Viewing 15 posts - 76 through 90 (of 150 total)

Animation for human entity

149 replies
13 years, 9 months ago
#11479

V7 not good, use only V6. link on the front page brought up to date.

13 years, 9 months ago
#11482

V7 not good’ date=’ use only V6. link on the front page brought up to date.[/quote’] 

now i getting badstate i using de mafia console to create the smoke break script i have windows 7 ultimate 7 32 bits can be something with my pc?

13 years, 9 months ago
#11485

can you upload the smoke break script please i want to smoke in mafia 2 since i’m playing in 2010

13 years, 9 months ago
#11517

@scaletta F1.lua

 

ply=game.game:GetActivePlayer()

if i==nil then i=0 end i=i+1

if i==4 then i=1 end

if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i=smile3.gif then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

13 years, 9 months ago
#11678

It is already in the first page.

13 years, 8 months ago
#12388

Somebody know any codes of umbrella animations ?

13 years, 8 months ago
#12390

Does somebody know a script for examining the dead body (like the cops in M2 do) ?

13 years, 8 months ago
#12393

Tarasyuk

a much longer search, sorry but I have no time.

 

 

Cole Phelps

easy to find in the file “anims_city_leto.sds” –> Stream.xml

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_4_0)return ply:AnimPlay(“sc_browse_corpse1_M_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_browse_corpse1_M_a”, false)end,

function(l_3_0)return ply:AnimPlay(“sc_browse_corpse1_M_b”, false)end,

function(l_5_0)return ply:AnimPlay(“sc_browse_corpse1_M_out”, false)end,

function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})

end,{l_1_0},500,1,false)

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_4_0)return ply:AnimPlay(“sc_browse_corpse2_M_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_browse_corpse2_M_stat_a”, false)end,

function(l_3_0)return ply:AnimPlay(“sc_browse_corpse2_M_out”, false)end,

function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})

end,{l_1_0},500,1,false)

 

you can also add

ply:AnimPlay(“sc_browse_corpse3_M_look”, false)

13 years, 8 months ago
#12404

Vito big disgusting.
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13 years, 8 months ago
#12405

any news about umbrella ? I see that we want to convert Mafia 2 into Sims 2 :cheer:

13 years, 8 months ago
#12409

It takes 3 things

 

– Code Animation

– Walk Style with Umbrella

– Umbrella Code

 

it is findable but it takes a little more research in different file on the game.

and there I board not have time for this.

 

sorry, maybe later.

13 years, 8 months ago
#12410

make him puke like eddie Scarpa in chapter 7

13 years, 8 months ago
#12411

Maybe you tell me where I have to look, and I try to find it by myself ?

13 years, 8 months ago
#12412

there has a Animation a little everywhere

in files

– anims_city

– basic_anim

– city

– fmv

– missionscript

– script

– shops

 

it is the file named “Animation2_0.bin” and the exact name is in the file “Stream.xml” of the same file.

 

but only the animation of “anims_city” And “basic_anim” are usable everywhere.

for another it depends on a place or a chapter.

 

interesting work, is to integrate all Animation in “basic_anim2.sds” and the animation of different DLC

 

for info in “basic_anim2.sds” there are 2510 files ( “Animation2_0.bin” to “Animation2_2509.bin” )

13 years, 8 months ago
#12442

I have also found

 

sc_laundry_smoke_in

sc_laundry_smoke_aspirate1

sc_laundry_smoke_aspirate2

sc_laundry_smoke_stat

sc_laundry_smoke_out

 

It works with injector, but looks like it needs to register in basic_anim2.sds

 

Anyway, looks great

 

 

1.jpg[/attachment:21c3dh3r]

 

2.jpg[/attachment:21c3dh3r]

 

3.jpg[/attachment:21c3dh3r]

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