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Animation for human entity
V7 not good, use only V6. link on the front page brought up to date.
V7 not good’ date=’ use only V6. link on the front page brought up to date.[/quote’]
now i getting badstate i using de mafia console to create the smoke break script i have windows 7 ultimate 7 32 bits can be something with my pc?
can you upload the smoke break script please i want to smoke in mafia 2 since i’m playing in 2010
@scaletta F1.lua
ply=game.game:GetActivePlayer()
if i==nil then i=0 end i=i+1
if i==4 then i=1 end
if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i=
then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
It is already in the first page.
Somebody know any codes of umbrella animations ?
Does somebody know a script for examining the dead body (like the cops in M2 do) ?
Tarasyuk
a much longer search, sorry but I have no time.
Cole Phelps
easy to find in the file “anims_city_leto.sds” –> Stream.xml
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay(“sc_browse_corpse1_M_in”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_browse_corpse1_M_a”, false)end,
function(l_3_0)return ply:AnimPlay(“sc_browse_corpse1_M_b”, false)end,
function(l_5_0)return ply:AnimPlay(“sc_browse_corpse1_M_out”, false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay(“sc_browse_corpse2_M_in”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_browse_corpse2_M_stat_a”, false)end,
function(l_3_0)return ply:AnimPlay(“sc_browse_corpse2_M_out”, false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
you can also add
ply:AnimPlay(“sc_browse_corpse3_M_look”, false)
Vito big disgusting. any news about umbrella ? I see that we want to convert Mafia 2 into Sims 2 :cheer: It takes 3 things
– Code Animation
– Walk Style with Umbrella
– Umbrella Code
it is findable but it takes a little more research in different file on the game.
and there I board not have time for this.
sorry, maybe later. make him puke like eddie Scarpa in chapter 7 Maybe you tell me where I have to look, and I try to find it by myself ? there has a Animation a little everywhere
in files
– anims_city
– basic_anim
– city
– fmv
– missionscript
– script
– shops
it is the file named “Animation2_0.bin” and the exact name is in the file “Stream.xml” of the same file.
but only the animation of “anims_city” And “basic_anim” are usable everywhere.
for another it depends on a place or a chapter.
interesting work, is to integrate all Animation in “basic_anim2.sds” and the animation of different DLC
for info in “basic_anim2.sds” there are 2510 files ( “Animation2_0.bin” to “Animation2_2509.bin” ) I have also found
sc_laundry_smoke_in
sc_laundry_smoke_aspirate1
sc_laundry_smoke_aspirate2
sc_laundry_smoke_stat
sc_laundry_smoke_out
It works with injector, but looks like it needs to register in basic_anim2.sds
Anyway, looks great
1.jpg[/attachment:21c3dh3r]
2.jpg[/attachment:21c3dh3r]
3.jpg[/attachment:21c3dh3r]
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