Reply To: Animation for human entity

Bank Notes: 600
December 17, 2011 at 5:05 pm #8967

I have not tested everything,

but what I can tell you it’s always start with “in” and end with “out” when possible

 

sc_newspaper_in

sc_newspaper_out

 

I have not found all the animation

 

I see. Yes, I know about “in” and “out”. And some played anims, are freezing and unfreezing. E.g. “shovel” – Vito begin to clean snow, than anim freezes for 10 seconds and than anim unfreezes, and goes on.

 

And one more question:

What these numbers mean?

 

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},29000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},33000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},40000,1,false)