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- This topic has 5 replies, 3 voices, and was last updated 13 years, 6 months ago by
zahar999.
Mafia II/Cutscene Lua script
Home / Forums / Modders Corner / Mafia Editing / Mafia II mods / Mafia II/Cutscene Lua script
I made script for an injector to view scenes
just copy script make the in F1 – F12 and activate the game
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MAFIA II
for winter
chapter 1
Crash Course In Sicilian
Attention!!!
start “Free Ride” winter
then run the script in injector!
after viewing when sounds music
press “Esc” and return to the main menu
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.sds:ActivateStreamMapLine(“01_fmw_start”)end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“01_main_load”)end,
function(l_4_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_5_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_6_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_7_0)return game.game:GetActivePlayer():ShowHat(false)end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_0107_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv0107”)
lay()end,
function(l_10_0)game.game:GetActivePlayer():SetDir(Math:newVector(-1,0,0))
game.game:GetActivePlayer():SetPos(Math:newVector(-191.1,-267.5,-230.7))end,
function(l_11_0)return game.sds:ActivateStreamMapLine(“01_square_end”)end,
function(l_12_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“fmv0110”)
lay()end,
function(l_14_0)game.cameramanager:GetPlayerMainCamera(0):SimpleShake(3,3,3)
game.entitywrapper:GetEntityByName(“01_Sicily_vybuch00”):Run()
game.entitywrapper:GetEntityByName(“01_Sicily_kour_patro00”):Run()
game.entitywrapper:GetEntityByName(“01_Sicily_kour_patro01”):Run()
game.entitywrapper:GetEntityByName(“01_Sicily_horeni_velke00”):Run()
game.entitywrapper:GetEntityByName(“01_Sicily_horeni_velke01”):Run()
game.entitywrapper:GetEntityByName(“01_Sicily_smokewall_small00”):Run()
game.entitywrapper:GetEntityByName(“Ohen_sicily100”):Activate()
game.entitywrapper:GetEntityByName(“Explo_sicily100”):Activate()
game.entitywrapper:GetEntityByName(“Explo_sicily200”):Activate()
game.entitywrapper:GetEntityByName(“01_Sicily_zavan00”):Activate()
game.entitywrapper:GetEntityByName(“01_Sicily_kour_za_oknem00”):Activate()
game.entitywrapper:GetEntityByName(“01_Sicily_kour_za_oknem01”):Activate()
game.entitywrapper:GetEntityByName(“01_Sicily_prach_strop_stat00”):Activate()
game.entitywrapper:GetEntityByName(“01sicily_radnice_okno_CO_ROZB00”):Hide()
game.entitywrapper:GetEntityByName(“01sicily_radnice_okno_CO_ROZB01”):Hide()
game.entitywrapper:GetEntityByName(“wallBeforeExplode”):HideFrames()
game.entitywrapper:GetEntityByName(“wallAfterExplode”):ShowFrames()end,
function(l_15_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_16_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_explo_stand_knock_gun_front”,false)end,
function(l_17_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_shocked_gun_down”,false)end,
function(l_18_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_standup_free”,false)end,
function(l_19_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_20_0)game.game:GetActivePlayer():SetPos(Math:newVector(-183.4,-279.4,-226))
game.game:GetActivePlayer():SetDir(Math:newVector(0,-1,0))game.game:GetActivePlayer():SetControlStyle(0)end,
function(l_21_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end,
function(l_22_0)return game.entitywrapper:GetEntityByName(“fmv0120”)
lay()end,
function(l_23_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_24_0)return game.sds:ActivateStreamMapLine(“fmv_0108_loadXX”)end,
function(l_25_0)return game.entitywrapper:GetEntityByName(“fmv0108”)
lay()end,
function(l_26_0)return game.sds:ActivateStreamMapLine(“01_main_end”)end,
function(l_27_0)return game.gui:GameEnd()end,
function(l_28_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 2
Family Reunion
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetControlStyleStr(“CS_NORMAL”)end,
function(l_3_0)return game.game:GetActivePlayer():SetControlStyle(0)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“02_main_unload”)end,
function(l_5_0)return game.sds:ActivateStreamMapLine(“m02_shop_slot_release”)end,
function(l_6_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-56,742.9,-20.2))end,
function(l_7_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_0201b_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“Fmv0201b”):Activate()end,
function(l_10_0)return game.entitywrapper:GetEntityByName(“Fmv0201b”)
lay()end,
function(l_11_0)game.game:GetActivePlayer():SetDir(Math:newVector(0,1,0))
game.game:GetActivePlayer():SetPos(Math:newVector(276.4,803.1,-17.9))end,
function(l_12_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_13_0)return game.sds:ActivateStreamMapLine(“fmv_0202_load”)end,
function(l_14_0)return game.gfx:SetWeatherTemplate(“DT02NewStart2”)end,
function(l_15_0)game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)
game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(180,0,false)end,
