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huge FPS drop when inserting NPC’s
Try to not use FACE Collisions at all…
Maybe it’s because of missing grid in check.bin file?
Maybe, because there’s no check.bin file at all.
If the dock scene’s weren’t corrupted by DC||ED I could try placing NPC’s on the ship there.
I remember the dock itself was face collisioned, even more complicated than Titanic’s special made collission model. And the only FPS drop there was caused because of the many animated characters, but still very playable.
DO you remebmer my lightmap problems? Almost zero-sized polygons causing crash while creating LMAP. Maybe thee tiny polygons strikes again… Does game “lag” why the NPCs try to move, or instatly right after inserting the NPC?
Maybe you hit LS3D engine limit
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As soon as they touch the collission model, it happens.
Then you just probably answered to yourself. Try to temporary delete face collision and use primitive collision.
I could try it, but I think the problem ain’t in the face collission method.
And even if it works, it is impossible colliding the whole Titanic this way.
Try to create lightmap on “bad” object. If it don’t work properly, then you cannot expect also collision to work.
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