Viewing 15 posts - 1 through 15 (of 150 total)

Animation for human entity

149 replies
14 years, 4 months ago
#7571

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[align=center:3b902p6p]Animation for human entity
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[align=center:3b902p6p]New way to write the animations script.

most need to calculate the delay between each animation.
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I make a little break.

All FR

Realized with injector

 

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)
end,

function(l_3_0)return ply:AnimPlay(“sc_sit_bench2_in”, false)end,

function(l_4_0)return ply:AnimPlay(“sc_sit_bench2_a”, false)end,

function(l_5_0)return ply:AnimPlay(“sc_sit_bench2_news_in”, false)end,

function(l_6_0)return ply:AnimPlay(“sc_sit_bench2_news_a”, false)end,

function(l_7_0)return ply:AnimPlay(“sc_sit_bench2_news_out”, false)end,

function(l_8_0)return ply:AnimPlay(“sc_sit_bench2_dust_off”, false)end,

function(l_9_0)return ply:AnimPlay(“sc_sit_bench2_look_L”, false)end,

function(l_10_0)return ply:AnimPlay(“sc_sit_bench2_nervous”, false)end,

function(l_11_0)return ply:AnimPlay(“sc_bench2_to_bench3”, false)end,

function(l_12_0)return ply:AnimPlay(“sc_sit_bench3_stat_a”, false)end,

function(l_13_0)return ply:AnimPlay(“sc_sit_bench3_dust_off”, false)end,

function(l_14_0)return ply:AnimPlay(“sc_sit_bench3_look_up”, false)end,

function(l_15_0)return ply:AnimPlay(“sc_sit_bench3_nervous”, false)end,

function(l_16_0)return ply:AnimPlay(“sc_sit_bench3_watch”, false)end,

function(l_17_0)return ply:AnimPlay(“sc_bench3_to_bench4”, false)end,

function(l_18_0)return ply:AnimPlay(“sc_sit_bench4_stat_a”, false)end,

function(l_19_0)return ply:AnimPlay(“sc_sit_bench4_nervous”, false)end,

function(l_20_0)return ply:AnimPlay(“sc_sit_bench4_smoke_in”, false)end,

function(l_21_0)return ply:AnimPlay(“sc_sit_bench4_smoke_a”, false)end,

function(l_22_0)return ply:AnimPlay(“sc_sit_bench4_smoke_b”, false)end,

function(l_23_0)return ply:AnimPlay(“sc_sit_bench4_smoke_c”, false)end,

function(l_24_0)return ply:AnimPlay(“sc_sit_bench4_smoke_out”, false)end,

function(l_25_0)return ply:AnimPlay(“sc_sit_bench4_out”, false)end,

function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,

function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)
end})

end,{l_1_0},500,1,false)

in Red
, this is the command to pass through objects

 

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Vito makes a smoke break

All FR

Just for fun, for use with the injector.

 

This video requires the activation of five different animation

 

Version 1 Clic for PLAYER

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,

function(l_3_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,

function(l_4_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,

function(l_5_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,

function(l_6_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,

function(l_7_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,

function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})

end,{l_1_0},500,1,false)

Version 1 Clic for PNG

joe=game.entitywrapper:GetEntityByName(“Joe”)

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return joe:AnimPlay(“sc_man_smoke_in”, false)end,

function(l_2_0)return joe:AnimPlay(“sc_man_smoke_stat_a”, false)end,

function(l_3_0)return joe:AnimPlay(“sc_man_smoke_stat_b”, false)end,

function(l_4_0)return joe:AnimPlay(“sc_man_smoke_stat_c”, false)end,

function(l_5_0)return joe:AnimPlay(“sc_man_smoke_stat_d”, false)end,

function(l_6_0)return joe:AnimPlay(“sc_man_smoke_out”, false)end})

end,{l_1_0},500,1,false)

Version 3 Clic (you can move between the click)

ply=game.game:GetActivePlayer()

if i==nil then i=0 end i=i+1

if i==4 then i=1 end

if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i=smile3.gif then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

– ply:SetControlStyle(enums.ControlStyle.LOCKED)

– ply:SetControlStyle(enums.ControlStyle.FREE)

only for the PLAYER, not necessarily for another PNG

[hr:3b902p6p][/hr:3b902p6p]

