Reply To: Animation for human entity

Bank Notes: 600
December 17, 2011 at 8:55 am #8960

MetalCat 

– ply:SetControlStyle(enums.ControlStyle.LOCKED)

– ply:SetControlStyle(enums.ControlStyle.FREE)

only for the PLAYER, not necessarily for another PNG

 

jey=game.entitywrapper:GetEntityByName(“Joe”)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_b”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_c”, false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_d”, false)end,{l_1_0},29000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_out”, false)end,{l_1_0},33000,1,false)

 

[img]//thumbnails62.imagebam.com/16471/14d07e164704905.jpg&key=442e3ae7c618089c789ea3120aebd140038f9d0e48854a6d069f5f26d12e18fc[/img]

 

Script 3 clic is better in first page

 

Hooray! Scripts for anims! :woohoo:

Thank you very much! <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>