function(l_16_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“LFH_window00”):Open(Math:newVector(),true)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“CatJumpOut”):Activate()end,
function(l_19_0)return game.entitywrapper:GetEntityByName(“CatJumpOut”)
lay()end,
function(l_20_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_21_0)return game.game:GetActivePlayer():SetControlStyle(0)end,
function(l_22_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”):Activate()end,
function(l_23_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_24_0)return game.sds:ActivateStreamMapLine(“fmv_0202d_load”)end,
function(l_25_0)return game.game:ChangePlayerModel(“vitpra”)end,
function(l_26_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”):Activate()end,
function(l_27_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_28_0)return game.sds:ActivateStreamMapLine(“fmv_0202a_load”)end,
function(l_29_0)game.traffic:CloseSeason(50)return game.gfx:SetWeatherTemplate(“DT02part02JoesFlat”)end,
function(l_30_0)return game.entitywrapper:GetEntityByName(“Fmv0202a”):Activate()end,
function(l_31_0)return game.entitywrapper:GetEntityByName(“Fmv0202a”)
lay()end,
function(l_32_0)return game.sds:ActivateStreamMapLine(“fmv_0202b_load”)end,
function(l_33_0)return game.entitywrapper:GetEntityByName(“Fmv0202b”):Activate()end,
function(l_34_0)return game.entitywrapper:GetEntityByName(“Fmv0202b”)
lay()end,
function(l_35_0)return game.game:GetActivePlayer():SetPos(Math:newVector(77,888,-13.3))end,
function(l_36_0)game.traffic:OpenSeason(50)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_37_0)return game.sds:ActivateStreamMapLine(“fmv_0203_load”)end,
function(l_38_0)return game.entitywrapper:GetEntityByName(“Fmv0203”):Activate()end,
function(l_39_0)return game.entitywrapper:GetEntityByName(“Fmv0203”)
lay()end,
function(l_40_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-165,514.6,-20.2))end,
function(l_41_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_42_0)return game.sds:ActivateStreamMapLine(“fmv_0207b_load”)end,
function(l_43_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_44_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”):Activate()end,
function(l_45_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_46_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-91.5,1737.1,-19.3))end,
function(l_47_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_48_0)return game.sds:ActivateStreamMapLine(“fmv_0204_load”)end,
function(l_49_0)game.entitywrapper:GetEntityByName(“ShootingTutorialCar”):Activate()
game.entitywrapper:GetEntityByName(“ShootingTutorialCar”):SetPos(game.entitywrapper:GetEntityByName(“TutorialCarPosBeforeFmv0204”):GetPos())end,
function(l_50_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”):Activate()end,
function(l_51_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_52_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1384,471,-22.1))end,
function(l_53_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_54_0)return game.sds:ActivateStreamMapLine(“fmv_0205a_load”)end,
function(l_55_0)game.entitywrapper:GetEntityByName(“M02BruskyObjectiveCar”):Activate()
game.entitywrapper:GetEntityByName(“M02BruskyObjectiveCar”):SetPos(Math:newVector(-1410,454,-21.6))end,
function(l_56_0)return game.entitywrapper:GetEntityByName(“Fmv0205a”):Activate()end,
function(l_57_0)return game.entitywrapper:GetEntityByName(“Fmv0205a”)
lay()end,
function(l_58_0)return game.sds:ActivateStreamMapLine(“fmv_0205b_start”)end,
function(l_59_0)return game.entitywrapper:GetEntityByName(“Fmv0205b”):Activate()end,
function(l_60_0)return game.entitywrapper:GetEntityByName(“Fmv0205b”)
lay()end,
function(l_61_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-91.5,1737.1,-19.3))end,
function(l_62_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_63_0)return game.sds:ActivateStreamMapLine(“fmv_0206_load”)end,
function(l_64_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”):Activate()end,
function(l_65_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_66_0)return game.hud:ActionButtonsShow(true)end,
function(l_67_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_68_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 3
Errand For Derek
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-341.8,-738.6,-21.7))end,
function(l_3_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“fmv_0211_load”)end,
function(l_5_0)return game.gfx:SetWeatherTemplate(“DT03part01JoesFlat”)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“Fmv0211”)
lay()end,
function(l_7_0)game.entitywrapper:GetEntityByName(“LDOgate01”):Open(Math:newVector(),true)end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_0212a_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“fmv_0212b_load”)end,
function(l_11_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“fmv_0355_load”)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“fmv0355”)
lay()end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“fmv_0213_load”)end,
function(l_15_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“02_sq_derek_unload”)end,
function(l_17_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
The Stamp Collecting
Attention!!!
