Reply To: Animation for human entity
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These are delay in milliseconds
This function allows you to execute a command after a certain time
DelayBuffer:Insert(function(l_1_0)….end,{l_1_0},22000,1,false)
and the “1” for repeat the commande
in fisrt
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
after 500 milliseconds active the command
ply:AnimPlay(“sc_man_smoke_in”, false)
after 18000 milliseconds active the command
ply:AnimPlay(“sc_man_smoke_stat_b”, false)
after 22000 milliseconds active the command
ply:AnimPlay(“sc_man_smoke_stat_c”, false)
after 29000 milliseconds active the command
ply:AnimPlay(“sc_man_smoke_stat_d”, false)
after 33000 milliseconds active the command
ply:AnimPlay(“sc_man_smoke_out”, false)
after 40000 milliseconds active the command
ply:SetControlStyle(enums.ControlStyle.FREE)
Tommy, you were faster
