Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Code for all Doors & Windows – M2 & JA
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eXistenZ34.
Code for all Doors & Windows – M2 & JA
Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Code for all Doors & Windows – M2 & JA
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[align=center:1u15njc6]Code for all Doors & Windows
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List command
game.entitywrapper:GetEntityByName(“xxxx”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“xxxx”):Close(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“xxxx”):Activate()
game.entitywrapper:GetEntityByName(“xxxx”) eactivate()
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joesflat — Joe Apart
game.entitywrapper:GetEntityByName(“JF_int_doorKoupelna00”):Open(Math:newVector(),true) — WC
game.entitywrapper:GetEntityByName(“JF_int_door01”):Open(Math:newVector(),true) — Couloir Salle de Bain
game.entitywrapper:GetEntityByName(“JF_int_door02”):Open(Math:newVector(),true) — Cuisine Salle de Bain
game.entitywrapper:GetEntityByName(“JF_int_door03”):Open(Math:newVector(),true) — Cuisine Salon
game.entitywrapper:GetEntityByName(“JF_window_A00”):Open(Math:newVector(),true) — W Salon D
game.entitywrapper:GetEntityByName(“JF_window_A01”):Open(Math:newVector(),true) — W Lit G
game.entitywrapper:GetEntityByName(“JF_window_A02”):Open(Math:newVector(),true) — W Lit D
game.entitywrapper:GetEntityByName(“JF_window_A03”):Open(Math:newVector(),true) — W Lit D2
game.entitywrapper:GetEntityByName(“JF_window_A04”):Open(Math:newVector(),true) — W Cuisine G
game.entitywrapper:GetEntityByName(“JF_window_A05”):Open(Math:newVector(),true) — W Cuisine D
joesflat_chodba
game.entitywrapper:GetEntityByName(“JF_entry_door01”):Open(Math:newVector(),true) — Porte ext Devant
game.entitywrapper:GetEntityByName(“JF_backdoor00”):Open(Math:newVector(),true) — Couloir vers Garage
game.entitywrapper:GetEntityByName(“JF_metaldoor00”):Open(Math:newVector(),true) — Porte ext vers Garage
game.entitywrapper:GetEntityByName(“JF_joe_door00”):Open(Math:newVector(),true) — Joe Apart
game.entitywrapper:GetEntityByName(“JF_window_B00”):Open(Math:newVector(),true) — W 4̮̩me couloir
game.entitywrapper:GetEntityByName(“JF_window_B01”):Open(Math:newVector(),true) — W 3̮̩me couloir
game.entitywrapper:GetEntityByName(“JF_window_B02”):Open(Math:newVector(),true) — W 2̮̩me couloir
game.entitywrapper:GetEntityByName(“JF_garage00”):Open(Math:newVector(),true) — Garage Joe
game.entitywrapper:GetEntityByName(“JF_garage01”):Open(Math:newVector(),true) — Garage Vito
game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(Math:newVector(),true) — Frigo
game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(Math:newVector(),true) — Armoire
JF_hall_door00
JF_safe_door00
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vitoa3shop — Vito Apart
game.entitywrapper:GetEntityByName(“99_vito_A3_vstup_dum”):Open(Math:newVector(),true) — Entr̮̩e Ext
game.entitywrapper:GetEntityByName(“99_vito_A3_vstup_byt”):Open(Math:newVector(),true) — Entr̮̩e Apart
game.entitywrapper:GetEntityByName(“99_vito_A3_gar_vrata02”):Open(Math:newVector(),true) — Garage
vitoa3city
game.entitywrapper:GetEntityByName(“99_vito_A3_loznice00”):Open(Math:newVector(),true) — Chambre
game.entitywrapper:GetEntityByName(“99_vito_A3_koup00”):Open(Math:newVector(),true) — Salle de bain WC
game.entitywrapper:GetEntityByName(“99_vito_A3_okno00”):Open(Math:newVector(),true) — W Chambre D
game.entitywrapper:GetEntityByName(“99_vito_A3_okno01”):Open(Math:newVector(),true) — W Chambre G
game.entitywrapper:GetEntityByName(“99_vito_A3_okno02”):Open(Math:newVector(),true) — W Salon D
game.entitywrapper:GetEntityByName(“99_vito_A3_okno03”):Open(Math:newVector(),true) — W Salon G
game.entitywrapper:GetEntityByName(“lednice_RV100”):Open(true) — Frigo
game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(true) — Armoire
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vitoa1 — Marty Apart
game.entitywrapper:GetEntityByName(“Vito_A1_door_VSTUP”):Open(true) — Entr̮̩e
game.entitywrapper:GetEntityByName(“Vito_A1_door_koupelna00”):Open(true) — Salle de bain WC
game.entitywrapper:GetEntityByName(“Vito_A1_okno00”):Open(true) — W Salon D
