Reply To: Animation for human entity
Home / Forums / Modders Corner / Mafia Scene Modders / eXistenZ34’s Mods / Animation for human entity / Reply To: Animation for human entity
Bank Notes: 600
December 17, 2011 at 5:05 pm
#8967
I have not tested everything,
but what I can tell you it’s always start with “in” and end with “out” when possible
sc_newspaper_in
…
sc_newspaper_out
I have not found all the animation
I see. Yes, I know about “in” and “out”. And some played anims, are freezing and unfreezing. E.g. “shovel” – Vito begin to clean snow, than anim freezes for 10 seconds and than anim unfreezes, and goes on.
And one more question:
What these numbers mean?
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},29000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},33000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},40000,1,false)
