(),true) — W Chambre G

game.entitywrapper:GetEntityByName(“99_vito_A3_okno02”):Open(Math:newVector(),true) — W Salon D

game.entitywrapper:GetEntityByName(“99_vito_A3_okno03”):Open(Math:newVector(),true) — W Salon G

 

game.entitywrapper:GetEntityByName(“lednice_RV100”):Open(true) — Frigo

game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(true) — Armoire

 

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vitoa1 — Marty Apart

 

game.entitywrapper:GetEntityByName(“Vito_A1_door_VSTUP”):Open(true) — Entr̮̩e

game.entitywrapper:GetEntityByName(“Vito_A1_door_koupelna00”):Open(true) — Salle de bain WC

game.entitywrapper:GetEntityByName(“Vito_A1_okno00”):Open(true) — W Salon D

game.entitywrapper:GetEntityByName(“Vito_A1_okno01”):Open(true) — W Salon G

game.entitywrapper:GetEntityByName(“Vito_A1_okno02”):Open(true) — W Salon M

 

game.entitywrapper:GetEntityByName(“A1_garage00”):Open(true) — Garage

 

game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(true) — Frigo

game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(true) — Armoire

 

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vitohouseb12 — Villa Grenfield

 

game.entitywrapper:GetEntityByName(“EntryDoor”):Open(false) — Entr̮̩e

game.entitywrapper:GetEntityByName(“B12_door_interior”):Open(false) — WC

game.entitywrapper:GetEntityByName(“B12_door_interior1”):Open(false) — Chambre

game.entitywrapper:GetEntityByName(“B12_door_interior2”):Open(false) — Salle de bain

game.entitywrapper:GetEntityByName(“Vito_B12_window01”):Open(false) — W Salon

game.entitywrapper:GetEntityByName(“Vito_B12_window02”):Open(false) — W Salle de bain

game.entitywrapper:GetEntityByName(“Vito_B12_window2”):Open(false) — W Chambre

game.entitywrapper:GetEntityByName(“Vito_B12_window3”):Open(false) — W Chambre

 

game.entitywrapper:GetEntityByName(“5B12_garage00”):Open(false) — Garage

 

game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(false) — Frigo

game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(false) — Armoire

 

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franhome — Mother Vito

 

game.entitywrapper:GetEntityByName(“fran_entry_door00”):Open(false) — Entr̮̩e Ext

game.entitywrapper:GetEntityByName(“fran_dark_door00”):Open(true) — Entr̮̩e Apart

game.entitywrapper:GetEntityByName(“fran_light_door00”):Open(false) — hall vers Cuisine

game.entitywrapper:GetEntityByName(“fran_light_door02”):Open(false) — Salle de bain WC

game.entitywrapper:GetEntityByName(“fran_light_door01”):Open(false) — Chambre

 

fran_glass_door00

LFH_skrin_door00

LFH_window00

LFH_window01

 

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vitoa2 — Apart Hunter non activ̮̩

 

Vito_A2_doors_skrin_B

byt_vito_hunters00

byt_A2_window_a1

byt_A2_window_a3

byt_A2_window_a00

5A2_garage00

 

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Villa L̮̩o Galante

 

game.entitywrapper:GetEntityByName(“city12_doorgreko06”):Open(true) — Portail de devant

game.entitywrapper:GetEntityByName(“city12_doorgreko09”):Open(true) — Portail de derri̮̬re

game.entitywrapper:GetEntityByName(“city12_doorgerm00”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgerm02”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgerm0100”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko_x00”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko00”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko01”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko02”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko03”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko04”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko05”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko07”):Open(true) — Autre Portail dans highbrook

game.entitywrapper:GetEntityByName(“city12_doorgreko08”):Open(true) — Autre Portail dans highbrook

 

game.entitywrapper:GetEntityByName(“C_Door00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door01”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door02”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“C_Door04”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door05”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“C_Door06”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door07”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“C_Door10”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door11”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door12”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door13”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door14”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door15”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“C_Door17”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“C_Door19”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door20”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door21”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door22”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“C_Door23”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“11_frineed_door01”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_door02”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_door03”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_door04”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_door05”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_door06”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“11_frineed_win00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_win0200”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_skrin_velka_dvere_00″):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“11_frineed_win_door00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“Door_entrance”):Open(Math:newVector(),true)

 

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Gun Shop

 

game.entitywrapper:GetEntityByName(“GUNSHOP_Door_Glass00”):Open(Math:newVector(),true)