Toc Toc … wake up NEO
. . small wink to MATRIX

All FR

 

This video requires the activation of two different animation

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_Vito_sleep_L”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_Vito_wakeup_L”, false)end,{l_1_0},6000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

– ply:SetControlStyle(enums.ControlStyle.LOCKED)

– ply:SetControlStyle(enums.ControlStyle.FREE)

only for the PLAYER, not necessarily for another PNG

[hr:3b902p6p][/hr:3b902p6p]

Download injector v6

http://www.mediafire.com/?7ix394nrvoakbs5

and Start game with “MafiaInjector.exe”

 

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List animation

some animation are used only in certain place or in Winter

 

sc_wheel_in

sc_wheel_mount_in

sc_wheel_mount_loop

sc_wheel_mount_out

sc_wheel_out

 

sc_shovel_in_coal

sc_shovel_coal_stat

sc_shovel_coal_loop

sc_shovel_out_coal

 

sc_homeless_6_in

sc_homeless_6_a

sc_homeless_6_b

sc_homeless_6_out

 

sc_player_tip_a

 

diffAnimList

sc_look_around_a_diff

sc_look_L_a_diff

sc_look_R_a_diff

 

sittingOnBenchAnimLists

 

womanAnimList

sc_sit_bench1_in

sc_sit_bench1_a

sc_sit_bench1_e

sc_sit_bench1_g

sc_sit_bench1_out

sc_sit_bench1_fastout

sc_sit_bench1_to_B

sc_sit_bench1_stat_B

sc_sit_bench1_B_to

 

manFootAnimList

sc_sit_bench2_in

sc_sit_bench2_a

sc_sit_bench2_dust_off

sc_sit_bench2_look_L

sc_sit_bench2_nervous

sc_sit_bench2_out

sc_sit_bench2_out_fast

 

sc_sit_bench2_news_in

sc_sit_bench2_news_a

sc_sit_bench2_news_out

 

sc_bench2_to_bench3

sc_bench2_to_bench4

sc_bench3_to_bench2

 

manWideAnimList

 

sc_sit_bench3_stat_a

sc_sit_bench3_dust_off

sc_sit_bench3_look_up

sc_sit_bench3_nervous

sc_sit_bench3_watch

sc_sit_bench3_out_fast

 

sc_bench3_to_bench4

sc_bench4_to_bench2

sc_bench4_to_bench3

 

manBendAnimList

sc_sit_bench4_in

sc_sit_bench4_stat_a

sc_sit_bench4_nervous

sc_sit_bench4_out

sc_sit_bench4_out_fast

 

manSmokingAnimList

sc_sit_bench4_smoke_in

sc_sit_bench4_smoke_a

sc_sit_bench4_smoke_b

sc_sit_bench4_smoke_c

sc_sit_bench4_smoke_stat

sc_sit_bench4_smoke_out

 

sittingOnGardenAnimLists

 

manAnimListChin

sc_chair_desk_B_look_around

sc_chair_desk_B_look_back

sc_chair_desk_B_think

sc_chair_desk_B_stat

sc_chair_desk_B_drink_cofee

sc_chair_desk_B_out

sc_chair_desk_to_B

 

manAnimListSmoke

sc_chair_desk_smoking_in

sc_chair_desk_smoking_stat

sc_chair_desk_smoking_ashtray

sc_chair_desk_smoking_aspirate

sc_chair_desk_smoking_look_back

sc_chair_desk_smoking_out

 

manAnimListDesk

sc_chair_desk_stat

sc_chair_desk_look_back

sc_chair_desk_thing_a

sc_chair_desk_thing_b

sc_chair_desk_drink_bottle

 

womanAnimListHands

sc_w_chair_desk_B_look_around

sc_w_chair_desk_B_think

sc_w_chair_desk_B_stat

 

womanAnimListSmoke

sc_w_chair_desk_smoke_stat

sc_w_chair_desk_smoke_aspirate_a

sc_w_chair_desk_smoke_aspirate_b

sc_w_chair_desk_smoke_look_back

sc_w_chair_desk_smoke_mirror

 

womanAnimListDesk

sc_w_chair_desk_stat

sc_w_chair_desk_clean

sc_w_chair_desk_hair

sc_w_chair_desk_look_back

sc_w_chair_desk_nervous

sc_w_chair_desk_think

sc_w_chair_desk_drink_coffee

 

sc_w_chair_desk_stat_to_B

sc_w_chair_desk_B_to_stat

sc_w_chair_desk_to_smoke

sc_w_chair_desk_smoke_out

 

sc_w_chair_desk_fastout_L

sc_chair_desk_fastout_L

sc_w_chair_desk_fastout_R

sc_chair_desk_fastout_R

 