first you have
fully met the job Derek
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-56,742.9,-20.2))end,
function(l_3_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“fmv 0302 load”)end,
function(l_5_0)return game.gfx:SetWeatherTemplate(“DT03part02FreddysBar”)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“C_Cutscene00”)
lay()end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(360.5,717.6,-24.9))end,
function(l_8_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_9_0)return game.sds:ActivateStreamMapLine(“03 bar out f”)end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“maria_load”)end,
function(l_11_0)return game.gfx:SetWeatherTemplate(“DT03part03MariaAgnelo”)end,
function(l_12_0)return game.entitywrapper:GetEntityByName(“cs_fmv0350”)
lay()end,
function(l_13_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-453.7,725.2,-20))end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“fmv 0303 load”)end,
function(l_15_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_16_0)return game.gfx:SetWeatherTemplate(“DT03part04PriceOffice”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“doUradu”)
lay()end,
function(l_18_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-56,742.9,-20.2))end,
function(l_19_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“fmv 0304 load”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“fmv0304”)
lay()end,
function(l_22_0)return game.sds:ActivateStreamMapLine(“fmv 0304b load”)end,
function(l_23_0)return game.entitywrapper:GetEntityByName(“fmv0304”)
lay()end,
function(l_24_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 4
No Honor Amongst Thieves
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-56,742.9,-20.2))end,
function(l_3_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“fmv 0402 load”)end,
function(l_5_0)return game.entitywrapper:GetEntityByName(“cutscene_0402”)
lay()end,
function(l_6_0)return game.sds:ActivateStreamMapLine(“fmv 0403 start”)end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-535.3,-28,1.9))end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“zlatnictvi_off”)end,
function(l_9_0)return game.gfx:SetWeatherTemplate(“DT04part02”)end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“arkada_off”)end,
function(l_11_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_12_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-540.4,-52,22.2))end,
function(l_13_0)return game.sds:ActivateStreamMapLine(“fmv_0405_load”)end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“cutscene_ledge”)
lay()end,
function(l_15_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-599.4,-20.1,1))end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv 0404 load”)end,
function(l_17_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“cutscene_zatceni”)
lay()end,
function(l_19_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_20_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 5
Kill The Fat Man
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)game.game:GetActivePlayer():SetDir(Math:newVector(0,1,0))
game.game:GetActivePlayer():SetPos(Math:newVector(74.7,898.6,-19.1))end,
function(l_3_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“SQ_lesson”)end,
function(l_5_0)return game.game:SoundFadeIn(50)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“car_crash_fmv”)
lay()end,
function(l_7_0)game.game:GetActivePlayer():SetDir(Math:newVector(1,0,0))
game.game:GetActivePlayer():SetPos(Math:newVector(95.1,880.9,-19.6))end,
function(l_8_0)return game.entitywrapper:GetEntityByName(“car_crash_fmv2”)
lay()end,
function(l_9_0)return game.game:SoundFadeOut(50)end,
function(l_10_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-56,742.9,-20.2))end,
function(l_11_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“fmv_0502_load”)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“cutscene0502”)
lay()end,
function(l_14_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1286.6,1609,3.9))end,
function(l_15_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv_0503_load”)end,
function(l_17_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“cutscene0503”)
lay()end,
function(l_19_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1532.2,-101,-17.6))end,
function(l_20_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_21_0)return game.sds:ActivateStreamMapLine(“fmv_0505_load”)end,
function(l_22_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_23_0)return game.gfx:SetWeatherTemplate(“DT05part04Distillery”)end,
function(l_24_0)return game.entitywrapper:GetEntityByName(“cutscene0505”)
lay()end,
function(l_25_0)return game.sds:ActivateStreamMapLine(“fmv_0506_load”)end,
function(l_26_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_27_0)return game.entitywrapper:GetEntityByName(“cutscene0506”)
lay()end,
function(l_28_0)return game.sds:ActivateStreamMapLine(“auto_load_dist”)end,
function(l_29_0)return game.entitywrapper:GetEntityByName(“disAutoEnd”):Activate()end,
function(l_30_0)return game.entitywrapper:GetEntityByName(“cutscene0506a”)
lay()end,
function(l_31_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1383,178,-8.2))end,
function(l_32_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_33_0)return game.sds:ActivateStreamMapLine(“fmv_0506c_load”)end,
function(l_34_0)game.traffic:CloseSeason(50)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_35_0)return game.gfx:SetWeatherTemplate(“DT05part05ElGreco”)end,
function(l_36_0)return game.entitywrapper:GetEntityByName(“cutscene0506c”)
lay()end,
function(l_37_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-467.3,1068.6,31.7))end,
