Viewing 15 posts - 16 through 30 (of 31 total)

Realism mod concepts

30 replies
13 years, 9 months ago
#11543

Zahar999 guessed it right. Karma increased.

“Ammunition loss when reloading” concept is a sheer luck. There is a LUA function

InventoryHowMuchAmmoCanAdd(weapon_id, max_ammo_to_add)

It returns how much ammo can be added till the inventory of the weapon is full. That means when Vito has a colt 1911 with 48 rounds in the inventory, this function will return 1. If Vito has 40 rounds in the inventory, it returns 9. And the deal-breaking part is that it counts ONLY with ammunition stored in the inventory, ammo stored in current clip is not counted!

 

Well Mike, here you are. Amunition loss when reloading clip/drum-fed weapons.

 

Zahar999

Modified clothing is planned to be in the story mode, not in a freeride. Modified clothing will have effect only on Vito, since Vito is the main character in the story mode. In the story mode, each mission has its unique weather. Some missions even contain changes in weather between mission checkpoints. The idea is to set weather restrictions specifically for each mission to reflect weather conditions.

 

General idea behind limited inventory is to make the game look more realistic and weather restrictions are made to force the player choose not only coat-type clothes all the time, but also other outfits.

13 years, 9 months ago
#11546

That is awesome that you’ve already made it where the ammo clip removes the remaining bullets upon reload.

 

Concerning the magazines and bullet casings remaining on ground, even SR3 has bullets and magazines on the ground. Even all the HitMan games have the same, there is NO reason why 2K made it where the bullets go through floor, NONE. Should not really effect performance, unless you run the game on ultra low and are still lagging around 10-30FPS.

13 years, 9 months ago
#11547

Andrashi Thank you!

 

and another

I understand that the main idea of ??mod – it is realistic

but I have long been interested in the question(for myself)

may be obtained through the Lua team

features such as the “trainer”

rate of fire

power of fire

Shoot without reloading

You know those Lua commands and you can tell them to me?

13 years, 9 months ago
#11550

Cole Phelps

As you may have noticed when Andrashi started to fire a Tommygun and he reloaded while there was still ammo and he lost them you see.

 

Andrashi

 

About the anims it was just an idea no need to take it seriously.

Btw i know its too much for ya now but there is one thing about mafia 2 which is really unrealistic when talking about guns and action.

You know when you kill somebody and you shoot him the blood is no longer spilling out of him.I guess the collision of the blood is being remowed while he dies cuz the bullets goes through him when he lies on the floor or making hes last “dead” anim.Can you make this not happening?I guess 2k did it because of the low HW demand.

THX

13 years, 9 months ago
#11560

@CrAzY3AGL3, I agree with you entirely, reason for the upset with 2k over the casings and magazines. I’d be perfectly happy, if when you set PhysX on, it remains on ground, it annoys me that everything works and looks fantastic, but the bullets don’t.

13 years, 9 months ago
#11583

zahar999

Unfortunately, none of your requests can be done through LUA commands as far as I know. All of them are doable only through trainers.

 

Also I maybe finally understand what you want to know. The clothes-realism mod is intended for Vito only. If the model is switched to non-Vito one, glitches will occur. It could be coded for all possible models in the game, but I don’t think it is neccessary.

 

Samo

Some tests were done regarding dead bodies. Unfortunately, dead bodies completely lose interaction with particles, only character-character and character-environment interaction remain. However, maybe it will be possible to bypass somehow. To make the game think the character is both dead and alive (SetDemigod, messing with “.health” etc). So far please consider your request as impossible to achieve. My apologies.

 

Mike & CrAzY3AGL3

Guys, looks like 2KCzech played this trick well and all players around the world took the bait <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/happy@2x.png 2x” width=”20″ height=”20″>.

Casing is so far a bit mystery for me, probably it is a particle, so finding it and altering it s lifetime property could solve this riddle.

 

But regarding magazines and drums, it is not possible to leave them on ground. And that is because if they were to be left on ground, Vito would not have a magazine/drum model to load the weapon with <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/happy@2x.png 2x” width=”20″ height=”20″>. Seriously, this is one of the best April fools I have ever seen. Basically, almost everybody here assumed that magazines/drums FALL THROUGH floor. The reality is that magazine/drum is a part of the weapon. So when Vito throws it away, it falls down and looks like it “falls” through the foor, while in fact it gets teleported back the Vito’s hand, so he has a magazine/drum 3D model to reload the weapon with! Probably done in order to save memory space.

