Reply To: Free Ride for DLC Joe’s Adventures v2.0
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eXistenZ34
After activation, they must come to an input
+ I written a team of search and aggression within a script FR JA v2.0
creating a function
….
GE:GetEntityByName(“policeAP_gar1”):Activate()
GE:GetEntityByName(“policeAP_gar2”):Activate()
ai.police:SetKnownPerson(t)
ai.police:CreateOffence(101,GP:GetGuid(),60)
ai.police:SetDensity(50)
game.traffic
oliceReinforcements(GP:GetGuid())
if l_3_1:GetMessage()==enums.HumanMessages.ENTER_VEHICLE and l_3_1:GetReceiverGUID()==GP:GetGuid()then ai.police:SetKnownCar(GPO:GetGuid(),t,100)end
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