function(l_38_0)game.traffic:OpenSeason(50)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_39_0)return game.sds:ActivateStreamMapLine(“fmv_0508_load”)end,
function(l_40_0)return game.entitywrapper:GetEntityByName(“cutscene0508”)
lay()end,
function(l_41_0)return game.game:GetActivePlayer():SetPos(Math:newVector(273.4,800.6,-15.4))end,
function(l_42_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_43_0)return game.sds:ActivateStreamMapLine(“fmv_0507_load”)end,
function(l_44_0)return game.gfx:SetWeatherTemplate(“DT05part06Francesca”)end,
function(l_45_0)return game.entitywrapper:GetEntityByName(“cutscene0507”)
lay()end,
function(l_46_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_47_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
for summer
chapter 6
Prison Rules
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.sds:ActivateStreamMapLine(“prison_generate”)end,
function(l_3_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_4_0)return game.datastore:SetNumber(“missionNumber”,6)end,
function(l_5_0)return game.sds:ActivateStreamMapLine(“0601_bik_start”)end,
function(l_6_0)game.gfx:SetWeatherTemplate(“DT06part02”)
game.entitywrapper:GetEntityByName(“prison_dog1”)
lay()
game.entitywrapper:GetEntityByName(“prison_dog1”):Activate()
game.game:GetActivePlayer():SetPos(Math:newVector(11.2,-1.4,300))
game.entitywrapper:GetEntityByName(“X06_Hi_dvere_vst__Z__pha1”):Open(Math:newVector(),true)end,
function(l_7_0)return game.entitywrapper:GetEntityByName(“scr_prison_enter”):Activate()end,
function(l_8_0)return game.entitywrapper:GetEntityByName(“scr_prison_enter”)
lay()end,
function(l_9_0)return game.sds:ActivateStreamMapLine(“fmv_0602_load”)end,
function(l_10_0)return game.entitywrapper:GetEntityByName(“cutscene0602”):Activate()end,
function(l_11_0)return game.entitywrapper:GetEntityByName(“cutscene0602”)
lay()end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“fmv_0603_load”)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“cutscene0603”):Activate()end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“cutscene0603”)
lay()end,
function(l_15_0)return game.sds:ActivateStreamMapLine(“fmv_0604_load”)end,
function(l_16_0)return game.entitywrapper:GetEntityByName(“cutscene0604”):Activate()end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“cutscene0604”)
lay()end,
function(l_18_0)return game.sds:ActivateStreamMapLine(“fmv_0604c_load”)end,
function(l_19_0)return game.entitywrapper:GetEntityByName(“cutscene0604c”):Activate()end,
function(l_20_0)return game.entitywrapper:GetEntityByName(“cutscene0604c”)
lay()end,
function(l_21_0)return game.sds:ActivateStreamMapLine(“fmv_0604d_load”)end,
function(l_22_0)return game.entitywrapper:GetEntityByName(“cutscene0604d”):Activate()end,
function(l_23_0)return game.entitywrapper:GetEntityByName(“cutscene0604d”)
lay()end,
function(l_24_0)return game.sds:ActivateStreamMapLine(“fmv_0605_load”)end,
function(l_25_0)return game.entitywrapper:GetEntityByName(“cutscene0605”):Activate()end,
function(l_26_0)return game.entitywrapper:GetEntityByName(“cutscene0605”)
lay()end,
function(l_27_0)return game.sds:ActivateStreamMapLine(“fmv_0606_load”)end,
function(l_28_0)return game.entitywrapper:GetEntityByName(“cutscene0606”):Activate()end,
function(l_29_0)return game.entitywrapper:GetEntityByName(“cutscene0606”)
lay()end,
function(l_30_0)return game.sds:ActivateStreamMapLine(“fmv_0607_load”)end,
function(l_31_0)return game.entitywrapper:GetEntityByName(“cutscene0607”):Activate()end,
function(l_32_0)return game.entitywrapper:GetEntityByName(“cutscene0607”)
lay()end,
function(l_33_0)return game.sds:ActivateStreamMapLine(“fmv_0608_load”)end,
function(l_34_0)return game.entitywrapper:GetEntityByName(“cutscene0608”):Activate()end,
function(l_35_0)return game.entitywrapper:GetEntityByName(“cutscene0608”)
lay()end,
function(l_36_0)return game.sds:ActivateStreamMapLine(“fmv_0609_load”)end,
function(l_37_0)return game.game:ChangePlayerModel(“vitnah_t”)end,
function(l_38_0)return game.entitywrapper:GetEntityByName(“cutscene0609”):Activate()end,
function(l_39_0)return game.entitywrapper:GetEntityByName(“cutscene0609”)
lay()end,
function(l_40_0)return game.sds:ActivateStreamMapLine(“fmv_0610_load”)end,
function(l_41_0)return game.entitywrapper:GetEntityByName(“cutscene0610”):Activate()end,
function(l_42_0)return game.entitywrapper:GetEntityByName(“cutscene0610”)
lay()end,
function(l_43_0)return game.sds:ActivateStreamMapLine(“fmv_0611_load”)end,
function(l_45_0)return game.game:ChangePlayerModel(“vitvez”)end,
function(l_46_0)return game.gfx:SetWeatherTemplate(“DT06part03”)end,
function(l_47_0)return game.entitywrapper:GetEntityByName(“cutscene0611”):Activate()end,
function(l_48_0)return game.entitywrapper:GetEntityByName(“cutscene0611”)
lay()end,
function(l_49_0)return game.sds:ActivateStreamMapLine(“fmv_0620_load”)end,
function(l_50_0)return game.entitywrapper:GetEntityByName(“cutscene0620”):Activate()end,
function(l_51_0)return game.entitywrapper:GetEntityByName(“cutscene0620”)
lay()end,
function(l_52_0)return game.sds:ActivateStreamMapLine(“fmv_0625_load”)end,
function(l_53_0)return game.entitywrapper:GetEntityByName(“cutscene0625”):Activate()end,
function(l_54_0)return game.entitywrapper:GetEntityByName(“cutscene0625”)
lay()end,
function(l_55_0)return game.sds:ActivateStreamMapLine(“fmv_0612_load”)end,
function(l_56_0)return game.entitywrapper:GetEntityByName(“cutscene0612”):Activate()end,
function(l_57_0)return game.entitywrapper:GetEntityByName(“cutscene0612”)
lay()end,
function(l_58_0)return game.sds:ActivateStreamMapLine(“fmv_0613_load”)end,
function(l_59_0)return game.entitywrapper:GetEntityByName(“cutscene0613”):Activate()end,