 

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respray — Body Shop Car reapar

 

game.entitywrapper:GetEntityByName(“RS_vrata01”):Open(Math:newVector(),true)

 

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Bruno

 

game.entitywrapper:GetEntityByName(“C_Door”):Open(Math:newVector(),true) — Entr̮̩e Ext

game.entitywrapper:GetEntityByName(“C_Door00”):Open(Math:newVector(),true) — Entr̮̩e Bureau

game.entitywrapper:GetEntityByName(“C_Door01”):Open(Math:newVector(),true)

 

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Bruski

 

game.entitywrapper:GetEntityByName(“BRUSKI_garage0”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“BRUSKI_garage1”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“BRUSKI_garage2”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“BRUSKI_door00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“BRUSKI_door_vstup00”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“lis_hotizont00”):Open(Math:newVector(),false)

game.entitywrapper:GetEntityByName(“lis_vertikal00”):Open(Math:newVector(),true)

 

game.entitywrapper:GetEntityByName(“lis_vstup00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“lis_vystup00”):Open(Math:newVector(),true)

 

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gas station

 

game.entitywrapper:GetEntityByName(“GS_door”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“GS_door00”):Open(Math:newVector(),true) — D1

game.entitywrapper:GetEntityByName(“GS_door01”):Open(Math:newVector(),true) — D2

game.entitywrapper:GetEntityByName(“Wash_gate00”):Open(Math:newVector(),true) — Devant

game.entitywrapper:GetEntityByName(“Wash_gate01”):Open(Math:newVector(),true) — Derri̮̬re

 

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giuseppe

 

game.entitywrapper:GetEntityByName(“GIUSH_Door_Vstup00”):Open(Math:newVector(),true) — Ext

game.entitywrapper:GetEntityByName(“GIUSH_Door00”):Open(Math:newVector(),true) — Int

 

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Derek

 

game.entitywrapper:GetEntityByName(“LDOgate0”):Open(Math:newVector(),true) — hangard D

game.entitywrapper:GetEntityByName(“LDOgate1”):Open(Math:newVector(),true) — hangard G

game.entitywrapper:GetEntityByName(“LDOdoor0”):Open(Math:newVector(),true) — Ext

game.entitywrapper:GetEntityByName(“LDOdoor1”):Open(Math:newVector(),true) — Int

game.entitywrapper:GetEntityByName(“LDO_skrinka00”):Open(Math:newVector(),true) — petit placard

 

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Foundry

 

game.entitywrapper:GetEntityByName(“FNDR_Vrota_Exter”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“FNDR_ext_branka04”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“FNDR_ext_brana_vstup_l00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“FNDR_ext_brana_vstup_r00”):Open(Math:newVector(),true)

 

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argarazÃâà Empire Arms hotel

 

10_vrata_pradelna_garaz00

10_park_vrata_00

10_park_vrata_01

10_vrata_pradelna_garaz01

10_lift_door_01_00

10_lift_door_01_01

10_lift_door_01_04

10_lift_door_01_05

10_amresid_door00

10_amresid_door07

 

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04marcade

 

game.entitywrapper:GetEntityByName(“5MA_jewellery0”):Open(Math:newVector(),true) — Ext

 

 

marketarcade

 

MAdoor00

MAdoor02

MAdoor03

MAdoor23

MAdoor24

MAdoor25

 

 

04roof_marcade

 

5MA_strechadvere401

5MA_strechadvere402

5MA_strechadvere403

5MA_strechadvere404

 

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Price

 

POdoorSklepExit

POdoorSklep1

POdoorSklep2

POdoorSklep3

POdoorSklep4

POdoorSklep5

POdoorSklep6

POdoorSklep7

 

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05byt

 

05_DIST_DOOR0300

X05_DIST_DOOR7

X05_DIST_DOOR8

 

 

05prechod

 

05_DIST_TLUSTOCH00

 

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erik_chodba

 

5eric_dvere_domovni02

5eric_dvere_domovni03

 

 

erik

 

5eric_dvere_vnitrek00

5eric_dvere_vnitrek01

5lednice00

5eric_dvere_byt00

 

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Plan̮̩tarium

 

15_Kopule_vrata_[Z]_pha00

15_EXT_dvere_och_2_[Z]_pha_ext

15_EXT_dvere_tel_ext_1

15_EXT_dvere_tel_ext_2

15_EXT_branka_a_ext_1

15_EXT_branka_a_ext_2

15_EXT_vrata_ext_1

 

