Reply To: Animation for human entity
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Tarasyuk
a much longer search, sorry but I have no time.
Cole Phelps
easy to find in the file “anims_city_leto.sds” –> Stream.xml
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay(“sc_browse_corpse1_M_in”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_browse_corpse1_M_a”, false)end,
function(l_3_0)return ply:AnimPlay(“sc_browse_corpse1_M_b”, false)end,
function(l_5_0)return ply:AnimPlay(“sc_browse_corpse1_M_out”, false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay(“sc_browse_corpse2_M_in”, false)end,
function(l_2_0)return ply:AnimPlay(“sc_browse_corpse2_M_stat_a”, false)end,
function(l_3_0)return ply:AnimPlay(“sc_browse_corpse2_M_out”, false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
you can also add
ply:AnimPlay(“sc_browse_corpse3_M_look”, false)
