Reply To: Animation for human entity
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ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_look”, false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_stat”, false)end,{l_1_0},2500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_in”, false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},6800,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},9000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_loop”, false)end,{l_1_0},11000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_service_motor_out”, false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
