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Animation for human entity
Here for the umbrella, but it’s not an animation but a walking style.
game.game:GetActivePlayer():SetAnimStyle(“common”,”ManUmbrellaOpen”)
game.game:GetActivePlayer():ModelToHands(true,1,92)
For return in normal mod.
game.game:GetActivePlayer():SetAnimStyle(“common”,”default”)
game.game:GetActivePlayer():ModelToHands(true,1,1)
enable/disable umbrella, will be can be an option in FR JA v3.0 .
I don’t think there could be opening/closing animation, because pedestrians spawn WITH already opened umbrellas in heavy snow/heavy rain weather.
I also have a question – where you have find those “walking styles” ?
Test automatic umbrella, but will not be able be applied in the FR
because it requires many coordinated to enable and disable the umbrella, so this is just a test.
where you have find those “walking styles” ? here in “ingame.sds”
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other style that is interesting.
— ManOneHandInPocket
— ManHandsInPockets
— ManHandsFolded
— ManQuickWalk
— ManSlowWalk
— Homeless
I have also find I-am-real-f**kin-gangsta smoking style
sc_gangster_thommy_idle_smoking_in
sc_gangster_thommy_idle_smoking_look
sc_gangster_thommy_idle_smoking_potter
sc_gangster_thommy_idle_smoking_out
you found it, in what file.
because FR M2 or FR JA uses only animation in “basic_anim2.sds”
for, to use another animation we must integrate the file into “basic_anim2.sds”.
laundry smoking – in script/m07_mens.sds
gangsta smoking – in script/m08_crazyhorse_anim.sds
Excuse me again for my questions, but where I can find ModelToHands ?
Ok, thank’s.
where I can find ModelToHands ? in “tables.sds”
Table & weapon list
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there is no animation to open and close an umbrella,
but we can make a semblance of animation.
There are a lot of interesting “bar” animations in sds/shops, for example mona.sds or lonestar.sds
So, using them, you can use tables in bar to eat, smoke and look around
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But all of them needs register in basic_anim.sds
But “basic_anim.sds” as “freeraid_main.sds” and all files have a size limit.
after add 3 animation Game Crash.
You’re right, but I’ve add 13 animations in my basic_anim. When I’m try to add more – game crash. I’m using Joe’s Adventures basic_anim.sds
I board added, pissing and your 2 Animation in JA and the game crash, this is variable.
eXistenZ34
how to combine into one?
…:ModelToHands(true,30,1) – flashlight
…:ModelToHands(true,120,1) – light from the flashlight
zahar999 very good question, but i don’t know
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Tarasyuk Ok, It depends on the entertainment that we add, with
+ sc_gangster_thommy_idle_smoking_in –> no crash
+ sc_gangster_thommy_idle_smoking_look –> no crash
+ sc_gangster_thommy_idle_smoking_potter –> no crash
+ sc_gangster_thommy_idle_smoking_out –> game crash.
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