Home Forums Modders Corner Mafia Editing Mod Help creating interiors mafia 1

last updated by johncena1 9 years ago
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  • #12762
    samo
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    Ok Kirov,a bit too late but done.Asa managed to do something about it and its now playable <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

    Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.

     

    1e80f9.jpg

     

    3149tmw.jpg

    #12763
    kirov-mg
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    Ok Kirov,a bit too late but done.Asa managed to do something about it and its now playable <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

    Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.

     

    1e80f9.jpg

     

    3149tmw.jpg

    Wonderful :woohoo: I can give you sime trees, static weapon, wrecked cars, planes, corpses.

    #12764
    samo
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    Thanks.I could use some static mg from WW1.The cars and planes would be silly here <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt=":P” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″> .

    I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural xD

    Could we use textures from necrovision?

    #12766
    kirov-mg
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    Bank Notes: $ 1,505
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    Thanks.I could use some static mg from WW1.The cars and planes would be silly here <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt=":P” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″> .

    I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural xD

    Could we use textures from necrovision?

     

    Textures of soldiers? I think no. In Necrovision textures are very low-rez. About WW1 weapon: I have Maxim MG.08 (German Maxim), Lewis LMG, Hotchkiss M1914, Lee-Enfield rifle, Mauser G98, Mosin sniper rifle, Luger P08, Mauser C96 Red 9, MP18 etc. I can cinvert some of this not a static, but as usable weapon.

    #12794
    vapno92
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    Bank Notes: $ 1,495
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    Hey Kirov, I want to ask you something, if you don’t mind <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> I’m going to try modelling some interiors. I have so much experiences with Valve Hammer Editor, I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller?

    And also, is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files? I’d like to create new scene, but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I’m trying to load that big files into it.

    #12799
    kirov-mg
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    I’m going to try modelling some interiors. I have so much experiences with Valve Hammer Editor’ date=’ I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller? [/quote’]

    Yes. I will write a tutorial about it.

     

    And also’ date=’ is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files?[/quote’]

    No. H&D2 4ds can be imported to 3dsMax, but not a Mafia 4ds.

     

    I’d like to create new scene’ date=’ but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I’m trying to load that big files into it.[/quote’]

    You have a two ways:

     

    1) Work in 3DS;

    2) Maybe 4ds Unlocker can help you.

    #12802
    vapno92
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    So first, I’m trying to create interior of dam in contryside. I think, that best way is to open FREEKRAJINANOC scene.4ds, delete everything expect of dam and objects around it, and model interior in Zmodeler.

    But, I unlocked 4DS, but Zmodeler still don’t want to import it <img src="/wp-content/uploads/invision_emoticons/sad.png" alt=":(” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> It does nothing for five minutes with CPU load on 100% <img src="/wp-content/uploads/invision_emoticons/sad.png" alt=":(” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>

    #12803
    kirov-mg
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    Well, you must load freekrajinanoc to MWE ant use 3D Ripper DX to rip DAM scene. You can also use another 3d ripper: Game assasin or DX ripper by Black_Ninja.

    #12804
    vapno92
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    I’ll try it. But it’s comlicated for me, cause I’ll have to retexture it and whole scene will be one big object <img src="/wp-content/uploads/invision_emoticons/sad.png" alt=":(” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″>

    #12806
    kirov-mg
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    I’ll try it. But it’s comlicated for me’ date=’ cause I’ll have to retexture it and whole scene will be one big object <img src="/wp-content/uploads/invision_emoticons/sad.png" alt=":(” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/sad@2x.png 2x” width=”20″ height=”20″> [/quote’]

     

    Maybe I can rip the dam for you? You need a dam mode?

    #12807
    vapno92
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    I made some research, and I decided… I only need to insert model of dam (prehrada01) to Zmodeler and made interior around it. Can you do this for me, please? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

    okay, I tried to rip scene with 3D ripper DX but it’s always deformed, rotated or in very bad scale…

    #12809
    kirov-mg
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    I will rip dam for you. Interrior must be inserted in MWE.

    #12810
    vapno92
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    Thanks <img src="/wp-content/uploads/invision_emoticons/smile.png" alt=":)” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″> I only need to insert dam model to Zmod, becaouse dimensions and shapes of interior which I’m gonna create.

    I also realized, how to convert scene from VHE to Mafia.

    I created scene in VHE, then I exported it as a .DXF, imported .DXF into 3DSmax, exported as a .3DS and the opened it in Zmodeler. So complicated…

    #13074
    kirov-mg
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    Some interiors.

     

    Bar:

     

    02231df0ebcbt.jpg

     

    Church:

     

    e4131cec12d9t.jpg

     

    Link: http://www.mediafire.com/?k1eedb8ocfdcacf

    #13104
    johncena1
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    Nice interiors Kirov

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