Reply To: Animation for human entity
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ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)
