Viewing 15 posts - 61 through 75 (of 150 total)

Animation for human entity

149 replies
14 years ago
#9822

Ok B1010

but there are much more animation for phone.

 

and when you start an animation with “in” (“sc_phone_NPC_in“)

you must finish with “out” (“sc_phone_NPC_out“)

 

if not, Vito keeps the phone in his hand.

14 years ago
#9829

? ??? ? ??? ???? ??? ????? ? ??? ???????, ??? ? ??? ???? ??? ? ??? ?????? ??? ???.

 

??? ????????? ??? ??? ?? Sanek-GMNC ??? ???? ??? ??? ???? ??? ?????:

 

 

??? ??? ??? ??

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},3000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)

 

 

 

(???????? ??? ???? ??? ??? ??? ?????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},2500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},6800,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},9000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},11000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ??? ? ??? ??????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_gun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

??? ??? ??? ??? ? ??? ?????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_shotgun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ???

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4900,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)

 

 

 

(???????? ??? ??? ??? ??? ??? ??? ??? ????? ? ??? ????????????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},14000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},20000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},24000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)

 

 

 

???????? ??? ?

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)

 

 

 

 

????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“ssc_homeless_6_b”, false)end,{l_1_0},6500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_out”, false)end,{l_1_0},7200,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)

 

14 years ago
#9830

eXistenZ34

??? ??? ??? ?? ?? ??? ?, ?? ?? ?? ??? ??? ActivateStreamMapLine ??? ??? ?? ??? ??? ? ??? ??? ?? ??? ?????????? ??? ? ??? M2ex.

14 years ago
#9835

??? ??? ?? ??? ?????

 



ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)
14 years ago
#9837

??? ???? ??? ????? ??? ????

 

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)
14 years ago
#9852

New way to write the animations script.

 

most need to calculate the delay between each animation.

 

And command to pass through objects.

 

See the front page

14 years ago
#9884

eXistenZ34

 

??? ?? ??? ??????? ??? ???? SetPhysState(enums.PhysicsState.DISABLED)

?? ??? ?? ?? ??? ?? ? ??? ???? ?? ??? ??? ??? ??? ???? ???

??? ???? ??? ??? ??? ?

 

14 years ago
#9885

It’s just for animation and not, for to walk around the city.

 

why, I do not work for 2K Games so i don’t know.

 

 

Edit : upon reflection it’s normal since you are going through everything, including the ground.

14 years ago
#9886

??? ? ??? ??? ??? ??? ??? ??? ??? ?? ??? ???

??? ???? ??? ??? ????? ??? ? ??? ???

 

 

eXistenZ34

? ??? ? ??? ?????? ? ??? ???? Show Quest Dialog

?? ??? ? ??? ????? 100% ??? ??? ??? ? ??? FR MII ??? ??? 50/50

? ??? ??? ?? ??? ? ??? ????????? ??? ?? ??? ?????? ??? ??? ?????? ??? ???

ingame – ingame_gui_rtr

gui-main – gui-main_dlc_rtr

game_director – fr_game_director

14 years ago
#9887

??? ??? ??? ?? ??,???? ??? ??? ??

:SetPhysState(enums.PhysicsState.DISABLED)-????????? ??? ??????????? ? ??? ???????

:SetPhysState(enums.PhysicsState.DYNAMIC)-??????????

:SetPhysState(enums.PhysicsState.KINEMATIC)-????? ??? ???? ?? ??? ?

14 years ago
#9888

dandwell

 

??? ??? ??? ????????! ??? ???

game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.KINEMATIC)

 

13 years, 9 months ago
#11419

i geting this error in the log of the injector

 

Error loading Lua code into buffer. Error 2

userscript/f12.lua:1: unexpected symbol near ‘ÃÆÃ¯’

 

is the smoke mod, down of the sit in bench mod in the first pag

13 years, 9 months ago
#11461

Which version of the injector, you use.

13 years, 9 months ago
#11475

Which version of the injector’ date=’ you use.[/quote’] 

the one of this page mafiascene.net/downloads/viewdownload/4-…/88-mafia-2-injector

13 years, 9 months ago
#11476

is the 7 i guess

Viewing 15 posts - 61 through 75 (of 150 total)
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