Reply To: Icons entity by Zahar999 & me
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Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu
c’est possible sans ̮̤a, avec les compte a rebour utilis̮̩ dans M2 , JV & JA.
game.hud:TimerSet(time seconds)
game.hud:TimerShow(true)
game.hud:TimerStart(true)
game.hud:TimerStop()
How to remove the green arrow from the DLC? Is it possible?
Yes with the injector
game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()
to
game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()
[img]//thumbnails30.imagebam.com/17110/047c75171091854.jpg&key=e2a6e8ee210243f4f1c344f4ec5a642557e4ab12bd26013f1ea40b0a01297501[/img] [img]//thumbnails63.imagebam.com/17110/d3d424171091885.jpg&key=4682ecfec498dce8b4943b011f26ff25c6a0729a5ea62aa3170e49e6752051f7[/img]
Enable this with the injector when you start the game and you will see more the green arrow
DelayBuffer:Insert(function(l_1_0)
game.entitywrapper:GetEntityByName(“DLC_ARROW_00”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_01”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_02”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_03”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_04”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_05”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_06”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_07”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_08”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_09”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_10”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_11”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_12”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_13”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_14”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_15”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_16”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_17”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_18”) eactivate()
game.entitywrapper:GetEntityByName(“DLC_ARROW_19”) eactivate()
end,{l_1_0},500
,1e999
,false)
deactivation every 500 milliseconds
and repeated 1 exponent 999 milliseconds : 100..”999 zero”..000