function(l_60_0)return game.entitywrapper:GetEntityByName(“cutscene0613”)
lay()end,
function(l_61_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,920,-20))end,
function(l_62_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_63_0)return game.sds:ActivateStreamMapLine(“free_summer_load”)end,
function(l_64_0)game.traffic:OpenSeason(140)game.gfx:SetWeatherTemplate(“DTFreeRideDay”)end,
function(l_65_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 7
Gravedigger
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(273.4,800.6,-15.4))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“fmv_0700b_load”)end,
function(l_4_0)return game.entitywrapper:GetEntityByName(“fmv0700b”)
lay()end,
function(l_5_0)return game.game:GetActivePlayer():SetPos(Math:newVector(89,899.2,-13.3))end,
function(l_6_0)return game.sds:ActivateStreamMapLine(“fmv_0701_load”)end,
function(l_7_0)return game.entitywrapper:GetEntityByName(“Fmv0701”)
lay()end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_0703_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv0703”)
lay()end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“fmv_0704_start”)end,
function(l_11_0)return game.game:GetActivePlayer():SetPos(Math:newVector(683.5,1342.2,73.6))end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“fmv_0705_load”)end,
function(l_13_0)return game.gfx:SetWeatherTemplate(“DT07part04night_bordel”)end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“fmv0705”)
lay()end,
function(l_15_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,907.3,-20))end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv_0706_load”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“fmv0706”)
lay()end,
function(l_18_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_19_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 8
Foundry
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(89,899.2,-13.3))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“fmv_0801a_load”)end,
function(l_4_0)return game.gfx:SetWeatherTemplate(“DT08part01cigarettesriver”)end,
function(l_5_0)return game.entitywrapper:GetEntityByName(“fmv_0801a_start”)
lay()end,
function(l_6_0)return game.game:GetActivePlayer():SetPos(Math:newVector(811.6,-124.4,-20.3))end,
function(l_7_0)return game.sds:ActivateStreamMapLine(“fmv_0802_load”)end,
function(l_8_0)game.gfx:SetWeatherTemplate(“DT08part03crazyhorse”)
game.entitywrapper:GetEntityByName(“M08TruckCigar”):Activate()end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv_0802_start”)
lay()end,
function(l_10_0)return game.game:GetActivePlayer():SetPos(Math:newVector(1025.3,863.1,-4.9))end,
function(l_11_0)return game.sds:ActivateStreamMapLine(“fmv_0803_load”)end,
function(l_12_0)return game.entitywrapper:GetEntityByName(“fmv_0803_start”)
lay()end,
function(l_13_0)return game.game:GetActivePlayer():SetPos(Math:newVector(1220.6,1275.9,0))end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“fmv_0804_load”)end,
function(l_15_0)return game.entitywrapper:GetEntityByName(“fmv_0804_start”)
lay()end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv_0805_load”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“fmv_0805_start”)
lay()end,
function(l_18_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-341.8,-738.6,-21.7))end,
function(l_19_0)return game.sds:ActivateStreamMapLine(“sq_fmv080x_load”)end,
function(l_20_0)return game.gfx:SetWeatherTemplate(“DT08part04subquestwarning”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“sq_fmv080x_start”)
lay()end,
function(l_22_0)return game.game:GetActivePlayer():SetPos(Math:newVector(25,-74,-16.1))end,
function(l_23_0)return game.sds:ActivateStreamMapLine(“sq_fmv0808_load”)end,
function(l_24_0)return game.entitywrapper:GetEntityByName(“sq_fmv0808_start”)
lay()end,
function(l_25_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,907.3,-20))end,
function(l_26_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_27_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 9
Slaughterhouse
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(25,-74,-16.1))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“fmv 0901 load”)end,
function(l_4_0)return game.gfx:SetWeatherTemplate(“DT09part2MalteseFalcone”)end,
function(l_5_0)return game.entitywrapper:GetEntityByName(“cutscene0901”)
lay()end,
function(l_6_0)game.game:GetActivePlayer():SetPos(Math:newVector(-31.5,689.9,-22))game.game:GetActivePlayer():SetDir(Math:newVector(0,1,0))end,
function(l_7_0)return game.sds:ActivateStreamMapLine(“lucacar_load”)end,
function(l_8_0)return game.entitywrapper:GetEntityByName(“M09Shubert_Frigate”):Activate()end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv0950”)
lay()end,
function(l_10_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.3,1829.1,-16.9))end,
function(l_11_0)return game.sds:ActivateStreamMapLine(“fmv 0902 load”)end,
function(l_12_0)return game.gfx:SetWeatherTemplate(“DT09part3SlaughterHouseAfter”)end,
function(l_13_0)game.game:SoundFadeIn(50)return game.entitywrapper:GetEntityByName(“vito_kanal”)
lay()end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“vito_kotelna”)
lay()end,
function(l_15_0)game.game:SoundFadeOut(50)return game.game:GetActivePlayer():SetPos(Math:newVector(13.3,1814.2,-16.9))end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv 0902a start”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“cutscene0902a”)
lay()end,
function(l_18_0)return game.sds:ActivateStreamMapLine(“fmv 0902b start”)end,
function(l_19_0)return game.entitywrapper:GetEntityByName(“cutscene0902b”)
lay()end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“fmv 0903 start”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“cutscene0903”)
