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Mafia II – Taxi Ride
ocram
As far as I know you can not do it in the game
you have to change a lot of parameters and set the routes
it does not really
can do it in a “free ride” but as I wrote to you it would take too much space in the script
My work in the “free ride”
race and chase with gunfire
I am not using ‘hunter’ or ‘followtrail’ (where you have to set routes, that the the car follow).
I just give the destination coordinate to the taxi, and he goes there by himself.
I understand what you mean by the space taken in the freeride, but I don’t mind, if there is no other way to put it into the game, I ‘ll just stay with an injector version of it
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I carry on searching, if we can use the user marker for nav. and the use of the phone to call a taxi.
I am searching as well on how to identify a car type, that pass in front of you in the street.
then I’ll be happy
I carry on searching, if we can use the user marker for nav. and the use of the phone to call a taxi.
I am searching as well on how to identify a car type, that pass in front of you in the street.
then I’ll be happy
I wish you good luck!
Document your phone is inside all the houses
for example
shops/vitohouseb12(Greenfield Villa) –> Phone Lua
You can edit the encrypted Lua?
Haha, this driver behaves like drunk 😆
Of course, it’s good to see first progress
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@Cole, yes that’s what I was showing, when you ask them to drive nervously, they keep bumping things and do uturns because they miss their way.
@Zahar yes I saw all those phone.lua in houses and shops,[hide] luadec gives me hard times ‘missing ‘=’
I keep trying do …[/hide]But well I think the phone will not be so hard to use, it is the navigation user marker the biggest trouble.
@Cole’ date=’ yes that’s what I was showing, when you ask them to drive nervously, they keep bumping things and do uturns because they miss their way.[/quote’]
Is it possible to ask him to drive normally ?
ocram
with navigation, I also experienced the problem
and so it is not decided
After posing on the map can not be removed
@cole, yes they can drive perfectly, same as ai ingame , and they do get perfectly to their destination that way.
But I was testing, as I have got several choices, which one to use when once in the car we ask the driver to Step on it!
The one in the video is the worst one
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> there is 12 different possibilities, 4 speed within 3 different driving type.
NORMAL AGGRESSIVE PIRATE the latest one they do not stop a red lights and else
@zahar, are you talking about the User Marker , with the green line ? by the one that cannot be removed.
if so I am interested to know its name and how to use it.
ocram
No I mean the standard navigation
game.navigation:RegisterIconPos
that after installing it on the map
I can not remove it
it does not work
game.navigation:UnregisterIconPos
but I think the movement is not necessary
it’s just an assistant for the map
only need to move the position vector of the direction
ok,well that green line marker must be somewhere …regarding the icons yes they are just a drawing for the map, they are not necessary at all. I did not try yet but using objective also makes an icon onto the map, and this one do go away.
It must works as well with registered icon pos I have seen it in the game somewhere, but we have to do it properly. once again another thing to find out
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in the mean time, the registered icons can be hidden until we get near its position:
game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true)
game.navigation:UnregisterIconPos(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))
game.navigation isableFarVisibility(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))
ocram
This command automatically gives a map
a red icon and the red line path
game.navigation:RegisterObjectivePos(“-45.4″,”724.9”,game.quests:NewQuest(“”,””,true,””,””):AddObjective(“”))
Zahar, I did it once in my test, but forgot which test it was.
so now I have got it back, Thank you.
Thanx
I did not test it yet, but ingame each time they give an ID (iconid) before unload, maybe it works
game
entitywrapper
GetEntityByName
GetPos
iconId
navigation
RegisterIconPos
0058000027
...
...
iconId
game
navigation
UnregisterIconPos
quest
quests
FindQuestByName
main
boss1
objective
AddObjective
2151900001
SetName
OBJECTIVE_R2R_CH10
Show
ikona_init_start
navigation
RegisterIconPos
SetTargetForGPS
.
.
.
game
navigation
UnregisterId
ikona_init_start
game
entitywrapper
GetEntityByName
GetPos
iconId
navigation
RegisterIconPos
0058000027
...
...
iconId
game
navigation
UnregisterIconPos
quest
quests
FindQuestByName
main
boss1
objective
AddObjective
2151900001
SetName
OBJECTIVE_R2R_CH10
Show
ikona_init_start
navigation
RegisterIconPos
SetTargetForGPS
.
.
.
game
navigation
UnregisterId
ikona_init_start
not with these teams, I do not know
but (“boss1”) – is the man
and for him so I wrote navigation
game.navigation:RegisterObjectiveEntity(“boss1”,game.quests:NewQuest(“”,””,true,””,””):AddObjective(“”))
red line will indicate the path to it on the radar
Thanx Zahar999, and sorry for the delay, I had a break a few days
I do have the navigation red line, as well, but with SetTargetForGPS.
and it is the same problem as the registered icons, I cannot remove it from the Gps once used. .. yet
Tu as r̮̩ussi a utiliser les coordonn̮̩es du rep̮̬re sur la carte.
At all
When you find how to use a new command LUA that is not in my list.
thank you for leaving the info here
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