Reply To: MAFIA II – melee weapons

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January 2, 2012 at 9:35 pm #9181

 

Bugs, bugs, bugs…For now, anyway wink.gif

 

Mafia1860 found lots of animations of melee weapons and scripted it. Thank you <img decoding=” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/wink@2x.png 2x” width=”20″ height=”20″> :

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1-B", false)end,{l_1_0},100,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1_DAMAGE-A", false)end,{l_1_0},2000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BIGHIT1_DAMAGE-B", false)end,{l_1_0},5000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BREATH-A", false)end,{l_1_0},8000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_BREATH-B", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_EVADE_L-A", false)end,{l_1_0},12500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("35-CC_EVADE_L-B", false)end,{l_1_0},15000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},18500,1,false)