game.entitywrapper:GetEntityByName(“Vito_A1_okno01”):Open(true) — W Salon G
game.entitywrapper:GetEntityByName(“Vito_A1_okno02”):Open(true) — W Salon M
game.entitywrapper:GetEntityByName(“A1_garage00”):Open(true) — Garage
game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(true) — Frigo
game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(true) — Armoire
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vitohouseb12 — Villa Grenfield
game.entitywrapper:GetEntityByName(“EntryDoor”):Open(false) — Entr̮̩e
game.entitywrapper:GetEntityByName(“B12_door_interior”):Open(false) — WC
game.entitywrapper:GetEntityByName(“B12_door_interior1”):Open(false) — Chambre
game.entitywrapper:GetEntityByName(“B12_door_interior2”):Open(false) — Salle de bain
game.entitywrapper:GetEntityByName(“Vito_B12_window01”):Open(false) — W Salon
game.entitywrapper:GetEntityByName(“Vito_B12_window02”):Open(false) — W Salle de bain
game.entitywrapper:GetEntityByName(“Vito_B12_window2”):Open(false) — W Chambre
game.entitywrapper:GetEntityByName(“Vito_B12_window3”):Open(false) — W Chambre
game.entitywrapper:GetEntityByName(“5B12_garage00”):Open(false) — Garage
game.entitywrapper:GetEntityByName(“RefrigeratorDoor”):Open(false) — Frigo
game.entitywrapper:GetEntityByName(“ClothesDoor”):Open(false) — Armoire
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franhome — Mother Vito
game.entitywrapper:GetEntityByName(“fran_entry_door00”):Open(false) — Entr̮̩e Ext
game.entitywrapper:GetEntityByName(“fran_dark_door00”):Open(true) — Entr̮̩e Apart
game.entitywrapper:GetEntityByName(“fran_light_door00”):Open(false) — hall vers Cuisine
game.entitywrapper:GetEntityByName(“fran_light_door02”):Open(false) — Salle de bain WC
game.entitywrapper:GetEntityByName(“fran_light_door01”):Open(false) — Chambre
fran_glass_door00
LFH_skrin_door00
LFH_window00
LFH_window01
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vitoa2 — Apart Hunter non activ̮̩
Vito_A2_doors_skrin_B
byt_vito_hunters00
byt_A2_window_a1
byt_A2_window_a3
byt_A2_window_a00
5A2_garage00
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Villa L̮̩o Galante
game.entitywrapper:GetEntityByName(“city12_doorgreko06”):Open(true) — Portail de devant
game.entitywrapper:GetEntityByName(“city12_doorgreko09”):Open(true) — Portail de derri̮̬re
game.entitywrapper:GetEntityByName(“city12_doorgerm00”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgerm02”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgerm0100”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko_x00”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko00”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko01”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko02”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko03”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko04”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko05”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko07”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“city12_doorgreko08”):Open(true) — Autre Portail dans highbrook
game.entitywrapper:GetEntityByName(“C_Door00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door01”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door02”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door04”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door05”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door06”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door07”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door10”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door11”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door12”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door13”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door14”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door15”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door17”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door19”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door20”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door21”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door22”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“C_Door23”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door01”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door02”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door03”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door04”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door05”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_door06”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_win00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_win0200”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_skrin_velka_dvere_00″):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“11_frineed_win_door00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“Door_entrance”):Open(Math:newVector(),true)
