Reply To: Boz Mod

Bank Notes: 1,090
December 27, 2012 at 11:25 pm #16285

I summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod.

 

Here is English translation:

Overall changes in Freeride:

[ul]

  • reworked freeride scipts: speeding, gun shop
  • light auto-health
  • camera fov – for better acceleration and brake effect in the car
  • jump out of the car
  • photomode – custom camera set, save camera, etc.
  • dynamic weather and day cycle, sun ray effect, volumetric lights
  • reflective water – Water Shader (special thanks: MR F) + own water with sun reflection
  • reflective road
  • water isn’t deadly now
  • draw distance is increased to three kilometers
  • sparial grass and other vegetation
  • work on road, common jumping platforms
  • various types of missions: action from Salieri, something with cars from Lucas
  • [/ul]

     

    Changes in Freeride: City:

    [ul]

  • new locations: Salieri’s bar, Morello’s bar, Italian Garden, Bertone’s service, Tommy’s house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.
  • cars on every car parks, some park are secured
  • subway – is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to Market Ave in Hoboken
  • countryside as background
  • [/ul]

     

    Changes in Freeride: Countryside:

    [ul]

  • new locations: Clarks Motel, meadows and fields which were unavailable before – around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass – pass behind the dam, road around vineyards – both are conversions from PlayStation 2 game version
  • new city and countryside as background, patches in countryside – new forests, etc.
  • [/ul]

     

    Changes which are visible in whole game:

    [ul]

  • high resolution ground textures
  • HD trees + mipmapping
  • mipmapping for all buildings in the city
  • enhanced reflection for all cars
  • some more modified textures (blood, glows, particle effects, etc.)
  • inproved gun sounds, glass sounds, etc.
  • [/ul]