 

Well played, 2K Czech.

13 years, 9 months ago
#11586

Andrashi

 

What are these restrictions which you posted earlier ?

13 years, 9 months ago
#11587

Unfortunately, none of your requests can be done through LUA commands as far as I know. All of them are doable only through trainers.

too bad

If the model is switched to non-Vito one, glitches will occur.

I was interested in this

now it is clear


I tried your “Reminiscence of the hype”

but I did not like the camera

returns to shooting

weapons sights and ….

 

I really liked the fight

that the enemy’s hard to beat

You can tell where I can make changes on their own for a fight?

 

thank you

13 years, 9 months ago
#11627

Now that is crazy, the clip does not even drop out of hand, that is one hell of a fool, LOL. Maybe when we can crack open the 3D files etc, we can make it happen like Mafia I.

13 years, 9 months ago
#11691

Andrashi

What are these restrictions which you posted earlier ?

 

I am trying to give Mafia II a touch of realistic approach to the game. And limited inventory is one of all those small changes which will ultimately add to the feeling of realism.

However, Vito can wear an array of different clothes. And it would be strange why simple shirt with trousers can store as much weaponry in the limited inventory as a long coat. So in the idea is that different type of clothing gives Vito different options how much weapons he can have in the inventory.

 

Finally, if that was all regarding limited inventory, then player would steal coat-type clothing from the first clothes shop and would play through the entire game with it, which wouls kind of defy the intended touch of realism (who wears coat when there is summer and 35 ̡̉C outside?). So weather restrictions are introduced to give the player various disadvantages if he decides to wear an outfit which is inapproppriate to the weather of the selected mission. Of course if the outfit is chosen approppriately to the weather, no extra restrictions are applied.

 

 

zahar999

I am not surprised you didn’t like the camera in the RotH mod, almost nobody appreciates it <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″> .

Regarding fight changes, there is an XML file named “HumanFight” or something like that. It is in tables.sds. It stores settings for close combat. Close combat is a state machine. If you figure the structure, you can add more states. That is how new possiblities in close combat were aded in the RotH mod.

 

If you talk about A.I. (they block more and counterattack more often), then again in the tables.sds there is a file called civilian.xml. That file contains settings for melee A.I.

 

I hope this helps you. If I had time, I would have updated modders’s section, add various files and meaning of values stored inside. However, I curently don’t have time. My apologies.

13 years, 9 months ago
#11695

[*]General weather restrictions

[*]Winter day
– no restrictions

[*]Winter day snow
– no restrictions

[*]Winter night
– no restrictions

[*]Winter night snow
– no restrictions

[*]Summer day
– health regeneration disabled and “drunk effect” present

[*]Summer day rain
– no restrictions

[*]Summer night
– health regeneration slowed to one quarter

[*]Summer night rain
– no restrictions

 

Are you going to add new weather forecast, Andrashi ?

 

One more question – will this mod only in FR or in every mode ? :cheer:

13 years, 9 months ago
#11696

Andrashi

 

Thank you!

will look

I found “/config/animengine/ver0070/human_nodes/human_fight”

but I did not understand the “civilian”

there is such a “/config/AI/brains/ai_brain_civilian”

there is such a “/config/AI/closecombat/civilian”

where should I look?

 

and you have restored the health of a long

and the image on the screen in the fog

it is very prevents play

 

I like that you can meet Marty

He says “Hello, Mr. Scaletta”

but he can fight with Vito

how do you do it?

13 years, 8 months ago
#12438

That’s a great mod idea, I love that way of realistic intense gameplay !

 

I thought about the big guns carry problem mentioned before, and maybe the solution, if it’s doable, it’s to add the feature to stock them into the car trunk. This way we can be stealthy without wearing winter coats.

 

And sorry to ask this, but, for players who loves this mod but want it to play without health regeneration (yes it’s madness), after the weapon is dropped in critical mode, can you let enable the use of weapons ? (maybe you can release a version with health regeneration, and another without)

I know I’m asking much, but that would be great !

13 years, 7 months ago
#13446

hi Andrashi

i need help please.

i would like change the name, clip size and max ammo of all weapons in mafia 2 but i don’t know where and what file to modify…

 

ps :s orry for my bad english i’m french

13 years, 7 months ago
#13452

It’s in tables.sds I guess. Use Rick’s Tools to browse tables.sds and edit particular tables.

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