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Gun Shop
game.entitywrapper:GetEntityByName(“GUNSHOP_Door_Glass00”):Open(Math:newVector(),true)
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respray — Body Shop Car reapar
game.entitywrapper:GetEntityByName(“RS_vrata01”):Open(Math:newVector(),true)
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Bruno
game.entitywrapper:GetEntityByName(“C_Door”):Open(Math:newVector(),true) — Entr̮̩e Ext
game.entitywrapper:GetEntityByName(“C_Door00”):Open(Math:newVector(),true) — Entr̮̩e Bureau
game.entitywrapper:GetEntityByName(“C_Door01”):Open(Math:newVector(),true)
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Bruski
game.entitywrapper:GetEntityByName(“BRUSKI_garage0”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“BRUSKI_garage1”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“BRUSKI_garage2”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“BRUSKI_door00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“BRUSKI_door_vstup00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“lis_hotizont00”):Open(Math:newVector(),false)
game.entitywrapper:GetEntityByName(“lis_vertikal00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“lis_vstup00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“lis_vystup00”):Open(Math:newVector(),true)
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gas station
game.entitywrapper:GetEntityByName(“GS_door”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“GS_door00”):Open(Math:newVector(),true) — D1
game.entitywrapper:GetEntityByName(“GS_door01”):Open(Math:newVector(),true) — D2
game.entitywrapper:GetEntityByName(“Wash_gate00”):Open(Math:newVector(),true) — Devant
game.entitywrapper:GetEntityByName(“Wash_gate01”):Open(Math:newVector(),true) — Derri̮̬re
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giuseppe
game.entitywrapper:GetEntityByName(“GIUSH_Door_Vstup00”):Open(Math:newVector(),true) — Ext
game.entitywrapper:GetEntityByName(“GIUSH_Door00”):Open(Math:newVector(),true) — Int
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Derek
game.entitywrapper:GetEntityByName(“LDOgate0”):Open(Math:newVector(),true) — hangard D
game.entitywrapper:GetEntityByName(“LDOgate1”):Open(Math:newVector(),true) — hangard G
game.entitywrapper:GetEntityByName(“LDOdoor0”):Open(Math:newVector(),true) — Ext
game.entitywrapper:GetEntityByName(“LDOdoor1”):Open(Math:newVector(),true) — Int
game.entitywrapper:GetEntityByName(“LDO_skrinka00”):Open(Math:newVector(),true) — petit placard
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Foundry
game.entitywrapper:GetEntityByName(“FNDR_Vrota_Exter”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“FNDR_ext_branka04”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“FNDR_ext_brana_vstup_l00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“FNDR_ext_brana_vstup_r00”):Open(Math:newVector(),true)
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argarazÃâàEmpire Arms hotel
10_vrata_pradelna_garaz00
10_park_vrata_00
10_park_vrata_01
10_vrata_pradelna_garaz01
10_lift_door_01_00
10_lift_door_01_01
10_lift_door_01_04
10_lift_door_01_05
10_amresid_door00
10_amresid_door07
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04marcade
game.entitywrapper:GetEntityByName(“5MA_jewellery0”):Open(Math:newVector(),true) — Ext
marketarcade
MAdoor00
MAdoor02
MAdoor03
MAdoor23
MAdoor24
MAdoor25
04roof_marcade
5MA_strechadvere401
5MA_strechadvere402
5MA_strechadvere403
5MA_strechadvere404
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Price
POdoorSklepExit
POdoorSklep1
POdoorSklep2
POdoorSklep3
POdoorSklep4
POdoorSklep5
POdoorSklep6
POdoorSklep7
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05byt
