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white glow
That’s a good question. Weapons don’t have that glow, if you already have one. So I guess it might be achievable.
command objects glow
add light
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName(“the name of the object”))
remove the light
game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName(“the name of the object”))
for example, the front door to the office of Bruno
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName(“C_Door”))
the name of the object you can see here
Do I have to put all items on the list or there is any single line for all objects?
Do I have to put all items on the list or there is any single line for all objects?
for each object separately to define the command
for example
the front door to the office of Bruno
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName(“C_Door”)) – add light
game.entitywrapper:GetEntityByName(“C_Door”):EnableAction() – to open the door
the door to the jewelry
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName(“5MA_jewellery00”)) – add light
game.entitywrapper:GetEntityByName(“5MA_jewellery00”):EnableAction() – to open the door
and activate the script is just next to the object
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