Reply To: Mafia 2 – Extracting dialogues from game’s files
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oh yes there is so many thing in mafia2 that has been cut off, stealth assassination contracts, races, riding taxi, bus (door 1 driver ,exit door 1 and exit door 2 and 26 seats position) and train (found the 2 seating animation for train) the telephone system as well (ability to call npc people, sell things regarding whats in the inventory, probably stolen trucks goods, alcohol, tobacco .. etc regarding the code) a baby in joe flat , some children in town …
and many dialogs say it all as well;
Regarding dialog I have a question: with dotalk what is the proper way to make player talk
I mean what enum , message lines have to be put first for dotalk(“Dialog_number”) to work on player or npc ?