lay()end,
function(l_22_0)return game.game:GetActivePlayer():SetPos(Math:newVector(25,-74,-16.1))end,
function(l_23_0)return game.sds:ActivateStreamMapLine(“fmv 0904 load”)end,
function(l_24_0)return game.entitywrapper:GetEntityByName(“cutscene0904”)
lay()end,
function(l_25_0)return game.sds:ActivateStreamMapLine(“fmv 0905 load”)end,
function(l_26_0)return game.entitywrapper:GetEntityByName(“cutscene0905a”)
lay()end,
function(l_27_0)return game.sds:ActivateStreamMapLine(“fmv 0905b start”)end,
function(l_28_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_29_0)return game.entitywrapper:GetEntityByName(“cutscene0905b”)
lay()end,
function(l_30_0)return game.sds:ActivateStreamMapLine(“fmv 0905c start”)end,
function(l_31_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_32_0)return game.sds:ActivateStreamMapLine(“free_summer_load”)end,
function(l_33_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1303.8,990.4,-17.3))end,
function(l_34_0)return game.gfx:SetWeatherTemplate(“DTFreeRideDay”)end,
function(l_35_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 10
Hotel
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-587.7,-306.4,-8.2))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“10_set_areas”)end,
function(l_4_0)return game.sds:ActivateStreamMapLine(“fmv_1002_start”)end,
function(l_5_0)
game.entitywrapper:GetEntityByName(“M10JoesCar”):Activate()
game.entitywrapper:GetEntityByName(“10_vrata_pradelna_garaz00”):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName(“10_vrata_pradelna_garaz01”):Open(Math:newVector(),true)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“cutscene1002”)
lay()end,
function(l_7_0)return game.sds:ActivateStreamMapLine(“fmv_1002b_start”)end,
function(l_8_0)return game.entitywrapper:GetEntityByName(“cutscene1002b”)
lay()end,
function(l_9_0)return game.sds:ActivateStreamMapLine(“10_scr1001_load”)end,
function(l_10_0)return game.entitywrapper:GetEntityByName(“scr1001_start”)
lay()end,
function(l_11_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-578.3,-273.9,96.5))end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“10_scr1002_load”)end,
function(l_13_0)return game.gfx:SetWeatherTemplate(“DT10part02bSUNOFF”)end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“CS_bomba”)
lay()end,
function(l_15_0)return game.sds:ActivateStreamMapLine(“10_scr1004_load”)end,
function(l_16_0)return game.entitywrapper:GetEntityByName(“CS_uklid”)
lay()end,
function(l_17_0)return game.sds:ActivateStreamMapLine(“fmv_1003_load”)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“cutscene1003”)
lay()end,
function(l_19_0)return game.sds:ActivateStreamMapLine(“fmv_1004_start”)end,
function(l_20_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_21_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-577.8,-295.1,73.2))end,
function(l_22_0)return game.sds:ActivateStreamMapLine(“fmv_1005_load”)end,
function(l_23_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_24_0)return game.sds:ActivateStreamMapLine(“fmv_1005_load”)end,
function(l_25_0)return game.entitywrapper:GetEntityByName(“cutscene10051”)
lay()end,
function(l_26_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-587.7,-306.4,-8.2))end,
function(l_27_0)return game.sds:ActivateStreamMapLine(“fmv_1007_load”)end,
function(l_28_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_29_0)return game.sds:ActivateStreamMapLine(“fmv_1007_load”)end,
function(l_30_0)return game.entitywrapper:GetEntityByName(“cutscene1007”)
lay()end,
function(l_31_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-317.9,1252.6,54))end,
function(l_32_0)return game.sds:ActivateStreamMapLine(“fmv_1008_load”)end,
function(l_33_0)return game.entitywrapper:GetEntityByName(“cutscene1008”)
lay()end,
function(l_34_0)return game.sds:ActivateStreamMapLine(“fmv_1009_start”)end,
function(l_35_0)return game.game:GetActivePlayer():SetPos(Math:newVector(84.5,900.5,-13.3))end,
function(l_36_0)return game.sds:ActivateStreamMapLine(“fmv_1010_load”)end,
function(l_37_0)return game.entitywrapper:GetEntityByName(“cutscene1010”)
lay()end,
function(l_38_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1384,471,-22.1))end,
function(l_39_0)return game.sds:ActivateStreamMapLine(“fmv_1011sq_load”)end,
function(l_40_0)return game.gfx:SetWeatherTemplate(“DT10part03Subquest”)end,
function(l_41_0)return game.entitywrapper:GetEntityByName(“cutscene1011sq”)
lay()end,
function(l_42_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71,920,-20))end,
function(l_43_0)return game.sds:ActivateStreamMapLine(“fmv_1012_load”)end,
function(l_44_0)return game.entitywrapper:GetEntityByName(“joesCar”):Activate()end,
function(l_45_0)return game.entitywrapper:GetEntityByName(“cutscene1012”)
lay()end,
function(l_46_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_47_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 11
Good Old Leo
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(25,-74,-16.1))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“fmv_1101_load”)end,
function(l_4_0)return game.gfx:SetWeatherTemplate(“DT11part01”)end,
function(l_5_0)return game.entitywrapper:GetEntityByName(“fmv_1101a”)
lay()end,
function(l_6_0)return game.sds:ActivateStreamMapLine(“11_galante_load”)end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-326,1116.1,51.9))end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_1103_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv_1103”)
lay()end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“fmv_1104_load”)end,
function(l_11_0)return game.entitywrapper:GetEntityByName(“fmv_1104”)
lay()end,
