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  • Boz Mod

     lorenzitto updated 1 year, 4 months ago 17 Members · 80 Posts
  • djbozkosz

    Member
    September 14, 2012 at 2:33 pm

    Btw, I’m developing a lot of years a little mod (last build had over 1G:cool: which replaces the Free Ride mode.

    There are a lot of extensions, like better textures, models, missions and some new functional things.

     

    Some screenshots are on my web page:

    http://www.djbozkosz.wz.cz/index.php?id=5 (in Czech)

     

    Latest video:

     

    [video=youtube]

     

    Older video:

    [video=youtube]

  • samo

    Member
    September 14, 2012 at 4:27 pm

    Awesome.

  • erich

    Administrator
    September 14, 2012 at 4:36 pm

    Looks great!

     

    Let me know if you would like your own forum section. I can set it up for you.


    Some Quick Links: Modders Corner | Downloads | Site Activity | Contact Us
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  • johncena1

    Member
    September 14, 2012 at 5:29 pm

    Looks brilliant! 8)

  • kermes

    Member
    September 15, 2012 at 7:45 am

    Looks beautiful!

  • djbozkosz

    Member
    September 15, 2012 at 9:10 am

    Thanks you all <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

     

    Let me know if you would like your own forum section. I can set it up for you.

     

    I’m pleased, it would be great <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

  • Cole Phelps

    Member
    September 15, 2012 at 10:33 am

    Graphics and screens are awesome, but the requirements are very big <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

  • djbozkosz

    Member
    September 16, 2012 at 10:43 am

    …but the requirements are very big <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

     

    These recommended requirements are for max. details, 40+ framerate gameplay <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

     

    The biggest influence to framerate has draw distance and trees.

    The draw distance (in city and countryside is: 3 kilometers) you can decrease in game settings.

    And level of detail on trees and other objects you can decrease there too.

     

    But I’m implementing more methods to increase FPS, for example: mipmapping for trees (it increase framerate almost 100%), streaming of people scripts and optimizing draw distances for cache groups in the city.

     

    So the mod should be playable with rational framerate on the very old machines <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

     


    At the end I’m attaching a new screenshot from unfinished Central Island subway station, which is under Municipal building:

    m014.jpg

    The model was created in Zmodeler of course.

  • kamelot

    Member
    September 16, 2012 at 10:56 am

    djbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror’om usual, or somehow special? And about the level of another ask boiler there, or not?

  • djbozkosz

    Member
    September 16, 2012 at 5:09 pm
    djbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror’om usual’ date=’ or somehow special? And about the level of another ask boiler there, or not?[/quote’]

     

    Yes, I read yours discuss on the Mafiapub forum, but no, I didn’t used mirror visual object <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

     

    In the Italian garden tables:

    m009.jpg

    I’m using environment / reflection map – which is created from wall screenshots from the bar.

    And for the better realism, I’m simulating bump mapping with the second material on the tables. This transparent layer has same diffuse map, contrasting noisy alpha map and same env. map, but his normal vectors are little rotated in three axes – this causes a little offset on the reflection (In Zmodeler: Surface -> Normals -> Rotate):

    m010.jpg

     

    The second technique:

    k018.jpg

    For reflection on the roads and pavements I’m using standard transparent material, but transp. materials have diffuse map and alpha map. And mustn’t change length of scene.4ds file, because on this model are linked face collisions and lightmaps. So you have to shorten length of texture names, to be able to “patch” old material with not changing length of file. Then I edited sky background and models of trees by creating “fake” reflection as reflected model under the trees and roads.

    This is usable for night too, with modified lamps:

    m015.jpg

     

    The screenshots with boiler are from my unreleased mission from the factory.

     

    And at the end, something about mipmapping:

    k019.jpg

    Mafia doesn’t support mipmapping but you can simulate it with same lods (level of details) with different textures.

    You can it create in Zmodeler with creating :1 , :2 , … ehind the object names.

    And on every lod you can apply different material. By default, the lod ratio in every object in 4ds model are set to 4000, but and modify it with hex editor. This technique increase framerate about 100% in the forest.

  • djbozkosz

    Member
    September 16, 2012 at 7:18 pm

    Little appendix:

    This is my mission (as part of Boz Mod) from factory, which I created in 2009.

    [youtube:3jjas0vi]

    [/youtube:3jjas0vi]

  • Cole Phelps

    Member
    September 16, 2012 at 8:09 pm

    I guess you deserve to be invited to Mafia Modders group 8)

  • johncena1

    Member
    September 16, 2012 at 9:03 pm

    I guess you deserve to be invited to Mafia Modders group 8)

    Yes he does

  • djbozkosz

    Member
    September 17, 2012 at 5:26 am

    I guess you deserve to be invited to Mafia Modders group 8)

    Yes he does

     

    Thanks a lot <img src=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

  • kamelot

    Member
    September 17, 2012 at 1:44 pm

    Thanks for your answer djbozkosz and more.. Mafia script & data reference http://www.djbozkosz.wz.cz/modding_mafia_msdr.php

     

    Hmmm.. This article in the Czech Is it possible in English? :-

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