Reply To: Animation for human entity

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December 15, 2011 at 7:25 pm #8937

to zahar999: ?? ??? ??? ??? ??? ??? ??????? ??? ????? ??? ??? ??? ??????? … ??? ??? ?, ??? ?? ??? ??? ??? ???

 

Could you write in Latin letters? Best English … To understand others, too…

 

to existenZ34: Excelent job! You are a boss wink.gif

And one thing: It is possible, that I use it to NPCs? I tried this to Joe, but it doesn̫̉t works. What have I done wrong?:

 

jey=game.entitywrapper:GetEntityByName(“Joe”)

jey:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_in”, false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_b”, false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_c”, false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_stat_d”, false)end,{l_1_0},29000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:AnimPlay(“sc_man_smoke_out”, false)end,{l_1_0},33000,1,false)

DelayBuffer:Insert(function(l_1_0)jey:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},40000,1,false)