Viewing 15 posts - 91 through 105 (of 150 total)

Animation for human entity

149 replies
13 years, 8 months ago
#12444

Here for the umbrella, but it’s not an animation but a walking style.

 

game.game:GetActivePlayer():SetAnimStyle(“common”,”ManUmbrellaOpen”)

game.game:GetActivePlayer():ModelToHands(true,1,92)

For return in normal mod.

game.game:GetActivePlayer():SetAnimStyle(“common”,”default”)

game.game:GetActivePlayer():ModelToHands(true,1,1)

 

enable/disable umbrella, will be can be an option in FR JA v3.0 .

13 years, 8 months ago
#12451

I don’t think there could be opening/closing animation, because pedestrians spawn WITH already opened umbrellas in heavy snow/heavy rain weather.

 

I also have a question – where you have find those “walking styles” ?

13 years, 8 months ago
#12452

Test automatic umbrella, but will not be able be applied in the FR

because it requires many coordinated to enable and disable the umbrella, so this is just a test.

 

 

 

 

where you have find those “walking styles” ? here in “ingame.sds”

 

[img]//i46.tinypic.com/2dvom7o.png&key=c3adb2933cd5b6eb07c1816debf431c611541b312e2d7245082f72bd3f08d469[/img]

 

other style that is interesting.

— ManOneHandInPocket

— ManHandsInPockets

— ManHandsFolded

— ManQuickWalk

— ManSlowWalk

— Homeless

13 years, 8 months ago
#12454

I have also find I-am-real-f**kin-gangsta smoking style

 

sc_gangster_thommy_idle_smoking_in

sc_gangster_thommy_idle_smoking_look

sc_gangster_thommy_idle_smoking_potter

sc_gangster_thommy_idle_smoking_out

13 years, 8 months ago
#12455

you found it, in what file.

 

because FR M2 or FR JA uses only animation in “basic_anim2.sds”

 

for, to use another animation we must integrate the file into “basic_anim2.sds”.

13 years, 8 months ago
#12456

laundry smoking – in script/m07_mens.sds

 

gangsta smoking – in script/m08_crazyhorse_anim.sds

 

 

Excuse me again for my questions, but where I can find ModelToHands ?

13 years, 8 months ago
#12458

Ok, thank’s.

 

 

 

where I can find ModelToHands ? in “tables.sds”

Table & weapon list

[img]//i49.tinypic.com/9llun7.png&key=284b02b05cc0d1c2bf37eb0f3221df7c709c44eade89c2485caa93ddaeeb04c0[/img]

13 years, 8 months ago
#12459

there is no animation to open and close an umbrella,

but we can make a semblance of animation.

 

13 years, 8 months ago
#12465

There are a lot of interesting “bar” animations in sds/shops, for example mona.sds or lonestar.sds

 

So, using them, you can use tables in bar to eat, smoke and look around <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

But all of them needs register in basic_anim.sds

13 years, 8 months ago
#12470

But “basic_anim.sds” as “freeraid_main.sds” and all files have a size limit.

 

after add 3 animation Game Crash.

13 years, 8 months ago
#12472

You’re right, but I’ve add 13 animations in my basic_anim. When I’m try to add more – game crash. I’m using Joe’s Adventures basic_anim.sds

13 years, 8 months ago
#12473

I board added, pissing and your 2 Animation in JA and the game crash, this is variable.

13 years, 8 months ago
#12475
13 years, 8 months ago
#12476

eXistenZ34

how to combine into one?

…:ModelToHands(true,30,1) – flashlight

…:ModelToHands(true,120,1) – light from the flashlight

13 years, 8 months ago
#12477

zahar999 very good question, but i don’t know <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> .

 

Tarasyuk Ok, It depends on the entertainment that we add, with

 

+ sc_gangster_thommy_idle_smoking_in –> no crash

+ sc_gangster_thommy_idle_smoking_look –> no crash

+ sc_gangster_thommy_idle_smoking_potter –> no crash

+ sc_gangster_thommy_idle_smoking_out –> game crash.

Viewing 15 posts - 91 through 105 (of 150 total)
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