function(l_12_0)return game.sds:ActivateStreamMapLine(“fmv_1106_load”)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“fmv_1106”)
lay()end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“fmv_1107_load”)end,
function(l_15_0)return game.entitywrapper:GetEntityByName(“fmv_1107”)
lay()end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“fmv_1108_load”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“fmv_1108”)
lay()end,
function(l_18_0)return game.sds:ActivateStreamMapLine(“fmv_1109_load”)end,
function(l_19_0)return game.entitywrapper:GetEntityByName(“fmv_1109”)
lay()end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“fmv_1110_load”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“fmv_1110”)
lay()end,
function(l_22_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1316.9,990.2,-18.6))end,
function(l_23_0)return game.sds:ActivateStreamMapLine(“fmv_1111a_load”)end,
function(l_24_0)return game.gfx:SetWeatherTemplate(“DT11part02”)end,
function(l_25_0)return game.entitywrapper:GetEntityByName(“fmv_1111”)
lay()end,
function(l_26_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1373,1491,2))end,
function(l_27_0)return game.sds:ActivateStreamMapLine(“fmv_1111b_load”)end,
function(l_28_0)return game.gfx:SetWeatherTemplate(“DT11part03”)end,
function(l_29_0)return game.entitywrapper:GetEntityByName(“fmv_1112”)
lay()end,
function(l_30_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1303.8,990.4,-17.3))end,
function(l_31_0)return game.sds:ActivateStreamMapLine(“fmv_1150_load”)end,
function(l_32_0)return game.gfx:SetWeatherTemplate(“DT11part05”)end,
function(l_33_0)return game.entitywrapper:GetEntityByName(“fmv1150”)
lay()end,
function(l_34_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_35_0)return game.gfx:SetWeatherTemplate(“DTFreeRideDay”)end,
function(l_36_0)return game.gui:ShowMissionIntroScreen(“0056000404″,””,””)end,
function(l_37_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_38_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_39_0)game.game:GetActivePlayer():SetPos(Math:newVector(92.5,901.3,-13.3))game.game:GetActivePlayer():SetDir(Math:newVector(1,0,0))end,
function(l_40_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_sleep_L”,false)end,
function(l_41_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end,
function(l_42_0)return game.game:GetActivePlayer():AnimPlay(“sc_Vito_wakeup_L”,false)end,
function(l_43_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)
chapter 12
Henry’s Big Score
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-294.9,313.9,2))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“fmv_1201_load”)end,
function(l_4_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_5_0)return game.gfx:SetWeatherTemplate(“DT12_part_all”)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“fmv1201”)
lay()end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-165,-579.7,-20.4))end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv_1202_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“fmv1202”)
lay()end,
function(l_10_0)return game.game:GetActivePlayer():SetPos(Math:newVector(422.6,67.2,-21.2))end,
function(l_11_0)return game.sds:ActivateStreamMapLine(“fmv_1203_load”)end,
function(l_12_0)return game.entitywrapper:GetEntityByName(“fmv1203”)
lay()end,
function(l_13_0)return game.game:GetActivePlayer():SetPos(Math:newVector(426.6,89.5,-21.2))end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“fmv_1203b_load”)end,
function(l_15_0)return game.entitywrapper:GetEntityByName(“fmv1203b”)
lay()end,
function(l_16_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1307.8,796,-15.1))end,
function(l_17_0)return game.sds:ActivateStreamMapLine(“fmv_1205a_load”)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“fmv1205a”)
lay()end,
function(l_19_0)return game.sds:ActivateStreamMapLine(“fmv_1205b_start”)end,
function(l_20_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,907.3,-20))end,
function(l_21_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_22_0)return game.sds:ActivateStreamMapLine(“free_summer_load”)end,
function(l_23_0)game.traffic:OpenSeason(140)game.speech:LoadStage(140)end,
function(l_24_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 13
Delivery For Mr Wong
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-363.6,269.6,2))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“1301_load”)end,
function(l_4_0)return game.entitywrapper:GetEntityByName(“1301”)
lay()end,
function(l_5_0)return game.sds:ActivateStreamMapLine(“1302_load”)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“1302”)
lay()end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(334.5,374.8,-19.5))end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“1303_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“1303”)
lay()end,
function(l_10_0)return game.sds:ActivateStreamMapLine(“1304_load”)end,
function(l_11_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_12_0)return game.entitywrapper:GetEntityByName(“1304”)
lay()end,
function(l_13_0)return game.game:GetActivePlayer():SetPos(Math:newVector(312.6,406.6,-29.3))end,
function(l_14_0)return game.sds:ActivateStreamMapLine(“1305_load”)end,
function(l_15_0)return game.entitywrapper:GetEntityByName(“1305”)
lay()end,
function(l_16_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,907.3,-20))end,
function(l_17_0)return game.sds:ActivateStreamMapLine(“1306_load”)end,
function(l_18_0)return game.gfx:SetWeatherTemplate(“DT13part02”)end,
function(l_19_0)return game.entitywrapper:GetEntityByName(“1306”)
lay()end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_21_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 14
Mr. Salieri Sends His Regards
Attention!!!