NPCSmokingAnimLists

 

smokingAnimListM

sc_man_smoke_in

sc_man_smoke_stat_a

sc_man_smoke_stat_b

sc_man_smoke_stat_c

sc_man_smoke_stat_d

sc_man_smoke_out

 

smokingAnimListW

sc_woman_smoke_in

sc_woman_smoke_stat_a

sc_woman_smoke_stat_b

sc_woman_smoke_stat_c

sc_woman_smoke_stat_d

sc_woman_smoke_stat_e

sc_woman_smoke_out

 

smokingAnimListM

sc_city_man_wall_smoke_stat

sc_city_man_wall_smoke_loop1

sc_city_man_wall_smoke_loop2

 

sc_look_a_in

sc_look_a_loop

sc_look_a_out

sc_look_c_in

sc_look_c_loop

sc_look_c_out

 

sc_woman_look_A_in

sc_woman_look_A_loop

sc_woman_look_A_out

 

sc_woman_look_D_in

sc_woman_look_D_look

sc_woman_look_D_out

 

manGreetAnimList

sc_gestA_M_greet_fingers

sc_gestA_M_greet_nod

sc_gestA_M_greet_open_hand

 

manListenAnimList

sc_gestA_M_yes

sc_gestA_M_you

sc_gestA_M_hips

sc_gestA_M_yes_yes

sc_gestA_M_no_no

 

manTalkAnimList

sc_gestA_M_explanate

sc_gestA_M_me

sc_gestA_M_no

sc_gestA_M_hand_wave

sc_gestA_M_maybe

sc_gestA_M_maybe2

sc_gestA_M_explanate2

sc_gestA_M_everything

sc_gestA_M_however

 

womanGreetAnimList

sc_gestA_W_greet_nod

 

womanListenAnimList

sc_gestA_W_you

sc_gestA_W_no

sc_gestA_W_yes

sc_gestA_W_boring_L

sc_gestA_W_boring_R

sc_gestA_W_look_down

sc_gestA_W_look_up

sc_gestA_W_think

sc_gestA_W_think_b

sc_gestA_W_yes_yes

 

womanTalkAnimList

sc_gestA_W_explanate_b

sc_gestA_W_however

sc_gestA_W_long_explain

sc_gestA_W_not_know

sc_gestA_W_not_know_b

sc_gestA_W_rhand

sc_gestA_W_lhand

sc_gestA_W_you_know

 

camelotAnimList

sc_news_stat

sc_news_look_a

sc_news_sell_M

sc_news_sell_S

 

carRepairAnimLists

repairAnimList

sc_service_motor_look

sc_service_motor_stat

sc_service_motor_mount_in

sc_service_motor_mount_loop

sc_service_motor_mount_out

 

wheelAnimList

sc_wheel_stat

 

fishingAnimList

sc_fishing_stat

sc_fishing_catch

sc_fishing_throw

 

sittingAnimList

sc_gangsta_a_stat

sc_gangsta_a_lookaround

 

bomberReactionAnimList

sc_gangsta_a_gest_a

sc_gangsta_a_gest_c

 

hotdogStand

sc_hot_sell_b

sc_hot_sell_M

sc_hot_sell_S

sc_hot_a

sc_hot_b

sc_hot_c

sc_hot_out

 

barelAnimList1

sc_homesles_1_in

sc_homesles_1_a

sc_homesles_1_b

sc_homesles_1_c

sc_homesles_1_out

 

barelAnimList2

sc_homeles_2_in

sc_homeles_2_a

sc_homeles_2_b

sc_homeles_2_d

sc_homeles_2_e

sc_homeles_2_out

 

somrAnimList

sc_homeles_4_in

sc_homeles_4_a

sc_homeles_4_b

sc_homeles_4_e

sc_homeles_4_fastout

sc_homeles_4_out

 

