Reply To: Animation for human entity
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http://www.youtube.com/watch?v=aF4orZ497rU
More finished codes soon.
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,
function(l_3_0)return game.game:GetActivePlayer():ModelToHands(true,-1,35)end,
function(l_4_0)return ply:AnimPlay(“sc_shovel_in_snow”, false)end,
function(l_5_0)return ply:AnimPlay(“sc_shovel_snow_loop”, false)end,
function(l_6_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_7_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_8_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_9_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_10_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_11_0)return ply:AnimPlay(“sc_shovel_strafe_snow_R”, false)end,
function(l_12_0)return ply:AnimPlay(“sc_shovel_out_snow”, false)end,
function(l_13_0)return game.game:GetActivePlayer():InventoryAddMoney(200)end,
function(l_14_0)return game.game:GetActivePlayer():ModelToHands(true,-1,100)end,
function(l_15_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_16_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})
end,{l_1_0},500,1,false)
