Reply To: Animation for human entity

Bank Notes: 650
May 31, 2012 at 6:16 pm #12478

http://www.youtube.com/watch?v=aF4orZ497rU

 

More finished codes soon.

 

 

ply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,

function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,

function(l_3_0)return game.game:GetActivePlayer():ModelToHands(true,-1,35)end,

function(l_4_0)return ply:AnimPlay(“sc_shovel_in_snow”, false)end,

function(l_5_0)return ply:AnimPlay(“sc_shovel_snow_loop”, false)end,

function(l_6_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_7_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_8_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_9_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_10_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_11_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,

function(l_12_0)return ply:AnimPlay(“sc_shovel_out_snow”, false)end,

function(l_13_0)return game.game:GetActivePlayer():InventoryAddMoney(200)end,

function(l_14_0)return game.game:GetActivePlayer():ModelToHands(true,-1,100)end,

function(l_15_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,

function(l_16_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})

end,{l_1_0},500,1,false)