Reply To: Free Ride for DLC Joe’s Adventures v2.0

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May 31, 2012 at 6:38 pm #12482

eXistenZ34

After activation, they must come to an input

+ I written a team of search and aggression within a script FR JA v2.0

creating a function

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GE:GetEntityByName(“policeAP_gar1”):Activate()

GE:GetEntityByName(“policeAP_gar2”):Activate()

ai.police:SetKnownPerson(t)

ai.police:CreateOffence(101,GP:GetGuid(),60)

ai.police:SetDensity(50)

game.traffic :P oliceReinforcements(GP:GetGuid())

if l_3_1:GetMessage()==enums.HumanMessages.ENTER_VEHICLE and l_3_1:GetReceiverGUID()==GP:GetGuid()then ai.police:SetKnownCar(GPO:GetGuid(),t,100)end

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