Reply To: Icons entity by Zahar999 & me

Bank Notes: 6,910
January 22, 2012 at 11:57 am #9550

Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu

c’est possible sans ̮̤a, avec les compte a rebour utilis̮̩ dans M2 , JV & JA.

game.hud:TimerSet(time seconds)

game.hud:TimerShow(true)

game.hud:TimerStart(true)

game.hud:TimerStop()

 

How to remove the green arrow from the DLC? Is it possible?

Yes with the injector

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()

to

game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()

 

[img]//thumbnails30.imagebam.com/17110/047c75171091854.jpg&key=e2a6e8ee210243f4f1c344f4ec5a642557e4ab12bd26013f1ea40b0a01297501[/img] [img]//thumbnails63.imagebam.com/17110/d3d424171091885.jpg&key=4682ecfec498dce8b4943b011f26ff25c6a0729a5ea62aa3170e49e6752051f7[/img]

 

Enable this with the injector when you start the game and you will see more the green arrow

DelayBuffer:Insert(function(l_1_0)

game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_01”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_02”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_03”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_04”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_05”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_06”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_07”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_08”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_09”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_10”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_11”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_12”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_13”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_14”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_15”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_16”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_17”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_18”) eactivate()

game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()

end,{l_1_0},500
,1e999
,false)

 

deactivation every 500 milliseconds
and repeated 1 exponent 999 milliseconds : 100..”999 zero”..000