Reply To: Boz Mod
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Oh whow, that sounds very interesting and helpfull!
Does the human converter mean you can import your own created and rigged characters ingame?
There already was a method before of placing new NPC’s ingame, but the models could not be rigged, resulting in that the arms and legs had to be seperate objects in order to be able to move. And this caused some visible cracks in the model.
I’m glad we got you on the modding community, I was affraid all programmers were long gone (not talking about mafiascripters of course
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Btw, I have sent you a PM regarding a certain question
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