Reply To: Animation for human entity

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May 26, 2012 at 12:52 pm #12393

Tarasyuk

a much longer search, sorry but I have no time.

 

 

Cole Phelps

easy to find in the file “anims_city_leto.sds” –> Stream.xml

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_4_0)return ply:AnimPlay(“sc_browse_corpse1_M_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_browse_corpse1_M_a”, false)end,

function(l_3_0)return ply:AnimPlay(“sc_browse_corpse1_M_b”, false)end,

function(l_5_0)return ply:AnimPlay(“sc_browse_corpse1_M_out”, false)end,

function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})

end,{l_1_0},500,1,false)

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_4_0)return ply:AnimPlay(“sc_browse_corpse2_M_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_browse_corpse2_M_stat_a”, false)end,

function(l_3_0)return ply:AnimPlay(“sc_browse_corpse2_M_out”, false)end,

function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})

end,{l_1_0},500,1,false)

 

you can also add

ply:AnimPlay(“sc_browse_corpse3_M_look”, false)