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Animation for human entity
Ok B1010
but there are much more animation for phone.
and when you start an animation with “in” (“sc_phone_NPC_in“)
you must finish with “out” (“sc_phone_NPC_out“)
if not, Vito keeps the phone in his hand.
? ??? ? ??? ???? ??? ????? ? ??? ???????, ??? ? ??? ???? ??? ? ??? ?????? ??? ???.
??? ????????? ??? ??? ?? Sanek-GMNC ??? ???? ??? ??? ???? ??? ?????:
??? ??? ??? ??
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},3000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},7000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)
(???????? ??? ???? ??? ??? ??? ?????)
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},2500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},6800,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},9000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},11000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
?????? ??? ??? ? ??? ??????? ??? ????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_gun_bribe_S”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
??? ??? ??? ??? ? ??? ?????? ??? ????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_shotgun_bribe_S”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
?????? ??? ???
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4900,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)
(???????? ??? ??? ??? ??? ??? ??? ??? ????? ? ??? ????????????)
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},14000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},20000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},24000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)
???????? ??? ?
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)
????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_in”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},4500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“ssc_homeless_6_b”, false)end,{l_1_0},6500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},7000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_out”, false)end,{l_1_0},7200,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)
eXistenZ34
??? ??? ??? ?? ?? ??? ?, ?? ?? ?? ??? ??? ActivateStreamMapLine ??? ??? ?? ??? ??? ? ??? ??? ?? ??? ?????????? ??? ? ??? M2ex.
??? ??? ?? ??? ?????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)
??? ???? ??? ????? ??? ????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)
New way to write the animations script.
most need to calculate the delay between each animation.
And command to pass through objects.
See the front page
eXistenZ34
??? ?? ??? ??????? ??? ???? SetPhysState(enums.PhysicsState.DISABLED)
?? ??? ?? ?? ??? ?? ? ??? ???? ?? ??? ??? ??? ??? ???? ???
??? ???? ??? ??? ??? ?
It’s just for animation and not, for to walk around the city.
why, I do not work for 2K Games so i don’t know.
Edit : upon reflection it’s normal since you are going through everything, including the ground.
??? ? ??? ??? ??? ??? ??? ??? ??? ?? ??? ???
??? ???? ??? ??? ????? ??? ? ??? ???
eXistenZ34
? ??? ? ??? ?????? ? ??? ???? Show Quest Dialog
?? ??? ? ??? ????? 100% ??? ??? ??? ? ??? FR MII ??? ??? 50/50
? ??? ??? ?? ??? ? ??? ????????? ??? ?? ??? ?????? ??? ??? ?????? ??? ???
ingame – ingame_gui_rtr
gui-main – gui-main_dlc_rtr
game_director – fr_game_director
??? ??? ??? ?? ??,???? ??? ??? ??
:SetPhysState(enums.PhysicsState.DISABLED)-????????? ??? ??????????? ? ??? ???????
:SetPhysState(enums.PhysicsState.DYNAMIC)-??????????
:SetPhysState(enums.PhysicsState.KINEMATIC)-????? ??? ???? ?? ??? ?
dandwell
??? ??? ??? ????????! ??? ???
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.KINEMATIC)
i geting this error in the log of the injector
Error loading Lua code into buffer. Error 2
userscript/f12.lua:1: unexpected symbol near ‘ÃÆÃ¯’
is the smoke mod, down of the sit in bench mod in the first pag
Which version of the injector, you use.
Which version of the injector’ date=’ you use.[/quote’]
the one of this page mafiascene.net/downloads/viewdownload/4-…/88-mafia-2-injector
is the 7 i guess
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