hammerAnimList

sc_harbor_molo_in

sc_harbor_molo_look

sc_harbor_molo_loop_a

sc_harbor_molo_loop_b

sc_harbor_molo_pause

sc_harbor_molo_fastout

sc_harbor_molo_out

 

sc_lean_railing_front_in

sc_lean_railing_front_stat

sc_lean_railing_spit_long

sc_lean_railing_front_out

 

sc_woman_trash_throw

sc_man_trash_throw

 

sc_winter_slide

sc_winter_slide_down

sc_winter_slide_up

sc_winter_nose_sneeze

sc_winter_nose_cough

sc_winter_nose_hanky

sc_winter_slide_fast_up

 

sc_man_mailbox

sc_newstand_sale_M

sc_newstand_sale_S

sc_man_wall_newspaper

sc_newspaper_in

sc_newspaper_stat_a

sc_newspaper_stat_b

sc_newspaper_out

 

animCallList

sc_phone_NPC_in

sc_phone_PLAYER_in

sc_phone_diall

sc_phone_stat_a

sc_phone_gest_e

sc_phone_gest_f

sc_phone_gest_j

sc_phone_gest_k

sc_phone_gest_m

sc_phone_NPC_out

sc_phone_PLAYER_out

sc_phone_fast_out

sc_phone_throw_M

sc_phone_throw_S

 

pipeAnimList

sc_man_pipe_in

sc_man_pipe_breath

sc_man_pipe_stat_a

sc_man_pipe_stat_b

sc_man_pipe_fastout

 

sc_clean_shoe_M

sc_clean_shoe_S

 

SnowCleaning

sc_shovel_in_snow

sc_shovel_snow_stat

sc_shovel_snow_loop

sc_shovel_strafe_snow_L

sc_shovel_strafe_snow_R

sc_shovel_out_snow

 

WindowCleaning

sc_wcleaner_in

sc_wcleaner_stat

sc_wcleaner_out

sc_wcleaner_pause

sc_wcleaner_loop

sc_wcleaner_step_L

sc_wcleaner_step_R

 

writingAnimList

sc_writing_notes_in

sc_writing_notes_head_up

sc_writing_notes_thinking

sc_writing_notes_loop

sc_writer_notes_out

 

sc_penalty_cop_note_in_M

sc_penalty_del_note_in_S

sc_penalty_cop_pay_M

sc_penalty_del_pay_S

sc_penalty_cop_dontpay_M

sc_penalty_del_dontpay_S

sc_penalty_del_stat_M

sc_penalty_del_stat_S

 

sc_licence_cop_want_M

sc_licence_del_wait_S

sc_licence_cop_OK_M

sc_licence_del_OK_S

 

sc_door_r_faster

sc_door_l_faster

sc_door_r_faster_door

sc_door_l_faster_door

sc_door_r_case_faster

sc_door_l_case_faster

sc_door_r_case_faster_door

sc_door_l_case_faster_door

 

sc_man_arrested_money_in

sc_man_arrested_money_stat

sc_man_arrested_money_out

sc_man_arrested_nogun

sc_man_arrested_thompson

sc_man_arrested_shotgun

sc_man_arrested_gun

sc_man_arrested_out_stat

sc_man_arrested_out

 

sc_police_gun_bribe_S

sc_police_bribe_M

sc_police_tommy_bribe_S

sc_police_shotgun_bribe_S

 

sc_look_clean_a

 

vitoa1

animSleep

sc_Vito_sleep_L

sc_Vito_sleep_R

animWakeUp

sc_Vito_wakeup_L

sc_Vito_wakeup_R

 

F_animSwiftWhite

sc_drink_bottle_out

F_animMaster

beer_master00

F_animHotdog

sc_eat_hot_out

F_animBurger

sc_eat_ham_out

 

sc_panic_stand_in

sc_panic_stand_stat

sc_panic_stand_out

 

m02cleaningwoman

ActivateStreamMapLine 02_cleaning_woman_unload

Human JoesFlatOldMadam

sc_cleaning_floor_loop_in

sc_cleaning_floor_loop

sc_cleaning_floor_loop_out

sc_cleaning_floor_turn_180

 

m03joeflatman

Human PEPEOB00

sc_mad_knock_door_loop_a

sc_look_around_L

sc_mad_knock_door_loop_b

sc_look_around_L

sc_mad_knock_door_loop_c

sc_look_around_L

 

m03joeflatwoman

Human JoesFlatOldMadam Klepac

sc_woman_clean_in

sc_woman_clean_loop

sc_woman_cleaner_listen_stat

sc_woman_cleaner_listen_c

sc_woman_cleaner_listen_out

sc_mad_knock_door_loop_a

sc_mad_knock_door_loop_b

sc_mad_knock_door_loop_c

 

 

[hr:3b902p6p][/hr:3b902p6p]

Vito big disgusting.

