Reply To: Animation for human entity

Bank Notes: 1,960
April 19, 2012 at 11:48 pm #11517

@scaletta F1.lua

 

ply=game.game:GetActivePlayer()

if i==nil then i=0 end i=i+1

if i==4 then i=1 end

if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_in”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_c”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_d”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_stat_b”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

if i=smile3.gif then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{

function(l_1_0)return ply:AnimPlay(“sc_man_smoke_stat_a”, false)end,

function(l_2_0)return ply:AnimPlay(“sc_man_smoke_out”, false)end,

function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end