Reply To: Animation for human entity

Bank Notes: 510
February 5, 2012 at 11:35 am #9829

? ??? ? ??? ???? ??? ????? ? ??? ???????, ??? ? ??? ???? ??? ? ??? ?????? ??? ???.

 

??? ????????? ??? ??? ?? Sanek-GMNC ??? ???? ??? ??? ???? ??? ?????:

 

 

??? ??? ??? ??

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},3000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)

 

 

 

(???????? ??? ???? ??? ??? ??? ?????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_in”, false)end,{l_1_0},2500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},6800,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_loop”, false)end,{l_1_0},9000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_mount_out”, false)end,{l_1_0},11000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ??? ? ??? ??????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_gun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

??? ??? ??? ??? ? ??? ?????? ??? ????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_police_shotgun_bribe_S”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)

 

 

 

?????? ??? ???

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4900,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)

 

 

 

(???????? ??? ??? ??? ??? ??? ??? ??? ????? ? ??? ????????????)

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newstand_sale_M”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_in”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},14000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_b”, false)end,{l_1_0},20000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_stat_a”, false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_newspaper_out”, false)end,{l_1_0},24000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)

 

 

 

???????? ??? ?

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_wheel_out”, false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)

 

 

 

 

????

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},4500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“ssc_homeless_6_b”, false)end,{l_1_0},6500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_a”, false)end,{l_1_0},7000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay(“sc_homeless_6_out”, false)end,{l_1_0},7200,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)