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orangebrains

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13 years, 6 months ago
#14010

hi, eXz! I need your help with some script, can you help me? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

13 years, 8 months ago
#12647

eXistenZ34

At last!

Much work has been done and it’s released at last! Very good, thanks for this. *ran away for playing FR JA 3.0*

13 years, 9 months ago
#11642

that’s cool!

i’ve been waiting for such trainer since 2010.

good job, mate!

14 years ago
#9839

eXistenZ34

 

My second HDD has broken down and I decided to reinstall my Mafia II, I reinstalled it and began to install your FR. FR works OK but I haven’t got Change Vito’s Clothes option. I installed 2-FR+JA+v2.0+-+Vito+Player+Setup. Can you help me?

Thanks in advance)

14 years ago
#9733

??????. ? ??? ????????? ??? ? ?? ??? ? ??? ?? ??? ??? ?????? ??? ???’ date=’ ??? ????? ?? ??? ??????? ??? ???..[/quote’]

??? ??? ?? ??? ???? ? ??? ???. ?? ??? ?? ??? ??? ??? ??? ?? ??? ????? ? ??.

14 years ago
#9718

A little bit of offtop.

 

eXistenZ34, how did you create the Test Scene? How did you spawn objects like lamps, cars, walls, etc?

And is there any script for Bullet Time (slow motion) for Mafia II?

14 years ago
#9533

orangebrains 

I just saw your message on my Youtube channel

 

for animations I will update my Topic very soon, most need to calculate the delay between each animation.

may be tomorrow if I have time.

Ok) I wanna calculate the delay between each animation myself. Maybe I get some experience. wink.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

P.S. watch dandwell’s last video. He HEXed car turn indicators.

Ok

but if you do not put a link…

I looked on youtube dandwell, but I found nothing and I have something else to do.

So I did not see.

He said that it was a bug. He didn’t HEX anything.

14 years ago
#9529

all my new are for FR M2 v3.0. 

It’s hard for me to give them to you before the release of FR M2 v3.0.

 

I hope to have time to finish it soon, In late January and no later than February.

 

At this point you will have all information.

 

I’m sorry but I hope you understand me.

 

I have already given a lot of information at Evene and Zahar since my registration on playground.ru 07.03.2011

OK. I’ll wait till February. smile.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

14 years ago
#9525

for this circuit there are 7 checkpoint.

I see.

 

Listen, me and dandwell wanna ask you to give us some *.txt files with scipts. Kinda documentation. Evene said that you have many *.txt files with scripts. Can you give me and dandwell these files?

 

P.S. watch dandwell’s last video. He HEXed car turn indicators. 😎

14 years ago
#9522

Awesome!!! Great job!

Are Joe and Henry ride to random point? Or you marked some coordinates for Joe and Henry to ride at?

14 years, 1 month ago
#9228

?? ??? ? ??? ??? ??? ? ??? ?????????. ??? ????????? ??.

14 years, 1 month ago
#9042

Vito = game.game:GetActivePlayer()

Vitocar = Vito:GetOwner()

bindkey (“U”, “game.game:GetActivePlayer():GetOwner():SetMotorDamage(0)”)

bindkey (“I”, “game.game:GetActivePlayer():GetOwner():SetMotorDamage(50)”)

bindkey (“O”, “game.game:GetActivePlayer():GetOwner():SetMotorDamage(100)”)

14 years, 1 month ago
#9016

eXistenZ34

When your FR will be released?

And what about FR M2 3.0?

14 years, 1 month ago
#8988

Thanks for explanation, mates. <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

Would you mind, if I ask you for some help next time? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 

I’m not very good in English’ date=’ I often use a translator.[/quote’]

Me too. I rely on my knowledge of English language. But sometimes I use a translator.

I tell it to you that you disregard my grammar mistakes.

14 years, 1 month ago
#8975

The numbers indicate the delay length between animations. 

For example this animation is 18 seconds long

 

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false

 

After 18 seconds the next animation will play.

 

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)

 

That animation is 22 seconds long.

 

 

These are delay in milliseconds 

This function allows you to execute a command after a certain time

 

DelayBuffer:Insert(function(l_1_0)….end,{l_1_0},22000,1,false)

 

and the “1” for repeat the commande

Thanks for explanation.

 

And:

Why other anims are hang for 5-10 seconds, when I play them?

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