 

 

Vito big disgusting Part 2.

 

[hr:3b902p6p][/hr:3b902p6p]

Test animation Cathouse

Only FR JA

 

This video requires the activation of five different animation for Barman and five for danseuse

14 years, 4 months ago
#8161

DANG! So these custom animations can be added to the FR? That is fantastic find.

14 years, 4 months ago
#8173

Pretty damn awesome, if possible eXistenZ34, when Vito goes idle for more than 10 seconds, make it where Vito smokes a cig, that would be awesome.Ãâà bigwink.gif

 

I actually really wanted that from 2K Czech, instead of just a lame movement, because I saw Saboteur do it, and I thought that was a brill idea, I have no-clue why 2K Czech did not do same, it is a brill idea for when the player is idle.

14 years, 4 months ago
#8175

cause 2K is greedy and sucked the awesome life out of what could have been a GREAT game

14 years, 3 months ago
#8243

Are you going to add it to Mafia as a mod, eXisten ?

14 years, 3 months ago
#8290

he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

 

anyways could you please give us the code so we can activate it ourselfs? thanks

oh and link to injector would be useful too…last version i saw was at ms.com yet it’s down now

14 years, 3 months ago
#8291

he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

 

 

How do you know that ? I think you’re lying and eXisten will add it. That’s all from me.

 

By the way, I asked eXisten and I want his answer, not yours.

14 years, 3 months ago
#8313

he prolly isn’t going to add it to freeride because he’s trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)

 

 

How do you know that ? I think you’re lying and eXisten will add it. That’s all from me.

 

By the way, I asked eXisten and I want his answer, not yours.

Cause I was smart enough to read his topic, not just the last page. He said it himself.

and yeah sorry for my terrible sin, I shall never take his glory and answer common sense questions directed to him againÃâà :-X

edit: and btw Mike, there’s no way to add it while Vito’s idle, yet. Since there’s no opcode/command to detect if you’re moving or not, what you could do is auto-enable it at restaurants and such, by checking if Vito passed a checkpoint you’d put on the map (no, it wouldn’t show up literally, the checkpoint i mean) eXisten correct me if I’m wrong.

14 years, 3 months ago
#8316

Come on guys. This is a friendly forum.

Sometimes we get on each other’s nerves but ultimately this is a website for a hobby we all have in common, please let’s not ruin that.

 

<img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

14 years, 1 month ago
#8923

New animation, look on the first page

 

Vito drunk dancer

14 years, 1 month ago
#8926

Cool, would be nice to have something going on when I walk in that place. Got your ja 2.0 and it is the best thing to happen to this game. I love the first person view in the cars and how you made it fit all of them. I drove many of those cars when they were around back in the day and this brings it all back.

 

Thanks to you I finally got into the observatory and it is amazing all the work they went to for that interior. I could not find that room with the star projector though.

 

Keep on doing these amazing mods please.

14 years, 1 month ago
#8927

teisco

 

“room with the star” only in FR M2 and with injector Then we must restart the FR.

not easy and simple

 

 

Edit: new animation, look on the first page

 

Toc Toc … wake up NEO

14 years, 1 month ago
#8931

eXistenZ34

 

??? ??? ???? ??? ?? ??? ??? ? ??? ??????

??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ???

14 years, 1 month ago
#8932

??? ??? ???? ??? ?? ??? ??? ? ??? ?????? YES

 

??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ??? YES

 

Video made ??with injector

Ex: http://www.multiupload.com/VRWRJ5CBM7

14 years, 1 month ago
#8933

??? ???? ??? ????? ??? ????!!!

? ??? ????? ?? ??? ?? ??? ?????? ??? ??? ??? ?? ??? ????????? ? ??? ????

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