Forum Replies Created
zahar999
this man – a thief
he never does not indicate the author
and distorts the meaning
one day jaca37 with mafiascene.net
said him about it
read message http://www.strategyinformer.com/pc/mafi … 43923.html
Steve,Marty and Joe
http://www.youtube.com/watch?v=Cl4gx2QgA5Y
using the injector
you can perform anywhere in the city(summer)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.sds:ActivateStreamMapLine(“bar_destruct”)end,
function(l_3_0)game.gfx:SetWeatherTemplate(“DT08part03crazyhorse”)
Joe=game.entitywrapper:GetEntityByName(“Joe”)Joe:SetPos(Math:newVector(0,0,0))
Joe:Activate()Joe:SetAggressivity(enums.AI_Aggressivity.HearGunshot)
Joe:InventoryAddWeapon(11,250)Joe:SetCarAttackPermission(true)Joe.invulnerability=true
Joe:Follow(game.game:GetActivePlayer(),”RUN”,2,4)game.speech:LoadScriptDistrict(“joe”)
game.navigation:RegisterHumanEntity(“Joe”)game.navigation:RegisterIconEntity(“Joe”,0,10,”0062020002″,true)
Steve=game.entitywrapper:GetEntityByName(“Steve”)Steve:SetPos(Math:newVector(0,0,0))
Steve:Activate()Steve:SetAggressivity(enums.AI_Aggressivity.HearGunshot)
Steve:InventoryAddWeapon(13,120)Steve:SetCarAttackPermission(true)Steve.invulnerability=true
Steve:Follow(game.game:GetActivePlayer(),”RUN”,2,4)game.speech:LoadDistrictVarious(“stevefoundry”)
game.navigation:RegisterHumanEntity(“Steve”)game.navigation:RegisterIconEntity(“Steve”,0,10,”0062040008″,true)
Marty=game.entitywrapper:GetEntityByName(“Marty”)Marty:SetPos(Math:newVector(0,0,0))
Marty:Activate()Marty:SetAggressivity(enums.AI_Aggressivity.HearGunshot)
Marty:InventoryAddWeapon(12,120)Marty:SetCarAttackPermission(true)Marty.invulnerability=true
Marty:Follow(game.game:GetActivePlayer(),”RUN”,2,4)game.speech:LoadScriptDistrict(“marty”)
game.navigation:RegisterHumanEntity(“Marty”)game.navigation:RegisterIconEntity(“Marty”,0,10,”0062020008″,true)end,
function(l_4_0)game.traffic:OpenSeason(140)return game.speech:LoadScriptDistrict(“marty”)end,
function(l_5_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
johncena1
function
off time
there is in any “trainer” for the Mafia 2
or
You can use the command
for the injector
game.hud:TimerStop()
Here is my way:…
your way it completely copied my script “Freeride Mafia II recollection”
http://www.youtube.com/watch?v=SqRjES03b-8
using the injector
you can perform anywhere in the city(summer)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.sds:ActivateStreamMapLine(“buhviprocSkyChange”)end,
function(l_3_0)game.gfx:SetWeatherTemplate(“DT11part03”)
Ses=game.entitywrapper:GetEntityByName(“FranceskaSestra”)Ses:Activate()
Ses:SetPos(Math:newVector(0,0,0))Ses:InventoryAddWeapon(11,250)
Ses:SetAggressivity(enums.AI_Aggressivity.HearGunshot)
Ses:SetCarAttackPermission(true)Ses.invulnerability=true
game.navigation:RegisterHumanEntity(“FranceskaSestra”)
game.navigation:RegisterIconEntity(“FranceskaSestra”,0,10,”0062020006″,true)
Ses:Follow(game.game:GetActivePlayer(),”RUN”,2,4)game.traffic:OpenSeason(140)end,
function(l_4_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
Dgumba Thank you! very good job
I used your “WHEEL PACK 2”
and I liked the last wheel with a low profile
“WHEEL PACK 2” …………………… “WHEEL PACK 3”
[img]/applications/core/interface/imageproxy/imageproxy.php?img=width=350&key=c2b64f990a34d79180b83e1f4454c59fa7397e38dfa1f88d13951ab307e2904d[/img]http://pix.playground.ru/download/gallery/1095731/905c64303e4e5f4faaeceb5b28107bb3.jpg[/img]
possible change in the next version?
jaca37
it different styles (“melee”,”…”) and (“common”,”…”)
and else in game should stand modified file “ingame”
if i==nil then i=0 end
DelayBuffer:Insert(function(l_1_0)i=i+1 if i==5 then i=1 end
if i==1 then game.game:GetActivePlayer():ModelToHands(true,1,1)
game.game:GetActivePlayer():SetAnimStyle(“melee”,”default”)end
if i==2 then game.game:GetActivePlayer():ModelToHands(true,1,28)
game.game:GetActivePlayer():SetAnimStyle(“melee”,”PendrekStyle”)end
if i=
then game.game:GetActivePlayer():ModelToHands(true,1,32)
game.game:GetActivePlayer():SetAnimStyle(“melee”,”BatStyle”)end
if i==4 then game.game:GetActivePlayer():ModelToHands(true,1,22)
game.game:GetActivePlayer():SetAnimStyle(“melee”,”KnifeStyle”)end
end,{l_1_0},100,1,false)
And what about this ?
How is it possible ?
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>
it is an illusion
hidden player model
rapid movement
is the injector
plus superimposed sound of a train and music
creates the effect of looks like an original
.
.
chapter 8
2 others scene
another beginning and sale of cars Derek
see in topic
crazypreacher
I made a script for an injector to view scenes
You can now withdraw any video
[youtube:4bspf4ki]
[/youtube:4bspf4ki]
eXistenZ34
You can remove the roof in car on 4 landing place?
Vito not old he brother twin Joe
[youtube:tuiwfozy]http://www.youtube.com/watch?v=DCUAd9PAc1o[/youtube:tuiwfozy]
yes we go sleep and see sleep in real time
[youtube:1g4a5ke3]http://www.youtube.com/watch?v=jJFLB4cGLuA[/youtube:1g4a5ke3]
but it takes a lot of space in the scenario
You can watch the scene for summer and for winter

then game.game:GetActivePlayer():ModelToHands(true,1,32)