first you have to start a chapter
only then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-1415.1,1122.2,-13.5))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“FMVSQ14A_load”)end,
function(l_4_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_5_0)return game.gfx:SetWeatherTemplate(“DT14part1_6”)end,
function(l_6_0)return game.entitywrapper:GetEntityByName(“cutscene1450”)
lay()end,
function(l_7_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-341.8,-738.6,-21.7))end,
function(l_8_0)return game.sds:ActivateStreamMapLine(“fmv1420_load”)end,
function(l_9_0)return game.entitywrapper:GetEntityByName(“Derek”) eactivate()end,
function(l_10_0)return game.entitywrapper:GetEntityByName(“cutscene_1420”)
lay()end,
function(l_11_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-384,-838.6,-21.7))end,
function(l_12_0)return game.entitywrapper:GetEntityByName(“0pr_vrata_b01”):Open(Math:newVector(),true)end,
function(l_13_0)return game.sds:ActivateStreamMapLine(“fmv1502_load”)end,
function(l_14_0)return game.entitywrapper:GetEntityByName(“cutscene_1502”)
lay()end,
function(l_15_0)return game.game:GetActivePlayer():SetPos(Math:newVector(77,888,-13.3))end,
function(l_16_0)return game.sds:ActivateStreamMapLine(“1402_load”)end,
function(l_17_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_18_0)return game.entitywrapper:GetEntityByName(“cutscene_1402”)
lay()end,
function(l_19_0)return game.game:GetActivePlayer():SetPos(Math:newVector(25,-74,-16.1))end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“1401_load”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“cutscene_1401”)
lay()end,
function(l_22_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-169.1,521.6,-16))end,
function(l_23_0)return game.sds:ActivateStreamMapLine(“m14_soundsGius_start”)end,
function(l_24_0)return game.entitywrapper:GetEntityByName(“cutscene_1455”)
lay()end,
function(l_25_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-643.9,358.8,1.3))end,
function(l_26_0)return game.sds:ActivateStreamMapLine(“1405_load”)end,
function(l_27_0)return game.entitywrapper:GetEntityByName(“ML_prodavac”) eactivate()end,
function(l_28_0)return game.entitywrapper:GetEntityByName(“fmv1405”)
lay()end,
function(l_29_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-467.3,1068.6,31.7))end,
function(l_30_0)return game.sds:ActivateStreamMapLine(“1413_load”)end,
function(l_31_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_32_0)return game.gfx:SetWeatherTemplate(“DT14part11”)end,
function(l_33_0)return game.entitywrapper:GetEntityByName(“cutscene_1413”)
lay()end,
function(l_34_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-165,-579.7,-20.4))end,
function(l_35_0)return game.sds:ActivateStreamMapLine(“1414_load”)end,
function(l_36_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_37_0)return game.entitywrapper:GetEntityByName(“cutscene_1414”)
lay()end,
function(l_38_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_39_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
Construction Site
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.game:GetActivePlayer():SetPos(Math:newVector(-450.3,-337.2,27.9))end,
function(l_3_0)return game.sds:ActivateStreamMapLine(“1406_load”)end,
function(l_4_0)return game.gfx:SetWeatherTemplate(“DT14part1_6”)end,
function(l_5_0)return game.entitywrapper:GetEntityByName(“cutscene_1406”)
lay()end,
function(l_6_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
chapter 15
Finale
Attention!!!
start “Free Ride” Summer Day
then run the script in injector!
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)game.game:SoundFadeOut(50)return game.hud:FaderFadeOut(50)end,
function(l_2_0)return game.sds:ActivateStreamMapLine(“m15_load”)end,
function(l_3_0)return game.game:GetActivePlayer():SetPos(Math:newVector(372.3,-294,-15.5))end,
function(l_4_0)return game.gui:ShowMissionIntroScreen(“”,””,””)end,
function(l_5_0)return game.gfx:SetWeatherTemplate(“DT14part11”)end,
function(l_6_0)return game.sds:ActivateStreamMapLine(“1415_load”)end,
function(l_7_0)return game.entitywrapper:GetEntityByName(“cutscene_1415”)
lay()end,
function(l_8_0)return game.game:GetActivePlayer():SetPos(Math:newVector(383.4,-306.3,-20.1))end,
function(l_9_0)return game.sds:ActivateStreamMapLine(“fmv_1501_load”)end,
function(l_10_0)return game.entitywrapper:GetEntityByName(“cutscene_1501”)
lay()end,
function(l_11_0)return game.sds:ActivateStreamMapLine(“fmv_1504_load”)end,
function(l_12_0)return game.gfx:SetWeatherTemplate(“DT15”)end,
function(l_13_0)return game.entitywrapper:GetEntityByName(“cutscene_1504”)
lay()end,
function(l_14_0)return game.game:GetActivePlayer():SetPos(Math:newVector(431.5,1305.3,63.7))end,
function(l_15_0)return game.sds:ActivateStreamMapLine(“m15_sakaci”)end,
function(l_16_0)return game.gfx:SetWeatherTemplate(“DT15_interier”)end,
function(l_17_0)return game.entitywrapper:GetEntityByName(“cutscene_1512”)
lay()end,
function(l_18_0)return game.sds:ActivateStreamMapLine(“m15_area_state”)end,
function(l_19_0)return game.game:GetActivePlayer():SetPos(Math:newVector(375.2,1302.1,66.6))end,
function(l_20_0)return game.sds:ActivateStreamMapLine(“fmv_1505_load”)end,
function(l_21_0)return game.entitywrapper:GetEntityByName(“cutscene_1505”)
lay()end,
function(l_22_0)return game.sds:ActivateStreamMapLine(“fmv_1513_load”)end,
function(l_23_0)return game.entitywrapper:GetEntityByName(“cutscene_1513”)
lay()end,
function(l_24_0)return game.sds:ActivateStreamMapLine(“fmv_1511_load”)end,
function(l_25_0)return game.gfx:SetWeatherTemplate(“DT15end”)end,
function(l_26_0)return game.entitywrapper:GetEntityByName(“cutscene_1511”)
lay()end,
function(l_27_0)return game.game:GetActivePlayer():SetPos(Math:newVector(71.7,907.3,-20))end,
function(l_28_0)return game.sds:ActivateStreamMapLine(“free_joe_load”)end,
function(l_29_0)game.game:SoundFadeIn(50)return game.hud:FaderFadeIn(50)end})end,{l_1_0},100,1,false)
===========================================
Joe’s Adventures
all the scenes
Joe’s Adventures
Great zahar, I’m sticking it if someone wants to use it
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>
chapter 8
2 others scene
another beginning and sale of cars Derek
see in topic
with that you can do the MOVIE Mafia 2 and in all language
.
.
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lay()end,