Reply To: LUA script (Entity)

Home / Forums / Modders Corner / Mafia Editing / Mafia II mods / LUA script (Entity) / Reply To: LUA script (Entity)

Bank Notes: 6,910
February 26, 2013 at 2:32 am #16567

It is normal that it does not work.

in your script, all command is activated directly. one after the other but very quickly.

 

But StreamMapLine activation requires some time to be fully activated before activation NPC.

 

test this : NPC activation is effected three seconds after

game.sds:ActivateStreamMapLine(“fr_bomber_m01_load”) 

DelayBuffer:Insert(function(l_1_0)

game.entitywrapper:GetEntityByName(“enemy1”):Activate()

game.entitywrapper:GetEntityByName(“enemy1”):SetPos(Math:newVector( -1315, 1005,-19))

game.entitywrapper:GetEntityByName(“enemy1”):SetDir(Math:newVector( 0,-1,0))

game.entitywrapper:GetEntityByName(“enemy1”):InventoryAddWeapon(5,92)

game.entitywrapper:GetEntityByName(“enemy1”):Attack(game.game:GetActivePlayer())

end,{l_1_0},3000,1,false)