Reply To: LUA script (Entity)
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test this
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_1_0,{
function(l_1_0)return game.sds:ActivateStreamMapLine(“fr_bomber_m01_load”)end,
function(l_2_0)
game.entitywrapper:GetEntityByName(“enemy1”):Activate()
game.entitywrapper:GetEntityByName(“enemy1”):SetPos(Math:newVector(-1315, 1005,-19))
game.entitywrapper:GetEntityByName(“enemy1”):SetDir(Math:newVector( 0,-1,0))
game.entitywrapper:GetEntityByName(“enemy1”):InventoryAddWeapon(5,92)
game.entitywrapper:GetEntityByName(“enemy1”):Attack(game.game:GetActivePlayer())
end})
end,{l_1_0},100,1,false)
one thing, the injector has not been improved since December 2010.
