Mafia 2 beacon issue

7 replies
14 years ago
#7310

 

In 50 second, we see cops leaving the car and the beacon’s still working. But when I drive a cop car with working beacon and when I leave it, this beacon stops. Could it be changed some way ? I mean making a beacon working even after leaving a car. Hope you’ll understand.

 

Thanks for any help with that.

14 years ago
#9694

definitely should be/become possible, as there is a standard horn function/switch, surely a modder will ‘break the code’ at some point, you would think.

14 years ago
#9697

I know how to turn it on, but I wanna find out how to make it continuously working.

14 years ago
#9698

not possible with the command that is used

game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(true)

she is linked to player 

should use

game.entitywrapper:GetEntityByName(“name car entity”):SetBeaconLightOn(true)

the only problem we do not know (“name car entity”) used by A.I

13 years, 6 months ago
#14017

@Cole

 

Sorry to reactivate this old closed topic but I just saw it

 

http]

 

So cole, if you want to keep the police car beacon switched on when you are outside of the car

use the injector with my commented script bellow <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

@eXistenZ

en:it doesn’t matter if we do not know the NPC entity, if we had an interaction with it once …

fr :s i on a une interaction avec une entit̮̩, il n’est pas grave de ne pas connaitre le nom de l’ entit̮̩ utilis̮̩ par le jeu …

 

[img]//s8.postimage.org/3zyp1o8m9/policebeacon.jpg&key=fe094d6582f4e2ad7e06b021ba2129546b4c85e7c852e514f6e2c24caba13dbc[/img]

 

for example F7.lua

 

 

— A little gift for Cole from Ocram <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

— as an example, to activate only from inside the car at first !

— here you store inside the variable ‘car’ the ”unknown” car entity name

if m==nil then car=game.game:GetActivePlayer():GetOwner() end

 

— now with the trick above the variable ‘car’ will not be overiden no more as it is only taken when variable ‘m’ is activated/created for the first time

 

 

if m==nil then m=0 end

m=m+1

if m=smile3.gif then m=1 end

if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end

if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end

 

— you can now activate this script as many time you want from inside or outside the car

— It will light the police car beacon on or off, enjoy

 

 

13 years, 6 months ago
#14018

Sorry to reactivate this old closed topic but I just saw it

 

Don’t worry ocram, I closed it because of no way to help <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

 

 

So cole, if you want to keep the police car beacon switched on when you are outside of the car

use the injector with my commented script bellow <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

@eXistenZ

en:it doesn’t matter if we do not know the NPC entity, if we had an interaction with it once …

fr :s i on a une interaction avec une entit̮̩, il n’est pas grave de ne pas connaitre le nom de l’ entit̮̩ utilis̮̩ par le jeu …

 

[img]//s8.postimage.org/3zyp1o8m9/policebeacon.jpg&key=fe094d6582f4e2ad7e06b021ba2129546b4c85e7c852e514f6e2c24caba13dbc[/img]

 

for example F7.lua

 

 

— A little gift for Cole from Ocram <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

— as an example, to activate only from inside the car at first !

— here you store inside the variable ‘car’ the ”unknown” car entity name

if m==nil then car=game.game:GetActivePlayer():GetOwner() end

 

— now with the trick above the variable ‘car’ will not be overiden no more as it is only taken when variable ‘m’ is activated/created for the first time

 

 

if m==nil then m=0 end

m=m+1

if m=smile3.gif then m=1 end

if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end

if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end

 

— you can now activate this script as many time you want from inside or outside the car

— It will light the police car beacon on or off, enjoy

 

 

 

Should I use one LUA file or two for these commands ? <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

And please post a link to the best Injector’s version, thanks <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

 

 

Cole

13 years, 6 months ago
#14024

Copy past the entire content of the spoiler into F7.lua .

it is only one script,( inside a lua file the
are just to specify a comment line and are part of the script, so the entire spoiler is the script itself ) <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

 

 

For injector V6 download

link on animation topic by eXistenZ http://www.mediafire.com/?7ix394nrvoakbs5

or Link to the original project files http://code.google.com/p/mafia2injector/downloads/list

12 years, 6 months ago
#17060

Ok, I merged the topics <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

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