- This topic has 7 replies, 4 voices, and was last updated 12 years, 6 months ago by .
Mafia 2 beacon issue
definitely should be/become possible, as there is a standard horn function/switch, surely a modder will ‘break the code’ at some point, you would think.
I know how to turn it on, but I wanna find out how to make it continuously working.
not possible with the command that is used
game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(true)
she is linked to player
should use
game.entitywrapper:GetEntityByName(“name car entity”):SetBeaconLightOn(true)
the only problem we do not know (“name car entity”) used by A.I
@Cole
Sorry to reactivate this old closed topic but I just saw it
So cole, if you want to keep the police car beacon switched on when you are outside of the car
use the injector with my commented script bellow
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@eXistenZ
en:it doesn’t matter if we do not know the NPC entity, if we had an interaction with it once …
fr
i on a une interaction avec une entit̮̩, il n’est pas grave de ne pas connaitre le nom de l’ entit̮̩ utilis̮̩ par le jeu …
for example F7.lua
— A little gift for Cole from Ocram
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— as an example, to activate only from inside the car at first !
— here you store inside the variable ‘car’ the ”unknown” car entity name
if m==nil then car=game.game:GetActivePlayer():GetOwner() end
— now with the trick above the variable ‘car’ will not be overiden no more as it is only taken when variable ‘m’ is activated/created for the first time
if m==nil then m=0 end
m=m+1
if m=
then m=1 end
if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end
if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end
— you can now activate this script as many time you want from inside or outside the car
— It will light the police car beacon on or off, enjoy
Sorry to reactivate this old closed topic but I just saw it
Don’t worry ocram, I closed it because of no way to help
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So cole, if you want to keep the police car beacon switched on when you are outside of the car
use the injector with my commented script bellow
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>
@eXistenZ
en:it doesn’t matter if we do not know the NPC entity, if we had an interaction with it once …
fr
i on a une interaction avec une entit̮̩, il n’est pas grave de ne pas connaitre le nom de l’ entit̮̩ utilis̮̩ par le jeu …
for example F7.lua
— A little gift for Cole from Ocram
” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>
— as an example, to activate only from inside the car at first !
— here you store inside the variable ‘car’ the ”unknown” car entity name
if m==nil then car=game.game:GetActivePlayer():GetOwner() end
— now with the trick above the variable ‘car’ will not be overiden no more as it is only taken when variable ‘m’ is activated/created for the first time
if m==nil then m=0 end
m=m+1
if m=
then m=1 end
if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end
if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end
— you can now activate this script as many time you want from inside or outside the car
— It will light the police car beacon on or off, enjoy
Should I use one LUA file or two for these commands ?
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And please post a link to the best Injector’s version, thanks
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Cole
Copy past the entire content of the spoiler into F7.lua .
it is only one script,( inside a lua file the —
are just to specify a comment line and are part of the script, so the entire spoiler is the script itself )
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For injector V6 download
link on animation topic by eXistenZ http://www.mediafire.com/?7ix394nrvoakbs5
or Link to the original project files http://code.google.com/p/mafia2injector/downloads/list
Ok, I merged the topics
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