Reply To: Animation for human entity

Bank Notes: 390
August 1, 2013 at 6:34 pm #17004

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_look”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_stat”, false)end,{l_1_0},2500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_in”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},6800,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},9000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},11000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)