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seagift

 

game.entitywrapper:GetEntityByName(“SG_gate01”):Open(true) — Entr̮̩e Ext

SG_metaldoor00ext

SG_wood_door00

SG_wood_door02

SG_wood_door03

SG_wood_door04

 

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Clemente

 

game.entitywrapper:GetEntityByName(“HlavniVrota”):Open(Math:newVector(),true)

dveredvorek1

dveredvorek2

dveredvorek3

dverebourarna4

 

[hr:1u15njc6][/hr:1u15njc6]

vitovila — Villa Hillwood

 

game.entitywrapper:GetEntityByName(“hill_brana_a01”):Open(true) — Portail Villa

game.entitywrapper:GetEntityByName(“99_VV_doors0200”):Open(true) — Entr̮̩e

game.entitywrapper:GetEntityByName(“99_VV_doors0100”):Open(true) — Chambre

game.entitywrapper:GetEntityByName(“99_VV_doors00”):Open(true) — Salle de bain WC

game.entitywrapper:GetEntityByName(“99_VV_doors_balcony00”):Open(true) –Terrasse

game.entitywrapper:GetEntityByName(“99_VV_doors01”):Open(true) — WC

 

game.entitywrapper:GetEntityByName(“99_VV_doors03_lednice00”):Open(true) — Frigo

game.entitywrapper:GetEntityByName(“99_VV_doors_closet00”):Open(true) — Armoire

 

game.entitywrapper:GetEntityByName(“hill_brana_a06”):Open(true) — Autre Portail de la rue

game.entitywrapper:GetEntityByName(“hill_brana_a07”):Open(true) — Autre Portail de la rue

game.entitywrapper:GetEntityByName(“hill_brana_a08”):Open(true) — Autre Portail de la rue

game.entitywrapper:GetEntityByName(“hill_brana_a09”):Open(true) — Autre Portail de la rue

 

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Garage JA

 

game.entitywrapper:GetEntityByName(“Lokace_Garage_Slide_b00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“Lokace_Garage_Slide_a00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“5G_garaze00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“5G_garaze01”):Open(Math:newVector(),true)

 

[hr:1u15njc6][/hr:1u15njc6]

Cathouse JA

 

game.entitywrapper:GetEntityByName(“CAT_entry_door”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“CAT_door_a1”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“dlc_cat_door_b_city4_hall00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“dlc_cat_door_b_city1_satna00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“dlc_cat_door_a_city01”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“dlc_cat_door_a_city00”):Open(Math:newVector(),true)

game.entitywrapper:GetEntityByName(“dlc_cat_door_satna00”):Open(Math:newVector(),true)

CAT_entry00

CAT_reddoor00

dlc_cat_door_a_city

dlc_cat_door_a_city1

dlc_cat_door_b_city4_hall

 

[hr:1u15njc6][/hr:1u15njc6]

Subway JA

 

SS_turnikety_door00

SS_turnikety_door01

SS_mdoor00

SS_mdoor01

SS_mdoor02

SS_mdoor03

SS_mdoor04

SS_mdoor05

SS_mdoor06

SS_mdoor07

 

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Printery JA

 

DLC_printery_cell2_door

DLC_Printery_Branka_Pletivo_lock00

dlc_printery_wood_door_A00

DLC_Printery_Branka_Shoot_C

DLC_Printery_Door_Office00

DLC_Printery_Door_Office01

DLC_Printery_Door_Office02

DLC_Printery_Door_Office03

DLC_Printery_Door_Office04

DLC_Printery_Door_Office05

DLC_Printery_Door_Office06

DLC_Printery_Door_Office07

 

[hr:1u15njc6][/hr:1u15njc6]

Supermarket JA

 

SM_office_door_300

SM_office_door01

SM_gate00

SM_office_door00

SM_office_door_200

SM_office_door02

tresor100

 

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14 years, 2 months ago
#8837

Scripts for Vito’s flat and Maxwell’s Supermarket?Ãâà ???

I haven’t access to these locations if yours FR.Ãâà ohmy.png

 

P.S. I saw your posts about FR M2 v3.0 on PlayGround. Is it new FR (like Evene’s) but with all locations? (cathouse, supermarket, price office, etc.)

P.S.S What about 320 animations? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

14 years, 2 months ago
#8843

How can I use this commands???

14 years, 1 month ago
#8944

in a script LUA or with injector

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