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Exporting models from Resident Evil Chronicles

Home / Forums / Modders Corner / Mafia Editing / Mafia mods / Exporting models from Resident Evil Chronicles

12 replies
14 years ago
#6925

So, this tut is of interest to all, who want convert a comlete locations to Mafia. Many of you know abou two RE-series gamws for Wii: Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles. This games have a complete single scene structure of the levels.

 

First, if you wnt to export levels and models from one of this games, you must have 4 things:

 

1) Umbrella chroniclesDarkside chronicles *.ISO

2) Dolphin Emulator of Nintendo Wii

3) Brresviewer

4) ActorX Importer for 3ds Max

 

Lets work!

 

1. Just launch Dolphin and chose the directory with game *.ISO

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://s008.radikal.ru/i303/1205/8c/e51e26eddabdt.jpg&key=d1f13519b45310b8c7fbe1b95b7fbf0ff60344c5fc8ac45bb84d19b33a34e527[/img]

 

2. Push the right mouse button on a RE: UCDC icon and chose the “properties”. Next open the “filesystem” menu and extract two directories: Chara (content NPC’s, weapon and animated objects) and BG (content scenes).

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://s019.radikal.ru/i616/1205/21/c7c613cf329et.jpg&key=6ca44a64bb966b750dc6ad25edd7d5370397d174e4658984b7569030e4d2ab91[/img]

 

3. Now run the brresviewer and open any *.rarc archive. You must see full scene in 3d view window.

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://s019.radikal.ru/i611/1205/0e/e58546a587a9t.jpg&key=0422f332e83c333a9fa3e3a8f772ebbb35b3ea52ee2a3943160adb432a97fb50[/img]

 

4. When you find the scene that you need, push the File –> Export all and export scene with this settings:

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://s019.radikal.ru/i613/1205/74/fe3ef854277at.jpg&key=d92ef690b077c37bc29021b76e248e1fbb54fc1297a581655c3569f5334188c7[/img]

 

5. Exported scene will be saved in export directory in BG. Now run the 3DS Max and push “Import PSK’ button in Actor_X_Importer window. Chose the *.PSK File from “exported”:

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://s019.radikal.ru/i629/1205/05/8afe604e8652t.jpg&key=58845d3bf47afd8da3c5d25e8df75120cfbf9409fc9886f8f61d655c0b1428cf[/img]

 

6. When the scene loaded, you can export it to *3ds and use this scene in Zmodeler.

 

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://i078.radikal.ru/1205/93/c1ab79feecb8t.jpg&key=4d73701a679714d186ea9f94d8fc115a66bc847475dada0e7061a3c64623cf18[/img]

 

Thanks for attention 😆

14 years ago
#12241

Nice tutorial Kirov-MG. Very detailed and exact. Well, you helped alot for modellers <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″>

14 years ago
#12242

Brilliant tutorial!

14 years ago
#12243

I can write a same tutorial about models from Resident Evil 4 and Blood Rayne. And about Source engine-based game too.

14 years ago
#12244

Kirov-MG

 

Hello!

I have a question for you

you can work in 3DS Max

Mafia II is in the two areas that do not appear in the game

but the files were in folders

You can open them and show what it looks like graphically?

I’m not talking about the export / import

just see the photos as it should be

 

files can be found here

Mafia II/pc/sds/shops –> pizzeria

Mafia II/pc/sds/shops –> vitoa2

14 years ago
#12245

Sorry, but I delete my Mafia II iso. There is a article about models from Mafia II. Actually, I haze a z3d scene of road diner from Mafia II.

14 years ago
#12247

Kirov-MG

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14 years ago
#12250

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14 years ago
#12254

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14 years ago
#12255

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14 years ago
#12256

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14 years ago
#12258

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14 years ago
#12284

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