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The Shift + C has never worked for me on ASM’s world editor. Maybe because I have a 64 bit machine, but I can press shift +c all day and i get nothingÃâàso I useÃâàmy more laborious method using TreeRe_Lite)eng (download here) or it may be on this sites downloads as well.ÃâàI am sure there are better tools, techniques, whatnot for doing this, but I am just a cheeseburger modder, and this works.
Here is the way I do it.
Step One Determine the location of the collison with Capone, Mafia Con or what ever tool you are using.
(Side note there is a way to do this with mafia con by itself, but I never save freeride with mafiaÃâàcon, because it’s glitchy and saves things in a way I can never put back)
[img]//www.sierra-valley.com/images/col1.jpg&key=9ab14e4fd0a1680797878fa05fc4d886deca1b2f5af8450762927cb059df2fc1[/img]
Step 2
[img]//www.sierra-valley.com/images/col2.jpg&key=ff23ddd3623fd4978dc26495dfd9a9a2a0bb33547e41a2758cb4135546040883[/img]
Using Tree Re_ LiteÃâàsearch the location for collisions and remove the collisions that you want gone.
Always back up the tree.klz you are working on and you could remove something, like the ground and not be able to get it back. Also never close, or look in other locations until you are satisfied that you have it the way you want it, as once you change search parameters, you cannot restore an undone collision The red zero clears a collision the green arrow restores it
This is a hunt search test and redo scenario as you can see the collisions are not marked
Usually what you are looking to change is in the cube or plane sections….only rarely in the 4ds.ÃâàTrees Columns and Stuff like boxes are usually in the rotational cube section. In this case the rotationals are probably the gas pumps
you will probably have to hunt around the location trying new locations to get all the collisions
Step 3
Add collisions, again there are many ways to do this, I favor braingibs invisible wall technique because I favor bscriptview4 and capone (for location) as my favorite modding tools
You’ll have to download some invisible wall models, here is a small file with a wall and a floor download invisible wall sections
The picture below shows my flowershop/gambling hall missionÃâàthe plain tan walls are the invisible wall section (one is highlighted in red) they are invisible in game. The walls are completely sizeable into cube shapes or whatever…..note if you make the too big the ends of the collisions get mushy, so keep them at or under 8 x 8 x 8Ãâàand use several if you have to.
[img]//www.sierra-valley.com/images/col3.jpg&key=c8a9f7ad7f69b7025bac6a1d20650ca223880bf1b117152ef20cfed8b3ec47aa[/img]