05_DIST_DOOR0300
X05_DIST_DOOR7
X05_DIST_DOOR8
05prechod
05_DIST_TLUSTOCH00
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erik_chodba
5eric_dvere_domovni02
5eric_dvere_domovni03
erik
5eric_dvere_vnitrek00
5eric_dvere_vnitrek01
5lednice00
5eric_dvere_byt00
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Plan̮̩tarium
15_Kopule_vrata_[Z]_pha00
15_EXT_dvere_och_2_[Z]_pha_ext
15_EXT_dvere_tel_ext_1
15_EXT_dvere_tel_ext_2
15_EXT_branka_a_ext_1
15_EXT_branka_a_ext_2
15_EXT_vrata_ext_1
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seagift
game.entitywrapper:GetEntityByName(“SG_gate01”):Open(true) — Entr̮̩e Ext
SG_metaldoor00ext
SG_wood_door00
SG_wood_door02
SG_wood_door03
SG_wood_door04
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Clemente
game.entitywrapper:GetEntityByName(“HlavniVrota”):Open(Math:newVector(),true)
dveredvorek1
dveredvorek2
dveredvorek3
dverebourarna4
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vitovila — Villa Hillwood
game.entitywrapper:GetEntityByName(“hill_brana_a01”):Open(true) — Portail Villa
game.entitywrapper:GetEntityByName(“99_VV_doors0200”):Open(true) — Entr̮̩e
game.entitywrapper:GetEntityByName(“99_VV_doors0100”):Open(true) — Chambre
game.entitywrapper:GetEntityByName(“99_VV_doors00”):Open(true) — Salle de bain WC
game.entitywrapper:GetEntityByName(“99_VV_doors_balcony00”):Open(true) –Terrasse
game.entitywrapper:GetEntityByName(“99_VV_doors01”):Open(true) — WC
game.entitywrapper:GetEntityByName(“99_VV_doors03_lednice00”):Open(true) — Frigo
game.entitywrapper:GetEntityByName(“99_VV_doors_closet00”):Open(true) — Armoire
game.entitywrapper:GetEntityByName(“hill_brana_a06”):Open(true) — Autre Portail de la rue
game.entitywrapper:GetEntityByName(“hill_brana_a07”):Open(true) — Autre Portail de la rue
game.entitywrapper:GetEntityByName(“hill_brana_a08”):Open(true) — Autre Portail de la rue
game.entitywrapper:GetEntityByName(“hill_brana_a09”):Open(true) — Autre Portail de la rue
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Garage JA
game.entitywrapper:GetEntityByName(“Lokace_Garage_Slide_b00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“Lokace_Garage_Slide_a00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“5G_garaze00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“5G_garaze01”):Open(Math:newVector(),true)
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Cathouse JA
game.entitywrapper:GetEntityByName(“CAT_entry_door”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“CAT_door_a1”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“dlc_cat_door_b_city4_hall00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“dlc_cat_door_b_city1_satna00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“dlc_cat_door_a_city01”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“dlc_cat_door_a_city00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“dlc_cat_door_satna00”):Open(Math:newVector(),true)
CAT_entry00
CAT_reddoor00
dlc_cat_door_a_city
dlc_cat_door_a_city1
dlc_cat_door_b_city4_hall
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Subway JA
SS_turnikety_door00
SS_turnikety_door01
SS_mdoor00
SS_mdoor01
SS_mdoor02
SS_mdoor03
SS_mdoor04
SS_mdoor05
SS_mdoor06
SS_mdoor07
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Printery JA
DLC_printery_cell2_door
DLC_Printery_Branka_Pletivo_lock00
dlc_printery_wood_door_A00
DLC_Printery_Branka_Shoot_C
DLC_Printery_Door_Office00
DLC_Printery_Door_Office01
DLC_Printery_Door_Office02
DLC_Printery_Door_Office03
DLC_Printery_Door_Office04
DLC_Printery_Door_Office05
DLC_Printery_Door_Office06
DLC_Printery_Door_Office07
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Supermarket JA
SM_office_door_300
SM_office_door01
SM_gate00
SM_office_door00
SM_office_door_200
SM_office_door02
tresor100
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Scripts for Vito’s flat and Maxwell’s Supermarket?Ãâà???
I haven’t access to these locations if yours FR.Ãâà![]()
P.S. I saw your posts about FR M2 v3.0 on PlayGround. Is it new FR (like Evene’s) but with all locations? (cathouse, supermarket, price office, etc.)
P.S.S What about 320 animations?
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How can I use this commands???
in a script LUA or with injector
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