Reply To: Boz Mod

Bank Notes: 1,090
September 16, 2012 at 10:43 am #15569

…but the requirements are very big tongue.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/tongue@2x.png 2x” width=”20″ height=”20″>

 

These recommended requirements are for max. details, 40+ framerate gameplay biggrin.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x” width=”20″ height=”20″>

 

The biggest influence to framerate has draw distance and trees.

The draw distance (in city and countryside is: 3 kilometers) you can decrease in game settings.

And level of detail on trees and other objects you can decrease there too.

 

But I’m implementing more methods to increase FPS, for example: mipmapping for trees (it increase framerate almost 100%), streaming of people scripts and optimizing draw distances for cache groups in the city.

 

So the mod should be playable with rational framerate on the very old machines smile.png” data-emoticon=”” srcset=”/wp-content/uploads/invision_emoticons/smile@2x.png 2x” width=”20″ height=”20″>

 


At the end I’m attaching a new screenshot from unfinished Central Island subway station, which is under Municipal building:

[img]/applications/core/interface/imageproxy/imageproxy.php?img=http://www.djbozkosz.wz.cz/modding/boz_mod/m014.jpg&key=cac4e829ba4481d68fe6333ddec69027be43a894dfd6f12ac5e0d4c73c71cd6e[/img]

The model was created in Zmodeler of course.